Glide by Alexbrainbox

[raw]
made by Alexbrainbox for LD28 (COMPO)
Well this was fun!

I ended up making a nice little orbiting game which I'd been planning on making for some time. The theme made me get off my arse and do it, since you only get one button!

I was quite pleased with how it turned out, in particular with the overall aesthetic being fairly tight. The code is a pretty big mess, but no bugs to speak of - for once!

Do please tell me how you get on with it, particularly if you experience much lag (Particularly Firefox - Chrome/IE is fine). NOTE THAT THERE IS A DE-LAG BUTTON ON THE MENU SCREEN which cuts render time by 2/3 but you do miss out on the lovely zoom effect. I'm planning on turning this into an Android game at some point probably with HaxeFlixel so any and all criticism is useful. Thanks!

Ratings

Coolness 24% 1545
Overall 3.61 116
Audio 3.00 245
Fun 3.57 92
Graphics 3.19 361
Innovation 3.94 37
Mood 3.29 194
Theme 3.13 364

Feedback

Mnemusyne
16. Dec 2013 · 21:52 UTC
Very neat game. You shouldn't be so hard on yourself saying you make bad games, have come confidence in you and others will respect you as well.
Waterman7
17. Dec 2013 · 21:35 UTC
Nice one!
Simple concept, solid execution.
At times, I found it quite difficult to estimate which circle I would attach to. Maybe an indicator, as to which one is closest to the player at any time would be helpful.
Also, I would have loved to see the graphical style from the menu return ingame. Circles look better with outlines, and one-colored backgrounds are kinda boring...
Apart from that, I liked the aesthetics and presentation very much.
No lags on my end.
DaanVanYperen
17. Dec 2013 · 22:26 UTC
One of my favorites. Good job!
TwitchSeventeen
17. Dec 2013 · 22:57 UTC
I really like this game, simple but addictive!
RandomM00
17. Dec 2013 · 23:20 UTC
Very slick design and a nice idea, impressive!
Random Abductions
17. Dec 2013 · 23:22 UTC
Great game, especially for a one button game.
Atmospherium
18. Dec 2013 · 00:11 UTC
Wow, that was incredible. You hit the right level of difficulty where I kept having to improve to be able to beat each level. Really strong usage on the one-button control scheme. I'd like to see you add stats to the Kongregate version, as it would be cool to see how my times compare to others. Really great work here.
drludos
18. Dec 2013 · 01:53 UTC
Woaw, excellent game. Simple but effective idea, and plays like a charm. I really enjoyed this game, I think I spend about 15 minutes playing it (yeah, I'm not that skilled on dexterity game!).

You managed to create a kinda addictive game, each time I fail, I want to "try one last time, I promise", but I end up playing for longer than I thought at first !

Regarding performance, I use Firefox on a very old netbook computer (a first generation eee-pc), and It lags horribly in normal mode, but plays like a charm in fast mode. And I would totally like to play such a game on an Android tablet :).

Regarding improvements, maybe a soft background music would be nice, and maybe also some aesthetics modifications (such as a bit more animation on the circles or stuff like that), but you already nailed the hardest part: the difficult curve that keeps player entertained!

Sorry for the long comment, but I really really enjoyed your game!
Shaun Lebron
18. Dec 2013 · 07:11 UTC
My favorite entry so far. Love the spiderman swinging. I like the typography fixed to the map as well.

It actually reminds me of an old favorite, spiderball4k. I once thought about how I might make it accessible for mobile, and you absolutely nailed it by creating the one button version of it. So here's my vote of confidence on your Android version of the game. It's the perfect game for mobile.
jdpalmer
18. Dec 2013 · 17:10 UTC
I loved the physics and challenges you came up with!
xhunterko
18. Dec 2013 · 20:25 UTC
Very clean style of a game of it's type. Well done!
sadiquo
19. Dec 2013 · 20:53 UTC
Awesome game ;)
mortus
20. Dec 2013 · 17:35 UTC
Great game mechanics and great game, you make good games after all. :D It needs some polish to make it a little bit frustrating and some easier maybe and it could be a hit IMO.
grifdail
20. Dec 2013 · 22:38 UTC
I actualy wanted to rage quit sometime because the game is really hard, but there something in it that kept me from leaving... Good job. I never played something like that before, but I love it. Let'us know If you manage to publish it for android: I'd love to download it.
zatyka
24. Dec 2013 · 02:30 UTC
Very cool. My main gripe is that is encourages the player to move slowly, when it's just so tempting to move fast. If you polished up the mechanics, and added some more levels, this would be great as a mobile game.
mcapraro
24. Dec 2013 · 05:19 UTC
wow, amazing entry! great mechanic and overall really super challenging. maybe some easier levels to start :) it seems sometimes touching the blue ball was enough, and sometimes i had to be right in it
local minimum
26. Dec 2013 · 18:01 UTC
I really liked the concept, but I found the levels much too unforgiving and it took me a great while to complete the second one (and when I did, I did so in not the planned way). So I think you have a really superb game here that could well be made for phones and tablets. But I think you need to work some on the progression of how hard it is.
UltraRat
30. Dec 2013 · 22:40 UTC
I like how the level design theme/concept of the puzzle is clear with a single word. Really hard.
f7f5
30. Dec 2013 · 23:10 UTC
Just great. I really loved to play your game until the end. The graphics and sound are simple but extremely effective. Level design is brilliant.

I think my keyboard (at least the space key) lacked the necessary sensitivity for one ot two level (I'm thinking about Twitch) where a keypress a fraction of a second longer translates into a much greater acceleration.
Denis Chakarov
02. Jan 2014 · 09:41 UTC
Very interesting concept! A bit too hard levels, but great anyway!