No Way Out by Eniko
There's two endings! If you find them both, let me know, and let me know what you thought of them! :D
Should work on Firefox, Internet Explorer, and Chrome. Might work on other browsers but I wouldn't count on it, and if it does it won't have sound. Noticed one time that it wouldn't load and just stayed black, refreshing fixed it for me, try that!
Ratings
| Coolness |
32% |
1435 |
| Overall |
3.89 |
36 |
| Audio |
4.20 |
4 |
| Fun |
3.22 |
267 |
| Graphics |
3.91 |
95 |
| Humor |
2.73 |
309 |
| Innovation |
3.29 |
242 |
| Mood |
4.56 |
2 |
| Theme |
3.98 |
30 |
Feedback
I loved the story however! I thought there would be more item-combining/puzzles to do before the end though, only being able to use the fridge left me wanting for more :/
The true ending was really good, I kinda of suspected it when I noticed you could interact with yourself. It was only a matter of waiting until there was no time left to try it out.
Awesome work!
Though whether that design is a good idea or not is a matter of debate, I suppose! XD
I'm not very sure that you could call your "good ending", "good ending"... Don't you think it might be a trigger for some people?
The game messages sometimes get lost among the fear messages later in the game, I'd guess that is just what you intended, but if not, they get hard to read by the time.
Cheers, and thanks for the game!
The random thoughts (I guess?) that keep popping up constantly are very distracting though when trying to focus on reading the results of your actions.
Also, movement could definitely do with some pathfinding. Getting stuck all too easily on the edge of the bed, or when trying to go into the bathroom.
The writing is quite good though and pretty funny at times.
Overall 4/5
The end was pretty shocking too.
I really liked the atmosphere in this one, the increase of heart beats and panicky thoughts of the character really make the mood.
I managed to get the losing outcome followed by the winning outcome. I really liked the heart beats, as others have already said it helped to add to the intensity and really brought home that I had a finite amount of time to work out a solution and make a decision.
The random thoughts which popped up over the screen not only helped to add to the intensity but also helped to be a distraction from the task at hand, in the same way panicked thoughts would distract you from finding a solution in real life.
Overall really well made, definitely an engaging experience and a good use of the theme. Having a story set in a single room is always an interesting concept, and in this case it felt as if it was well done.
It's really involving because of these heartbeats and texts.
I thought maybe there is another way to use the only bullet.
Anyway, It has a very good mood, good job! :D