One Strike by tiopalada
One Strike is a game about patience and timing. Wait for the right time to prepare your attack, don't be hasty, don't be slow. You have only ONE strike.
The Windows executable is BIG so, if you don't like to wait, download and run the SWF.
Since the game was made on Stencyl the source is basically the game folder.
The Windows executable is BIG so, if you don't like to wait, download and run the SWF.
Since the game was made on Stencyl the source is basically the game folder.
Ratings
| Coolness | 47% | 1041 |
| Overall | 3.17 | 366 |
| Audio | 2.79 | 354 |
| Fun | 2.68 | 630 |
| Graphics | 4.21 | 34 |
| Innovation | 2.82 | 556 |
| Mood | 3.74 | 51 |
| Theme | 3.89 | 43 |
The gameplay lacks a bit of depth, as other said. A single QTE probably isn't enough to keep people entertained for a while.
The art direction is nice. Your animation lacks a bit of punch : the timings should show more contrast (slow lift of the sword, hold and extremely fast hit).
The start screen also is too slow and could be seen as a constraint by players.
Anyway, I wish you the best.
Cheers,
nathan
Nice work !
Also, I don't mean to be a grammar nazi but "Strike as they raise* their blades."
The mood in this game really was top-tier.
BTW if you want to make the game available in the browser, just copy the [download] link from dropbox and remove everything after "?".
Like this: https://dl.dropboxusercontent.com/s/5s3i6ull1idsntb/One%20Strike.swf
I think you could have add depth without giving up on the simplicity though.
As an animator, I would have tried a more subtile take on the "waiting" phase of the samurai's animation, maybe just one pose, completely still, some wind in the clothes, and just a bit of animated background to add tension.
When I lost again myself (I suppose I was the samurai who slaughtered my village)I didn't have the motivation to start all over again, you could have make every warrior defeated a checkpoint.
Hope to see your work for the next LD!