Scrap Wheel Robot by ainokaisa
Your former host have thrown you to landfill as rubbish.
Of course you don't agree with him and decide to leave that place.
For best result use Chrome!
Of course you don't agree with him and decide to leave that place.
For best result use Chrome!
Ratings
| Coolness | 48% | 998 |
| Overall | 3.13 | 399 |
| Audio | 2.71 | 400 |
| Fun | 2.61 | 674 |
| Graphics | 2.96 | 483 |
| Humor | 2.48 | 395 |
| Innovation | 3.22 | 294 |
| Mood | 2.77 | 489 |
| Theme | 2.82 | 521 |
I thought this would be a athmospheric game due to the background, but it's more a gameplay game, with good gameplay. A hard game, but very addictive! One of my favourites gameplay wise!
Great game, good sounds, innovative.
Good job!
I thought this would be a athmospheric game due to the background, but it's more a gameplay game, with good gameplay. A hard game, but very addictive! One of my favourites gameplay wise! Loved that engine sound as well, prrttputputput :P
It did take me 7 or 8 lives at the beginning to understand how the controls worked. The problem is that if you just start with Z and X, they don't do anything until you start falling over. Having those work immediately - even if it kills the player - would make it easier to learn. The sketch of the controls is tricky too - I actually thought it was a joystick.
Nice work!
@acp_ld, No you should be able to just start moving. Found this on Construct 2 forum though
"Most of keyboards have troubles with detecting arrow-keys and numpad keys, pressed at the same time.
(try to press up-arrow +left or rigt arrow+ num0, no effect)."
not sure if that is still an issue.
@JoeProgram, Totally forgot to fix that tilt system. Force is determined from the angle and when it starts it is 0. Also Z and X weren't maybe the best choice for everybody.
The idea is good, but the controls are...
I don't know, I like physics game in general, but this one is pretty hard. It is strange how the balance works.
There is a nice mood, graphics look nice, I guess the difficulty is not well balanced.
Or maybe, instead of a one shot death, have an health bar, or something to allow the player to "fail" without getting frustrated too quick.
Congratulations on releasing a game nevertheless, I wish I could have gone further into it.
Congratulations on participating. I hope to see you in LD 29.
Hurry and no tester can be a problem. But maybe I make a proper game out of it at some point.