Byte Raider by ReactorScram

[raw]
made by ReactorScram for LD28 (COMPO)
"Are you ready for your first mining expedition, Commander?

We've sent a small team of 10 Byte Raiders to excavate this cavern and-

Oh, I'm sorry, there's been a mix-up in the logistics department.
Commander, YOU ONLY GET ONE Byte Raider.
Well, that's even easier, right?

Your mission is to excavate this cavern and collect 10 Crystals.

Your Byte Raider is equipped with a standard cordless drill. Good luck, Commander."

Press Q to quit and P to pause. WASD moves, arrow keys move, and mouse looks around. Click the mouse to do things.

Win32 2.0.3 download has a SHA1 of 0f4b05ffad3a0850052f19a0b82c81d20d687a3f

GNU / Linux x86_64 download has a SHA1 of fef511574d23a6ec397974fc24ea207debf9f4b6 and it has no libraries included.

Source code download has a SHA1 of fdd0091b715873a0b68051f2790b3b6345d47df3 and may be difficult to compile.

The code, including the Lua files shipped with the game, is under the AGPL3 license, except for external libraries such as SDL, PhysFS, Qt, GLEW, etc.

Donate bitcoins to me at: 14suW9icFsV7kkm467Tu9azbahhsAnxJzj

Donate dogecoins to me at: DKbBX5PG7gSpRP81pUXT1CaHQepxaG1bdy
thanks doge

Feedback

lennaert
19. Dec 2013 路 01:14 UTC
I like the fact that I can change the terrain, but there wasn't a lot to hold interest beyond that. Controls are tight and easy to understand.
scoopsy
19. Dec 2013 路 01:15 UTC
On OSX - a shame, as it looks neat to me.
Scipio Xaos
19. Dec 2013 路 01:42 UTC
Hmm.. Looked interesting.. sadly I find downloading libraries to be a real pain, especially if you have to hunt to find out which ones you need. I'm gonna have to pass on this one.
馃帳 ReactorScram
19. Dec 2013 路 02:05 UTC
Scipio: If you run "ldd" on the executable it will tell you which libraries you need. I might try to put together a with-libraries package later, but I can't guarantee it will work.
lando walters
19. Dec 2013 路 02:11 UTC
From a tech point of view, its pretty cool.
However, the gameplay get very repetative very quickly, and its not all that interesting.
Still, kudos.
When I tried it, it had no audio. This may or may not be intentional, so I didn't mark it.
Geti
19. Dec 2013 路 02:13 UTC
Kinda moody, though some sound would have really helped it remain engaging, as would some variation in the terrain you come across.

Felt like a reasonably engaging way to present a 3d dungeon crawler though, might have to explore that more in future :)

However, I feel kinda trolled, i dug out all of the initial area and still only 8/10 crystals :/
Toby Simone
19. Dec 2013 路 02:21 UTC
It was cool because I know how hard it would be to create something like this in 48 hours, but it really did get very repetitive. Nice though!
hbocao
22. Dec 2013 路 14:20 UTC
"Drill! Drill! Drill! FASTER!"
I wish I could buy some drill upgrades... Good entry, man!
Masadow
23. Dec 2013 路 15:34 UTC
Windows link is dead ?
馃帳 ReactorScram
23. Dec 2013 路 15:49 UTC
Masadow, it should be fixed now.

I'm trying to debug some high network usage on my server, and I moved HTTP to port 90. The new link should work.
rezil
28. Dec 2013 路 00:13 UTC
That was pretty cool!
Mallot1
17. Aug 2014 路 17:49 UTC
Very cool! good job :D What version of OpenGL did you use? Thanks! :D