{"author_link":"\/author\/cbeed\/","author_name":"Cbeed","author_uid":"29610","comments":[{"author_name":"rincewind_cz","author_uid":"25122","time":"Dec 16, 2013 @ 12:32pm","epoch":1387196820,"text":"Nice engine, but actual game is too slow for an action game. I didn't rated graphics though because of you disclaimer."},{"author_name":"archaeometrician","author_uid":"27214","time":"Dec 16, 2013 @ 3:31pm","epoch":1387207560,"text":"Cool ! Wow an iso engine, that must be hard to develop in a LD context. Congratulation ! I love the flamethrower :P and the Katana weapon is cool too, great job."},{"author_name":"disdanes","author_uid":"25239","time":"Dec 16, 2013 @ 3:39pm","epoch":1387208040,"text":"I have to say the rocket launcher was definitely my favorite with being able to blow up the terrain! Great job!"},{"author_name":"X-0r","author_uid":"25053","time":"Dec 16, 2013 @ 4:00pm","epoch":1387209300,"text":"Well, destructible terrain is certainly awesome^^ Cool little game =)"},{"author_name":"Cbeed","author_uid":"29610","time":"Dec 16, 2013 @ 4:06pm","epoch":1387209660,"text":"@archaeometrician:\r<br\/>In fact I think 1\/3 of the time were spent on the shooting functionality because: complexity = dimensions^2\r<br\/>I'd like to have a punch\/sword animation but then I would need 8 sprites for each effect."},{"author_name":"yapshuter63","author_uid":"30227","time":"Dec 17, 2013 @ 1:07am","epoch":1387242120,"text":"Seems like the Mac version does not start?"},{"author_name":"shatley123","author_uid":"20690","time":"Dec 17, 2013 @ 4:24am","epoch":1387253940,"text":"this was fun"},{"author_name":"goyal","author_uid":"18701","time":"Dec 17, 2013 @ 4:28am","epoch":1387254180,"text":"Same here, couldn't run on mac. It say &quot;the application cannot be loaded&quot;. I am using OSX Mavericks."},{"author_name":"Todd Luke","author_uid":"11463","time":"Dec 17, 2013 @ 5:35am","epoch":1387258200,"text":"i'm not really sure how this related to the theme, but the poop grenades, katanas, and lizards won me over. it was kind of frustrating that there was no way to fend off the lizards once the were on your character because they move the same speed as you."},{"author_name":"Enneract","author_uid":"11083","time":"Dec 17, 2013 @ 9:43am","epoch":1387273080,"text":"I like the mechanic of this game and the destructible terrain was awesome. Although I think the game needs some sort of aiming mechanic though since I got stuck a couple of times with a pile of lizards at my feet and my weapons would only fire off into the distance."},{"author_name":"Lolshouse Dev Team","author_uid":"29857","time":"Dec 17, 2013 @ 11:16am","epoch":1387278660,"text":"I enjoyed the concept and the way it was implemented. The way that the weapons were randomised at the beginning of each round felt kind of like a game show."},{"author_name":"AlanZucconi","author_uid":"21108","time":"Dec 17, 2013 @ 1:09pm","epoch":1387285440,"text":"Haha well... this is an interesting range of weapons! XD"},{"author_name":"psychomonster","author_uid":"17723","time":"Dec 17, 2013 @ 2:11pm","epoch":1387289160,"text":"Cool engine. Visually it Remembers me to Crusader: No Remorse (http:\/\/de.wikipedia.org\/wiki\/Crusader:_No_Remorse). Nice game... Cool to use your own engine to create a with."},{"author_name":"_zulli","author_uid":"20963","time":"Dec 17, 2013 @ 10:21pm","epoch":1387318560,"text":"I like it! However, like someone here said the game pace is slow for an action game and the ranged weapons were bad for attacking monsters that were too close.\r<br\/>\r<br\/>Great engine and cool destructible terrain!:)\r<br\/>Nice job!\r<br\/>\r<br\/>If you have time, rate my game! I would really appreciate it. :)"},{"author_name":"Super Hamster","author_uid":"22460","time":"Dec 18, 2013 @ 5:10am","epoch":1387343100,"text":"The game refuses to run for me. Nothing happens when I run the application. :( I ran both windows and the jar. Also, I fixed the link to my game so if you could play it now, that would be great. Thanks! And remind me to come back if you think you know what is wrong."},{"author_name":"Cbeed","author_uid":"29610","time":"Dec 20, 2013 @ 9:49pm","epoch":1387575840,"text":"I uploaded a new unbundeled .jar file so that you can run it at a custom resolution from command line if the game won't launch. It may fix it."},{"author_name":"JohnnySix","author_uid":"20903","time":"Dec 26, 2013 @ 11:30pm","epoch":1388100300,"text":"A nice start - liked the lottery wheel thing to select a weapon. I didn't yet get to try the weapon pictured in the screenshot, wondering just how one would utilise it. :D"},{"author_name":"ashen","author_uid":"29060","time":"Jan 6, 2014 @ 2:17am","epoch":1388974320,"text":"Had fun playing this game.  The flamethrower was nice and the destructible terrain from grenade blasts very good. Aiming was a bit tricky when enemies were at your feet.  The random weapon selection was nicely done."}],"images":["ld28\/29610-15e21063dc747b64c70d8592305717fa.jpg"],"links":[{"url":"http:\/\/wurfelengine.net\/downloads\/WeaponOfChoiceJar.zip","text":"Jar (Every OS)"},{"url":"http:\/\/wurfelengine.net\/downloads\/LD28Source.zip","text":"Source"}],"metadata":{"g_key":"21098","g_author":"29610","g_event":"LD28","g_eventkey":"20","g_subevent":"COMPO","g_urlkey":"21127","g_title":"Weapon of Choice","g_status":"UCHK1","g_place":"724","g_commentcount":"18","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/29610-shot0.jpg-eq-900-500.jpg"],"text":"You only get one... weapon.\r\nGo and kill as much creatures as you can.\r\n\r\n---------\r\nProblems?\r\n---------\r\nIf the jar refuses to run try running the jar from command line with parameters:\r\njava -jar [path to jar] [ResolutionWidth] [ResolutionHeight][fullscreen: true\/false]\r\n\r\nIt may happen that you default resolution gets wrongly detected.\r\nI already included a \"run windowed script\" for mac\/unix users.\r\n\r\n-----\r\nSource\r\n-----\r\n\r\nGithub repo: https:\/\/github.com\/Cbeed\/youonlygetone\r\n\r\n----------\r\n\"Disclaimers\"\r\n----------\r\nJust to make it clear that nobody thinks I developed the whole engine just in 48 hours (in fact I work on it since nearly 2 years):\r\nThe \"Wurfel Engine\" includes the rendering and data management and was used somehow like a library.\r\nSo in this LD I made only the game specific things from scratch:\r\nsound, music, weapons&shooting, the spinning wheel and game mechanics. You can see this in my time-lapse video: http:\/\/youtu.be\/p2mCMhN_zOo\r\n\r\nThe \r\n- player character\r\n- two explosion assets\r\n- shadow sprite\r\n- and some basic blocks (water, dirt, rock, sand)\r\nwere made before LD and they are part of the open source game engine \"Wurfel Engine\". These totally generic assets were not created particularly for this game \/ LD.\r\nIf this is nevertheless a problem I can replace them by crappy placeholder graphics.","title":"Weapon of Choice"}