Pretty Creatures by NiallM
IMPORTANT NOTE: This is a local multiplayer game that *requires* 4 players and 4 xbox pads. Read on to find out why.
(I realise this probably means no-one's going to get a chance to play it, but that's okay)
Rules:
The goal of the game is to get to the treasure at the end of one of the four corridors at the far right of the level. The corridors are blocked by locked doors, and you can only open one. To open the door, push or pull the key to the doors, and then vote for which door to open. The door with the majority vote will be opened.
There are four clues hidden around the map that will tell you which corridors the treasure is *NOT* in. The clue will be communicated to the player that first touches it (and no-one else) through the rumble of their pad: 1 rumble = door 1; 2 rumbles = door 2; etc.
The catch is that one of the four players is designated the saboteur. The saboteur wins if the players choose the wrong corridor, and loses if they reach the treasure. The saboteur player will be informed that they are the saboteur via a rumble in their pad during the game's setup stage. The saboteur also gets to see a full map of the level, including the locations of the four clues, and the treasure.
Also, there's a time limit, so don't dawdle.
(I realise this probably means no-one's going to get a chance to play it, but that's okay)
Rules:
The goal of the game is to get to the treasure at the end of one of the four corridors at the far right of the level. The corridors are blocked by locked doors, and you can only open one. To open the door, push or pull the key to the doors, and then vote for which door to open. The door with the majority vote will be opened.
There are four clues hidden around the map that will tell you which corridors the treasure is *NOT* in. The clue will be communicated to the player that first touches it (and no-one else) through the rumble of their pad: 1 rumble = door 1; 2 rumbles = door 2; etc.
The catch is that one of the four players is designated the saboteur. The saboteur wins if the players choose the wrong corridor, and loses if they reach the treasure. The saboteur player will be informed that they are the saboteur via a rumble in their pad during the game's setup stage. The saboteur also gets to see a full map of the level, including the locations of the four clues, and the treasure.
Also, there's a time limit, so don't dawdle.
| Windows | http://downloads.niallmoody.com/PrettyCreatures-1.01-windows.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=785 |
I'll try and fix it when I get a chance, but I'm going to be pretty busy up till Christmas.
Turns out I was hard-coding the shader paths. I'm an idiot.