Touch by WhoaConstrictor
Touch is a minimalist exploration game that is designed to only be played once.
It is highly recommended to experience this game with sound.
UPDATE: Play the post-compo version with bug fixes and pretty things here:
http://www.npaavo.com/touch
It is highly recommended to experience this game with sound.
UPDATE: Play the post-compo version with bug fixes and pretty things here:
http://www.npaavo.com/touch
Ratings
| Coolness | 96% | 2 |
| Overall | 4.12 | 10 |
| Audio | 4.36 | 3 |
| Fun | 3.31 | 221 |
| Graphics | 3.88 | 99 |
| Humor | 2.00 | 597 |
| Innovation | 3.98 | 30 |
| Mood | 4.47 | 4 |
| Theme | 3.48 | 180 |
5/5 for style
5/5 for theme
5/5 all around
A big change to all the one bullet type games i've been seeing!
Very interesting choice!
(But seriously, loved that slow zoom out and twist ending)
I loved the zooming out, and I thought it was really great how you naturally and slowly discover that the impact of those that you've touched is greater than anything you can do on your own anymore. As the scale zoomed out I became progressively more in thought over the implications of the game and what it was demonstrating.
I was actually disappointed with the reveal at the end. I feel the "reveal" is too explicit in its interpretation, and there is more to draw from the game by leaving it vague.
As a side note, it made me briefly think about space colonization.
I forgot to words. No speeches... ... so incredible!
Beautiful.
Like the ending!
And strangely hopeful although I'm not sure why!
You only get one life, but you can touch and affect others who in turn will do the same.
Absolutely BRILLIANT.
Great look, sound, feel, mechanic, idea, execution... five stars all around. Reminded me of the game Flow, which is a good thing.
Really inspiring. Thank you!
Beautiful, so full of thought and mind expanding. I took screen caps at the end to remember this by...
This is max stars from me for sure :)
I can verify that the builds run on Mac OSX 10.7 and Ubuntu Linux 12.10.
I wish there were no words at the end and you had let me enjoy my own mood and ideas.. The visuals and most of it, the mechanics are enough to communicate your idea! Other people may think otherwise.
By the way, you are a fantastic composer.
Feedback: The controls felt a bit erratic at certain zoom levels, e.g. too fast and jittery at close zoom and too sluggish and hard to control at far zoom, maybe make movement dynamic?
The music was great, but I missed some sound effects aside from the music, mainly of course when you touch other orbs.
The background could have a tiny bit of texture, or some particle effect to give you a point of reference when moving, felt a bit disorienting at times.
All this feedback is just so that you can continue working and make an ever better game! Overall, this was one of the best entries I've played!
Timeless Game!
You have to export and publish the path of each players !
Thank you for this.
Our path cross the life of others, and all our stories make a unique and complex fresco.
To be honest, I think this game will be my favorite game I played for this Ludum Dare. 5/5
The first time I played, I "touched 1 lives". I wasn't sure where the game was going.
I kind of wanted the zoom to keep going after the game finished, showing the network expanding in spite of your absence.
What was the significance of the occasional rainbow-colored trail?
All I wanted during the play was that at the end to have the whole picture painted by all dots - and you delivered that!
What can I say except "a complete experience"! Thank you!
It really takes you for a ride.
Niiiice.
The music was very beautiful.