Hasty Pirate by Thijsku
A platformer in which you can travel by boat and land. You are playing John Brown Beard. The red pirates stole all his gold. He only gets one day to get the gold back. Or else news will spread out, and he will lose his reputation as a great pirate..
| Web [HTML5] | http://tumbleweedgames.com/piratehaste/ |
| Source | http://tumbleweedgames.com/piratehaste_source.rar |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=16151 |
Ratings
| Coolness | 45% | 1141 |
| Overall | 3.49 | 163 |
| Audio | 2.87 | 305 |
| Fun | 3.46 | 139 |
| Graphics | 3.72 | 156 |
| Humor | 3.21 | 154 |
| Innovation | 2.79 | 577 |
| Mood | 3.13 | 262 |
| Theme | 2.43 | 751 |
@sgehlich: which browser are you using? I might upload a .exe file, perhaps that will work.
I usually don't like procedurally generated music, but I think in this case it makes the game more charming.
Overall, a pretty fun game!
That aside, great stuff.
Cool original concept, good feel, variety of actions to take, nice graphics... you've got a lot here for a solo compo entry!
I did encounter a weird glitch after fighting three guys on an island with a little hill on it, before the cannon section. I got to the end of their island and tried to proceed, but the game kept glitching me backward onto their island, whereas in previous levels it had teleported the boat under my feet. I tried and tried to move forward but could not and almost gave up on the rest of the game. But I finally managed to proceed by going back to my boat and sailing BACKWARDS past the beginning of that checkpoint, at which point I seemed to take damage and then suddenly be in another level with a cannon on my boat. From there I was able to go forward.
The end boss... man, I love that you included an end boss, but it felt really unfair to me. I tried like fifty times. I kept hitting a pole or a box and then he'd eat me. I think that the time it took for the pole/box to come onto the screen, I basically had to already be jumping, or at least my reflexes were not up to the task. My "strategy" was to memorize what background hills were just before the obstacle, and then jump at the memorized position. This was not really a valid challenge, in my personal opinion, though maybe you meant it on purpose as a throwback to certain old-school styles, which I can understand but don't personally enjoy. If I was supposed to somehow stand and fight the shark, I didn't figure that out, and you can blame me for being a dummy.
My final nitpick (and I only nitpick because this is such an otherwise strong game), is that the sharks in level 1 were a bit dull, as you just kind of stop to wait for them. Except for the first time when I didn't know then, if they hit me, it was because I got bored of waiting. I think with a small adjustment something more interesting could have been going on with them.
Anyway, couple of minor flaws aside this is a very strong entry! Excellent work, I'm really impressed by the level of presentation polish on this game.
Haha, you're not the only one who's having trouble with the boss. You're right when you say this was meant to be a throwback to old-school style games. Next time, I'll try to make my bosses challenging, but more fair.
About the sharks in level 1: I can only agree with you. I should've added more variety to the level/sharks. This is something I'll definitely remember for my future games!