Tsuba by Daveloper

[raw]
made by Daveloper for LD28 (JAM)
Tsuba:
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You get only one chance, one life, one destiny.

A command driven sword fighting game, inspired by retro martial arts movies.

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Controls:
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up,down,left & right directional keys

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Instructions:
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During defense mode, blank button commands will scroll from right to left. As the
button command nears the action line on the left of the screen, a direction will be displayed on the button. command.
As the button command reaches the action line, you must press the corresponding
directional key; blocking an attack.
One failure, and you are slain. Success, and you enter attack mode.

In Attack mode, you must memorize the attack combo you are presented with, and press
the respective directional keys in the correct order, as the blank button commands
reaches the action line.
If you fail this task, you re-enter defense mode and continue. Suceed, and you leave
your foe lying in a fountain of crimson.

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Credits:
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Created in 72 hours for Ludum Dare 2013 by:

Graphics: Tuuka @mysterioustuuka

Coding: Dave van Bale @daveloper

Audio: Joonas Turner @kissakolme

If you want to get in touch with bug reports, feedback or hate mail. Send an email
over to: mysterioustuukalives@gmail.com

NOTE: Game is subject to updates, provided subsequent to ludum dare. Bear with us!

Ratings

Coolness 84% 2
Overall(Jam) 3.47 115
Audio(Jam) 3.48 90
Fun(Jam) 3.31 118
Graphics(Jam) 3.73 156
Humor(Jam) 2.29 283
Innovation(Jam) 2.76 299
Mood(Jam) 3.45 106
Theme(Jam) 2.47 363

Feedback

btwj
17. Dec 2013 · 09:33 UTC
Oh wow this game's kinda like mine, ninjas, die in one hit, etc. I like your's better than mine though hahaha. I love the sound effects especially the one when you die, really funny. Great work, maybe you can turn it into a semi rhythm game where the commands come in time to music.
rvaquero82
17. Dec 2013 · 15:07 UTC
Great Game, i like it and the music and effects are perfect.
Random Abductions
18. Dec 2013 · 00:55 UTC
Simple, but very well executed! :D
JALgames
18. Dec 2013 · 20:12 UTC
Very difficult, but your graphics are awesome!
dudsen
18. Dec 2013 · 21:09 UTC
Cool mechanic. Didn't get it at first while reading the instructions, but when I saw it in action it was pretty self explaining.

Buttons fading in short before the button line is cool, spices up the reaction.
After understanding the behavior it becomes pretty easy though.

With more art assets and animations (and enemy levels?) this would be twice as good! I demand more bloooooood >.<
MRvanderPants
20. Dec 2013 · 13:35 UTC
You sure have put a lot of thought into the gameplay! The graphics are really fancy too!
Zener
21. Dec 2013 · 19:52 UTC
Nice gfx, audio and playability, it has it all, even ninjas. Congrats!
Harsay
21. Dec 2013 · 21:07 UTC
I hope to see next versions :D
bodsey
21. Dec 2013 · 21:09 UTC
Hey this is a really fine game, congrats
jimmypaulin
21. Dec 2013 · 21:12 UTC
Fantastic atmosphere, amazing graphics and really compelling concept! Excellent difficulty curve and deeply satisfying play … the sounds simply makes it. Would have liked some kind of "progress ladder" to motivate me to carry on for the "big boss"
huhwhozat
21. Dec 2013 · 21:18 UTC
I feel like this could've used some more visual feedback - a screen flash would've been very fitting with the genre. I would've liked some animation too. Seems like a solid mechanic though not terribly unique. Good sound and music.
kibertoad
21. Dec 2013 · 21:47 UTC
oh god oh god oh dear lord satan and cthulhu how much I don't like qte-based fighting systems. very nice visuals though.
Mekuri
21. Dec 2013 · 22:41 UTC
Nice game. reminds me of the good old International Karate for C64, at least the graphics :P - I liked it, and the sound effects are just right! Good job!
hamster_mk_4
22. Dec 2013 · 18:59 UTC
That felt very old school samurai movie. Good job.
BrothersT
22. Dec 2013 · 19:00 UTC
Good game! Only criticism is that the memorize section didn't get longer as we played (as far as we could tell).
psc1997
22. Dec 2013 · 19:03 UTC
Interesting idea, great mood ;)
ViliX
22. Dec 2013 · 19:33 UTC
Great mood :)
Jerre
22. Dec 2013 · 19:40 UTC
Nice graphics, found the game very difficult though
Moosefly
22. Dec 2013 · 19:42 UTC
Very stylish game audiovisually, but the gameplay wasn't the most compelling.
glovecat
22. Dec 2013 · 20:25 UTC
Good job! Love graphics and music :D
mmickyman
23. Dec 2013 · 20:07 UTC
I like the (pixel)art style, I sucks at that kind of game play, but it's well done !
mystakin
28. Dec 2013 · 03:39 UTC
I imagine this is what the Kirby Superstar mini-game, Samurai Kirby, would be if someone were to expand on it. I love the idea and implementation, though I would have killed for more animations when attacking and defending. Great work!
NekoD
30. Dec 2013 · 18:41 UTC
Pretty good! Sound design and animations are really good. I love the theme and the increasing difficulty.

Would be cool if you had less time to memorize when you got further, though.
lowcade
05. Jan 2014 · 16:24 UTC
Nice game. The graphics and style remember me classic 16 bits games. Congratulations! I like it.
samooJAM
06. Jan 2014 · 20:07 UTC
Very nice for all cyber ninjas who want to keep their reflexes and memory sharp. Looks and sounds good!