Tsuba by Daveloper
Tsuba:
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You get only one chance, one life, one destiny.
A command driven sword fighting game, inspired by retro martial arts movies.
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Controls:
---------
up,down,left & right directional keys
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Instructions:
-------------
During defense mode, blank button commands will scroll from right to left. As the
button command nears the action line on the left of the screen, a direction will be displayed on the button. command.
As the button command reaches the action line, you must press the corresponding
directional key; blocking an attack.
One failure, and you are slain. Success, and you enter attack mode.
In Attack mode, you must memorize the attack combo you are presented with, and press
the respective directional keys in the correct order, as the blank button commands
reaches the action line.
If you fail this task, you re-enter defense mode and continue. Suceed, and you leave
your foe lying in a fountain of crimson.
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Credits:
--------
Created in 72 hours for Ludum Dare 2013 by:
Graphics: Tuuka @mysterioustuuka
Coding: Dave van Bale @daveloper
Audio: Joonas Turner @kissakolme
If you want to get in touch with bug reports, feedback or hate mail. Send an email
over to: mysterioustuukalives@gmail.com
NOTE: Game is subject to updates, provided subsequent to ludum dare. Bear with us!
------
You get only one chance, one life, one destiny.
A command driven sword fighting game, inspired by retro martial arts movies.
-----------------------------------------------
Controls:
---------
up,down,left & right directional keys
-----------------------------------------------
Instructions:
-------------
During defense mode, blank button commands will scroll from right to left. As the
button command nears the action line on the left of the screen, a direction will be displayed on the button. command.
As the button command reaches the action line, you must press the corresponding
directional key; blocking an attack.
One failure, and you are slain. Success, and you enter attack mode.
In Attack mode, you must memorize the attack combo you are presented with, and press
the respective directional keys in the correct order, as the blank button commands
reaches the action line.
If you fail this task, you re-enter defense mode and continue. Suceed, and you leave
your foe lying in a fountain of crimson.
-----------------------------------------------
Credits:
--------
Created in 72 hours for Ludum Dare 2013 by:
Graphics: Tuuka @mysterioustuuka
Coding: Dave van Bale @daveloper
Audio: Joonas Turner @kissakolme
If you want to get in touch with bug reports, feedback or hate mail. Send an email
over to: mysterioustuukalives@gmail.com
NOTE: Game is subject to updates, provided subsequent to ludum dare. Bear with us!
| Web | http://tsuba.itch.io/tsuba |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=29237 |
Ratings
| Coolness | 84% | 2 |
| Overall(Jam) | 3.47 | 115 |
| Audio(Jam) | 3.48 | 90 |
| Fun(Jam) | 3.31 | 118 |
| Graphics(Jam) | 3.73 | 156 |
| Humor(Jam) | 2.29 | 283 |
| Innovation(Jam) | 2.76 | 299 |
| Mood(Jam) | 3.45 | 106 |
| Theme(Jam) | 2.47 | 363 |
Buttons fading in short before the button line is cool, spices up the reaction.
After understanding the behavior it becomes pretty easy though.
With more art assets and animations (and enemy levels?) this would be twice as good! I demand more bloooooood >.<
Would be cool if you had less time to memorize when you got further, though.