FASTBACK by Opifex Ludus

[raw]
made by Opifex Ludus for LD28 (JAM)
FASTBACK is an extremely fast FPS.

Everyone on a lab lost their mind and wants to destroy the whole continent with a bomb. Your mission is to go back in time before the explosions and shoot everyone.
Unfortunately you cannot be send sooner.
Good Luck
Oh and you only get one shot at a time. No autofire, sorry

The game is Hard and you will need to become a Superplayer to reach your goal.


Move with WASD or ZQSD.
Use Space To Jump
Left Click to Shoot
Left Shift to Run

Game made by :

Antoine Carouge
Guillaume Cazelles
Samy Badache
with the help of Rami Bououd

Ratings

Coolness 74% 3
Overall(Jam) 3.45 122
Audio(Jam) 3.23 161
Fun(Jam) 3.67 46
Graphics(Jam) 3.14 289
Humor(Jam) 2.18 309
Innovation(Jam) 2.76 299
Mood(Jam) 3.29 143
Theme(Jam) 2.15 466

Feedback

mtinkerhess
17. Dec 2013 · 03:47 UTC
I like the enemy behaviors, how tables fly back when you shoot them and how when you hit some things they leave stains on the environment. It got frustrating when an enemy would shoot and kill me as soon as I saw them, like maybe a couple of frames after I saw them. Nice soundtrack too.
Toby Simone
17. Dec 2013 · 03:48 UTC
It was fun, but all too easy to die. I never managed to get past the first door.
van noctar
17. Dec 2013 · 03:49 UTC
First level is very hard!!!! The time is so short... But the movements are cool
Switchbreak
17. Dec 2013 · 03:50 UTC
Nice, I won! That was actually really good, I loved the pacing and the level design was often clever. The rapid clicking got a bit annoying though, and the music wasn't really right.
Royal Railway
17. Dec 2013 · 03:52 UTC
I am definitely not an FPS person. I suck at aiming at running at the same time. Therefore I won't vote this down because I found it hard myself to get very far. I like the idea. Great for someone more skilled than I. While I'm getting tired of Unity's default cubes and lights, this was pretty clever usage of the primitives. The camera, primarily, was unusually good, and the ability to fine-tune the sensitivity was a great addition. The music was a little weird in the setting, though I can see where you're getting the inspiration. Nice music, though. My one problem was that "only one bullet at a time" felt like a weak interpretation of the theme. "One bullet, period" would've been more fitting, perhaps.
GrinCreative
17. Dec 2013 · 03:52 UTC
I liked it, its maybe too hard, but, yeah, I liked!

I just think the enemies could have another color!
BluShine
17. Dec 2013 · 03:54 UTC
Very basic FPS, but pretty fun. The time limit makes it very intense. I got bronze on most levels, except for one where I got gold. Simple graphics, but it was fun to shoot the random objects in levels.
SharpenedSpoon
17. Dec 2013 · 03:58 UTC
I loved the atmosphere in this game. I found it fun as well. The only downside was that at the end the enemies were able to fire through walls. Impressive game for just a couple of days though.
Crabman
17. Dec 2013 · 04:09 UTC
Very interesting way to up the difficulty. :)
Several
17. Dec 2013 · 04:11 UTC
I rather enjoyed this.

The story and its textual presentation are much weaker than the gameplay. Drastically so. I felt a little like quitting early.

The gameplay is fun, though! The levels felt excellently timed & sized, with a good level of challenge. The minimalist mis-en-scene is great, and the beakers are a nice touch. Even the physics (sense of weight, response to bullets) feel good.

I would like to finish the game, but I encountered a bug in the level from the second screenshot (the first area with two floors?): some of the enemies seemed to be able to see me (through the walls) as soon as I spawned, and started shooting immediately. They continued to shoot, wherever I went and however many times I died. It happened even on the first time I played the level. Hope you can fix this!
vapgames
17. Dec 2013 · 04:20 UTC
FInished it an it was fun!
Nice dynamics.
(my comment was not displayed for some reason, sorry if there would be a duplicate)
jackolondon
17. Dec 2013 · 12:08 UTC
Nooooo i can't reach the doooooor!
psychonull
17. Dec 2013 · 18:18 UTC
really good!, I won a bronze medal haha. Love it, more levels and enemies. really enjoyed it!. the music is good too.
BradleySmith
17. Dec 2013 · 18:21 UTC
This was awesome, music was super cool. Rated highly! :D
Infin8
17. Dec 2013 · 18:25 UTC
Nice and simple FPS, though too much on the tough side that requires memorization. Audio was a great fit too, considering the story.
Kayelgee
17. Dec 2013 · 18:31 UTC
The mouse feels awkward. That made it really hard for me to finish the game.
I like the music.
It was a fun little game. *thumbs up* :)
lipfio
17. Dec 2013 · 18:54 UTC
Très beau jeux pour si peut de temps pour le réaliser.

Bravo à tous.
zeal
17. Dec 2013 · 20:08 UTC
Highly enjoying and well-thought-out game. Thumbs up.
ALobker
17. Dec 2013 · 21:39 UTC
All levels took several tries (and a lot of frustration), but I managed to make it through 4 or 5 levels and I really enjoyed it.
TheOneWhoKnocks
18. Dec 2013 · 00:20 UTC
This is really good! I don't really like having time limits in games, but this made it work.
recursor
18. Dec 2013 · 00:56 UTC
You're right. This game is hard. I didn't make it past the first level, but I enjoyed trying.
Calahagus
18. Dec 2013 · 01:02 UTC
I think the theme is very weak here, but the game itself is very smooth.
Lukbebalduke
18. Dec 2013 · 01:06 UTC
The game is good, It is very fast shooter game, I realize you didn't have time to make the graphics.. but I enjoyed it.
Cthulhu
18. Dec 2013 · 01:29 UTC
Fast paced. Great game. I wish I could see how far I was from the next medal.
PolishedPixels
18. Dec 2013 · 01:34 UTC
first level is way hard, ace your self wit the dificulty
mortl8324
18. Dec 2013 · 02:34 UTC
Awesome game. I played through the whole thing. The running felt a bit iffy. After the third level, I realised the best tactic is to sprint left and right while shooting cause they can't aim at you very well. Again, awesome awesome game.
MrBlade
18. Dec 2013 · 02:47 UTC
Awesome game! Really nice use of the theme, great sounds, good graphics. I like you style, as the person who made the models cetainly has a 'way' to them. Music very odd. The 'run quick, aim well, do over and over' aspect of this game makes me think of Counter Strike. Ha. Reminds me some of the game SUPERHOT haha. Great work!
Spacehunter
18. Dec 2013 · 03:14 UTC
Well Done!

This game manage to piss me off, almost broke my damn keyboard ;)
zkenshin
18. Dec 2013 · 03:25 UTC
Fun entry :)
travislucia
18. Dec 2013 · 03:31 UTC
Really liked the graphics, nice to see a unity game that does have an out of control sensitivity level.
lotusgame
18. Dec 2013 · 12:20 UTC
One of my favorites ! Simple, efficient, well designed and so shivering. Excellent team work !
Lyje
18. Dec 2013 · 12:49 UTC
Nice! Very difficult on a trackpad :p
joppiesaus
18. Dec 2013 · 13:01 UTC
Fun, and "detailed" instructions! xD
Enneract
18. Dec 2013 · 13:10 UTC
I loved this game, a cool concept. I didn't think it was too hard for the type of game it is.I think would be cool if there was a way to try replay levels once you have beaten them, since I wanted to go back and get better medals.
ExtreLime
18. Dec 2013 · 13:14 UTC
Wow! It was short but pretty fast and intense.
I loved the minimalistic desing! Also there's original soundtrack.
But I didn't almost see the theme here.
However, I liked it! =)
daredevildave
18. Dec 2013 · 13:39 UTC
Very good. Felt a little like Super Hot.

It's bit mean not to include shift to run in the control scheme ;-) I had to restart and read the instructions again.
Sebastian
18. Dec 2013 · 14:17 UTC
Very fun and fast-paced. Needs a few more levels though!
I liked the simplistic graphics quite a lot too.
fullmontis
18. Dec 2013 · 14:25 UTC
Fast and intense, but way too hard for me! I wish time limits were a little more forgiving. Still, a very polished experience, shooting feels good, liked it.
supremefist
18. Dec 2013 · 15:02 UTC
Very good!
nzgiije
18. Dec 2013 · 15:07 UTC
nice, but too hard for me
Oli
18. Dec 2013 · 16:04 UTC
HAAAA it was too short! Fun game, good job :)
Lipedal
18. Dec 2013 · 20:15 UTC
Wow, amazing game! Very good presentation too. This is one of those concepts where being hard is a crucial part of the experience, along with short levels and a fast restart ;) Remembers me of SuperHot from the 7 Day FPS jam, but the other way around. Love the simple graphics too, they leave space to the imagination. Would love to see a post-jam version with more levels :D Grats, guys!
SaintHeiser
19. Dec 2013 · 01:32 UTC
Very addictive and... frustrating =(
It very hard for me. Can't beat 3-d level.
Jiggawatt
19. Dec 2013 · 19:28 UTC
Not really as fun as you'd expect from a game labeled a "very fast-paced FPS". A lot of the difficulty is artificial, the mouse being too sluggish and the AI erratic. Also it has that problem of the physics feeling too much like an Unity game.
Reverend Speed
19. Dec 2013 · 20:02 UTC
Great audio choices - crisp gunshots and opera! I enjoyed having to complete the areas under a time limit - it's a nice, pure challenge, requiring memorisation and route optimisation. Easy to pick up and learn. Could do with some more movement options, maybe, but otherwise nice work!
Jeremias
19. Dec 2013 · 20:11 UTC
I like FPS games and I like them fast. So your game was very fun for me. The game just works. Anyway. some more levels and gameplay elements would be nice!

You should tell the player, that he can click as fast as possible, if he wants. I played through the first level with making single, aimed shots.... and that's very hard :D
moop
19. Dec 2013 · 20:38 UTC
I like the concept and it was fun to play. Struggled a bit and gave up after a few levels due to the lack of an option to invert the Y axis.
ponk
20. Dec 2013 · 11:54 UTC
Nice job !
fluffypillow
22. Dec 2013 · 11:32 UTC
Nice job! You weren't joking about 'fast FPS'.
AMSmirnov
22. Dec 2013 · 19:11 UTC
Great game. Difficult, but very interesting. I stuck on the third level, but I don't give up.
BlazingFanfish
23. Dec 2013 · 23:12 UTC
The game is quite chalenging. Pretty fun for a basic fps.
Husky
26. Dec 2013 · 08:15 UTC
Go through at 0.003 lol.
samooJAM
28. Dec 2013 · 10:02 UTC
Very fun. I would play it more. On the minus side graphics are just too simplified for me and you didn't nail the theme.
ViliX
28. Dec 2013 · 13:00 UTC
Oh, only bronze medal :( But it is quite impressive game :)
I love Unity3D mechanics and this is innovative idea. (Maybe it would fit more to the previous theme (10 seconds))