Glide by Alexbrainbox
Well this was fun!
I ended up making a nice little orbiting game which I'd been planning on making for some time. The theme made me get off my arse and do it, since you only get one button!
I was quite pleased with how it turned out, in particular with the overall aesthetic being fairly tight. The code is a pretty big mess, but no bugs to speak of - for once!
Do please tell me how you get on with it, particularly if you experience much lag (Particularly Firefox - Chrome/IE is fine). NOTE THAT THERE IS A DE-LAG BUTTON ON THE MENU SCREEN which cuts render time by 2/3 but you do miss out on the lovely zoom effect. I'm planning on turning this into an Android game at some point probably with HaxeFlixel so any and all criticism is useful. Thanks!
I ended up making a nice little orbiting game which I'd been planning on making for some time. The theme made me get off my arse and do it, since you only get one button!
I was quite pleased with how it turned out, in particular with the overall aesthetic being fairly tight. The code is a pretty big mess, but no bugs to speak of - for once!
Do please tell me how you get on with it, particularly if you experience much lag (Particularly Firefox - Chrome/IE is fine). NOTE THAT THERE IS A DE-LAG BUTTON ON THE MENU SCREEN which cuts render time by 2/3 but you do miss out on the lovely zoom effect. I'm planning on turning this into an Android game at some point probably with HaxeFlixel so any and all criticism is useful. Thanks!
Ratings
| Coolness | 24% | 1545 |
| Overall | 3.61 | 116 |
| Audio | 3.00 | 245 |
| Fun | 3.57 | 92 |
| Graphics | 3.19 | 361 |
| Innovation | 3.94 | 37 |
| Mood | 3.29 | 194 |
| Theme | 3.13 | 364 |
Simple concept, solid execution.
At times, I found it quite difficult to estimate which circle I would attach to. Maybe an indicator, as to which one is closest to the player at any time would be helpful.
Also, I would have loved to see the graphical style from the menu return ingame. Circles look better with outlines, and one-colored backgrounds are kinda boring...
Apart from that, I liked the aesthetics and presentation very much.
No lags on my end.
You managed to create a kinda addictive game, each time I fail, I want to "try one last time, I promise", but I end up playing for longer than I thought at first !
Regarding performance, I use Firefox on a very old netbook computer (a first generation eee-pc), and It lags horribly in normal mode, but plays like a charm in fast mode. And I would totally like to play such a game on an Android tablet :).
Regarding improvements, maybe a soft background music would be nice, and maybe also some aesthetics modifications (such as a bit more animation on the circles or stuff like that), but you already nailed the hardest part: the difficult curve that keeps player entertained!
Sorry for the long comment, but I really really enjoyed your game!
It actually reminds me of an old favorite, spiderball4k. I once thought about how I might make it accessible for mobile, and you absolutely nailed it by creating the one button version of it. So here's my vote of confidence on your Android version of the game. It's the perfect game for mobile.
I think my keyboard (at least the space key) lacked the necessary sensitivity for one ot two level (I'm thinking about Twitch) where a keypress a fraction of a second longer translates into a much greater acceleration.