Burning Fridges by foumart

[raw]
made by foumart for LD28 (JAM)
Burning Fridges is a Sci-fi puzzle with Sokoban mechanics, but with an addition of alien-enemy AI on the field.

"A spaceship was infiltrated during interstellar voyage.
One Mechanic wakes up from crio-sleep to investigate and fix the damage..."

Mouse Controls: Click the adjacent green tiles to move or the main character to pause and skip the turn.
Keyboard Controls (Post-Compo only): Arrow keys or WASD to move, Space to pause. Right Arrow or Space to Skip Cut-scenes.

Instructions: Navigate the Mechanic [the green square] and use a Fridge [the red terminal] to capture the Litoxyde spawn [the moving flame]. All boxes can be slided by pushing them in the desired direction. The goal is to plug the hole in the spacecraft shell with a captured Litoxyde. You'll get only one chance to do that - often only one shot with a fridge will be possible at all, so spare your moves and plan the enemy behaviour well. You can foresee where the Litoxyde may be going by measuring it's attraction with the flammable items [the white boxes].
In the post-compo version the enemy's target is marked with red. Also watch for oxygene and temperature levels.

I tried to incorporate both FGL competition and the LudumDare event, combining the themes "Freezing" and "You only get one" in this game. Originally I planned to submit a Compo entry but after the initial 48h I was not satisfied with the result and decided to invest a day more.

I was looking close after the feedback given here in the comments and applied numerous of udates based on them.
Besides all the improvements, the updates include 4 additional stages, tightening the A.I. and finaly some sound and music!
I took sounds from my LD26 submission, the music is the awesome track Shapeshifter by Clearside (CREDITS)

The current Post-Jam built is version 0.63 (the submission for refference is 0.2)
Please if you are in a mood to leave feedback I'll be glad if you reffer the post-compo version.

I want to Thank You All for the kind words and for trying my game !:)

Ratings

Coolness 83% 2
Overall(Jam) 3.33 162
Audio(Jam) 1.44 471
Fun(Jam) 3.12 181
Graphics(Jam) 3.41 214
Humor(Jam) 1.80 407
Innovation(Jam) 3.35 103
Mood(Jam) 3.00 220
Theme(Jam) 2.24 443

Feedback

joppiesaus
16. Dec 2013 路 15:15 UTC
It's a nice puzzle game, but not really based on a theme...
馃帳 foumart
17. Dec 2013 路 02:54 UTC
Thanks for trying my game and for the comment. The idea of this puzzle is that if the player makes wrong moves his character will freeze or suffocate to death. Player has only one chance to fix his damaged spaceship. He also have only one spaceship :D
Mekuri
17. Dec 2013 路 16:29 UTC
I really like how solid this game feels. I like the idea a lot, but it's sad, as you mentioned yourself, that there's no audio, that would really have added to the experience. I think you used the Theme very well- It's a fairly easy theme to use imo.

Very good game, felt proffesional. - Now go add sound in a non-competition version :P
Scifer
17. Dec 2013 路 19:29 UTC
I agree with the comments above, some audio would have really added to the atmosphere of this game. It's based on the theme as well as it could have been, too. Nice work ^^
Zephyr Raine
17. Dec 2013 路 19:53 UTC
The idea is great but imo the game could have been improved!
Too bad for the audio, but the game looked good in general.
Nikteddy92
17. Dec 2013 路 19:56 UTC
Wow nice idea for a puzzle game.
Why don't you expand this one?
glovecat
18. Dec 2013 路 11:27 UTC
Cool puzzle game, but I don麓t like the random factor of the A.I.
popogames
20. Dec 2013 路 10:49 UTC
Really interesting mechanic, shame there is no sound
Xanjos
24. Dec 2013 路 17:03 UTC
Wish there was some sound but this is a really cool puzzle game.
archaeometrician
24. Dec 2013 路 17:43 UTC
Nice game ! I like this puzzle :) Very cool game mechanics !
mmickyman
25. Dec 2013 路 09:57 UTC
Well done, I like the added use of the Sokoban mechanichs. It's hard to tell where the Litoxyde is going, I guess it's the point ahah.
馃帳 foumart
25. Dec 2013 路 21:43 UTC
Hey, thank you all for the feedback, it is really appreciated.
Besides all the improvements I've made to the gameplay and the UI, the updates include 4 additional stages, tightening the AI and finally some sound and music!
van noctar
26. Dec 2013 路 21:55 UTC
Very good concept! I like this puzzle game type :D
thebrainfuse
26. Dec 2013 路 21:55 UTC
engaging gameplay, and awesome music!
lotusgame
27. Dec 2013 路 11:45 UTC
Very interesting and innovative mechanics !! Very well polished (except for sound ;) If there was a better theme integration it could have been a very solid entry. But what a difficult theme this time :s Anyway, it's an excellent game :)
Tex Killer
28. Dec 2013 路 15:14 UTC
Very interesting, good job!
SimianLogic
29. Dec 2013 路 18:40 UTC
nice puzzles, cute graphics... sound would help a lot. after reading I got the theme connection, but didn't pick up on it while playing
cappelnord
30. Dec 2013 路 09:54 UTC
Not a big fan of puzzle games, but this was very well done and feels very complete.
oskardevelopment
31. Dec 2013 路 14:01 UTC
Well done puzzle and an innovative touch with the enemy puzzle part! Good luck!
frogcheese
02. Jan 2014 路 19:00 UTC
Interesting mechanic, though having to keep track of both oxygen and heat levels is a bit too much for me so I ended up ignoring them and just tried to corner the enemy instead. My suggestion is to remove either the oxygen or the heat mechanic to make it easier for the player to strategize. Criticism aside, it's still a really solid game and one of the better ones I've played this round!
BradleySmith
04. Jan 2014 路 17:10 UTC
Loving the clean cut art style, was very smooth to play with a fairly well designed difficulty curve. Shame there's no audio however... but nonetheless a top notch polished entry, well done for the short time frame. Rated highly.
huhwhozat
04. Jan 2014 路 23:02 UTC
Got a bit frustrated by the dormitory level. The mechanics are very interesting. Too bad you ran out of time for more levels. Also, I couldn't get the keybd. controls to work in the jam version - you might want to mention those are post jam only. I look forward to playing that one! :)
Gareth Jenkins
06. Jan 2014 路 11:18 UTC
I like the idea of the AI thing appearing to play against you -- works well with the relatively standard block shifting thing.
JaJ
06. Jan 2014 路 20:53 UTC
"Only one" can be put in front of a lot of things I think, like "you control only one character" which applies to a majority of games. I think the use of the theme is a bit weak here. I didn't actually get only one chance, I get plenty of chances.

That said, the game looks and plays really great! Nice entry!
馃帳 foumart
07. Jan 2014 路 01:29 UTC
Seems i don't care about the theme, as soon it injects me with good idea the theme is dismissed :D
I saw a dynamic puzzle with levels that have single solution, a mechanic that requires a single operation to complete a level(the sliding-through-enemy trick).. and it was the better bid for me :D I don't regret dismissing all the "only one" restrictions that came to my mind :) More than 10 days of euphoria during the competition and updating the post-compo version ware really fun :) Thank you Ludum Dare and all the competitors !