Castle Uno by SecondDimension

[raw]
made by SecondDimension for LD28 (JAM)
A Mini Platform Adventure with 360 Controller Support!

* Web Version: CHROME OR FIREFOX Please
* Added Download Versions for Windows, Linux & OSX

I did this as a Compo entry initially, but just ran out of time. Other than the extra day I followed the Compo rules.
The idea was to have a different gadget in each room, but that turned out to be a little ambitious. Hope you enjoy it!

Controls are in Game, but also here if you want them:

Keyboard Controls:
Arrow Keys to Move
Jump is Up, Z or X (They All Work)
Space Bar is the Action Key, Press it or Hold it to Do Stuff
M for Mute R for Restart & P for Pause

Control Pad:
Left Stick to Move
A button to Jump
Right Trigger or X Button for Action
Start for Pause

Ratings

Coolness 71% 3
Overall(Jam) 3.69 64
Audio(Jam) 3.47 94
Fun(Jam) 3.46 83
Graphics(Jam) 3.62 169
Humor(Jam) 2.54 216
Innovation(Jam) 2.96 229
Mood(Jam) 3.57 70
Theme(Jam) 3.24 129

Feedback

toaster
17. Dec 2013 · 02:26 UTC
Fun game, I enjoyed playing it.
Kyatric
17. Dec 2013 · 06:20 UTC
Good job, nice art style.
It was nice playing through the castle ^^
mutuware
17. Dec 2013 · 10:42 UTC
Nicely done, good tutorial screen to introduce the controls.
Will Edwards
17. Dec 2013 · 14:05 UTC
The tutorial text was a really really good idea!

A fun platform game, quite a bit more depth than most. I really enjoyed it a lot and rated it highly :)
kutullu
17. Dec 2013 · 14:12 UTC
Nice game, I had fun. :) Played it with the 360 controller and it worked like a charm. The graphic style is quice cool!

Cheers, Marcus

PS: I made the jump, so I have to be a god :D
zconnelly13
17. Dec 2013 · 14:48 UTC
I liked this. There were some cool and interesting mechanics :)

The text on the tutorial level was straight unreadable, haha. But other than that it was great!
Ako
17. Dec 2013 · 21:20 UTC
This was the best use of the theme I have seen yet! Very polished and finished feeling game. So happy to see Construct2 games. I'm a newbie to C2 so this is truly inspiring!
Deity
18. Dec 2013 · 00:54 UTC
Cool game. The platforming controls were great (things like scaling walls and double jumps worked well).

I like how you also incorporated the theme in different ways for each level. Nice work!
zkenshin
18. Dec 2013 · 17:48 UTC
Quite fun with lovely audio, got stuck inside a box though :P
Great job (:
goerp
18. Dec 2013 · 17:50 UTC
I really like this graphical style. Some nice touches in animation, for instance looking over his shoulder when pulling.
To be honest I: for me there were to many keys to press in the right order, so I didn't get very far (maybe a 360 controller makes it easier or maybe I'm just terrible at this).
But I can see from the comments that there are enough people who can do it:)
TeamFlare
18. Dec 2013 · 17:50 UTC
Very funny and complete game. Good job!
Colapsydo
18. Dec 2013 · 17:57 UTC
I like how each room has its own "get 1" rule which create so much gameplays and must have required so much work (all those mechanics, good job).
The graphics are really interesting, How did you came with these monsters, they are fun and unique.
I played with a controller, it works fine.
Final point: I love the music theme.
aviktorov
18. Dec 2013 · 18:02 UTC
Awesome! I like boss level and two little challenges on that level (completed them but with no reward). Very fun, platformer mechanics reminds me of Spelunky.

The sound is great as well as music. :)
michail
18. Dec 2013 · 20:55 UTC
Really fun and stylish platformer. I also like the music and graphics a lot, especially the creatures drawings.
Static 64
18. Dec 2013 · 21:21 UTC
Great platform game. More creative than I expected, and definitely one of the best tutorials I've seen on an LD game. Sadly, I'm not awesome enough or a god.
🎤 SecondDimension
18. Dec 2013 · 23:37 UTC
Thank you everyone for the comments, it really means a lot to me.

I'm glad people are liking the tutorial, although the text is small on lower resolutions (sorry). Basically in my first LD nobody read the text instructions, and so ended up missing all the interesting bits of the game. This was quite upsetting, so I vowed from that day forward to try and have decent tutorials.

@colapsydo - I'm glad you enjoyed the monster sprites, I made them on a spreadsheet in Excel, just out of normal autoshapes. I made all the graphics this way.
I don't consider myself good at art, so the encouragement is genuinely a great confidence boost, thanks everyone.

Congratulations to the people who made the jumps, especially with a keyboard. I know that the whole game was much easier with a control pad. I wanted to have the little guy dance when he was up there, I had an animation but didn't have time to put it in :(
Kayelgee
19. Dec 2013 · 00:58 UTC
Really nice game and nice controls. The only thing that bugged me was that the slide was soooooooo sloooooooow :D.
zatyka
19. Dec 2013 · 02:51 UTC
Pretty cool. Nice visuals. Thanks for putting 360 controls in, it was a nice break from using the keyboard/mouse. It was also nice playing something that felt complete. Great job!
PaperBlurt
19. Dec 2013 · 09:28 UTC
this is truly one of the best games yet.
real nice pixels and simple but broad gameplay!

good going!
mtrc
19. Dec 2013 · 11:47 UTC
Nice work! You packed a lot into this game. Really fun platforming, loved it to bits.
cesisco
20. Dec 2013 · 16:49 UTC
Great job, very good gameplay and mood, i have to finish it later.
gre
21. Dec 2013 · 13:32 UTC
very good game, difficulty smoothly become harder, love the style.
rincewind_cz
21. Dec 2013 · 17:30 UTC
Good idea and nice execution.. I got stuck in the box though :-)
Monoquartz
21. Dec 2013 · 21:05 UTC
A solid plateformer, I love the audio and the graphic effects ! :D
WojWorks
21. Dec 2013 · 21:15 UTC
A very solid, fresh experience. I like that you took the theme and weren't too limited by it.
Zephyr Raine
21. Dec 2013 · 21:24 UTC
Great game, loved it.
JohnnySix
22. Dec 2013 · 03:20 UTC
Liked the music and the unique art / colours. Nice you got to add as much as you did and fit in an ending too.
BadPaul34
22. Dec 2013 · 15:27 UTC
Realy nice game !
Strangelander
22. Dec 2013 · 16:55 UTC
I'm terrible at platformers, but just made it thru this one. Enjoyed the puzzly nature of the game. The wandering critters were fun, too.
Xavier
22. Dec 2013 · 17:04 UTC
Love it... reminds me a bunch of classics (Jet Set Willy, VVVVVV...) btw I caught a typo "Assmbly"?
🎤 SecondDimension
22. Dec 2013 · 20:15 UTC
Thanks again everyone. @Xavier - I really appreciate that, as those are the games I dream about emulating in my own way.
I noticed there are a few typing errors in there, just me typing when I was super tired, I'll try to sort them out at some point
rnlf
22. Dec 2013 · 20:56 UTC
Nice game. Very unique elements in it. Also very unique graphics style. I made it to the end, but I was neither awesome nor godlike enough in that one level :-(

Music gets a bit monotonous after a while, but fits the game nevertheless quite well!
doctorscientist
22. Dec 2013 · 21:38 UTC
I really enjoyed all of the animations and art. The level end portal effect is pretty neat. I like the pacing of the game it feels like I have time to sort things out. I would rather the game had instant death rather than taking damage. But the main issue I have is the music: It needs a few more ideas in it so that the looping isn't so dizzying.
jsspiegel
22. Dec 2013 · 22:21 UTC
Fantastic graphics, feel very whimsical :)
Bruno Massa
22. Dec 2013 · 22:52 UTC
hi there! nice entry.

i got stuff at the boss fight. what was i suppose to do?
postmodestie
22. Dec 2013 · 22:54 UTC
Really beautiful style and good game! Loved the look of the Dragon-bird thingy at the beginning as well as the main character.
ehtd
22. Dec 2013 · 23:11 UTC
Nice game
yosh
23. Dec 2013 · 03:59 UTC
Cute little game that exploits the concept in an interesting and original way. Wished it was a bit longer, but that's already a great performance given the short deadline :)
🎤 SecondDimension
23. Dec 2013 · 08:49 UTC
@Bruno Massa - By the boss fight, do you mean the big floating cloud? With that all you have to do is run to the door at the other side, climbing the battlements is just for fun.
If you meant the last level, then you just need to get rid of all the monsters and the gate will open (use the action button for your tiny death ray)
fluffypillow
23. Dec 2013 · 13:52 UTC
Great game, really liked the art style and the different enemies.
Erkberg
24. Dec 2013 · 18:03 UTC
Great game overall, I really enjoyed it.
loxo
25. Dec 2013 · 17:01 UTC
Really nice game! I like the audio and the graphics very much. But the level design could be a bit better and there is no graphic for the promised coin at the end, that's sad. Oh and the distance between the individual letters seems sometimes a bit large ;)
GFM
26. Dec 2013 · 02:56 UTC
I really liked the graphics and audio!.
The game was fun!

And damn it! Those exits on the "You only got 1 shot" room don't take you anywhere! I thought it were passages... XD
(yep, was able to get there =D)
Dohan
26. Dec 2013 · 23:24 UTC
Cute art, nice mechanics and it has a good amount of levels!
steamgirl
28. Dec 2013 · 12:46 UTC
I'm not a big fan of platformers, but this game is really well executed. It's quite cerebral and I'm amazed by the level of polish, with little details like the dude looking over his shoulder! Good use of the theme too! Sadly it's really not my type of game and my wrist hurt quite quickly (on a keyboard), but while it wasn't much fun for me, I can appreciate the game probably pushes all the right buttons for people who like supermeatboy and similar. Good job well done! :)
Husky
29. Dec 2013 · 07:48 UTC
Pretty fun, you are really making many different stages of ideas and fit the theme, good job :D
mcapraro
29. Dec 2013 · 16:37 UTC
really well done. i found the keyboard controls felt a little hard to get use to, the jumping and grabbing onto walls didnt feel consistent to me. but overall great entry
OnlySlightly
29. Dec 2013 · 17:44 UTC
Loved the music and mood. really cool mechanics. I had a lot of fun with the gravity glove.
local minimum
01. Jan 2014 · 15:28 UTC
Really well made game. A bit hard to play without a controller, especially the wall-climbing parts. Got a couple of levels into the game at least though. The sprites were really well good and the music fit great.
van noctar
05. Jan 2014 · 13:12 UTC
Good GameDesign! This platform game is very addictive :D