Blight by bsowers
The Apocalypse has come and the Four Horsemen are doing their thing.
This is a dungeon crawler/hack 'n slash with randomly generated dungeons and a rapidly escalating difficulty curve.
Made for the "You Only Get One" theme: you only get one touch from Death before you die, you only get one weapon at a time, and you only get one minute per floor before Pestilence harms you.
Supports keyboard (direction keys + Space) & XBox controllers (analog stick + A).
Features 4 different weapons & 5 different enemy types.
Enjoy!
This is a dungeon crawler/hack 'n slash with randomly generated dungeons and a rapidly escalating difficulty curve.
Made for the "You Only Get One" theme: you only get one touch from Death before you die, you only get one weapon at a time, and you only get one minute per floor before Pestilence harms you.
Supports keyboard (direction keys + Space) & XBox controllers (analog stick + A).
Features 4 different weapons & 5 different enemy types.
Enjoy!
Ratings
| Coolness | 91% | 2 |
| Overall(Jam) | 3.38 | 145 |
| Audio(Jam) | 3.38 | 119 |
| Fun(Jam) | 3.19 | 153 |
| Graphics(Jam) | 3.04 | 319 |
| Humor(Jam) | 2.03 | 358 |
| Innovation(Jam) | 2.61 | 366 |
| Mood(Jam) | 3.33 | 130 |
| Theme(Jam) | 2.96 | 206 |
The little guy running around is cute.
@taocayo - There is no last level, actually. Game keeps going until you die.
@JaymeeMak - Fair enough.
@Ryusui - Yes, the dungeons are purely random.
Thanks for playing!
GG for the random generation of the levels, and the monsters behaviour !
I would just have liked a less difficult maze challenge.
At first I thought the dead bodies were somehow where other players snuffed it. That would be cool, though impossible in a procgen dungeon.
The mood is incredibly, with both the music and the introduction giving you the creeps. Then the procedural generated levels (or at least random starting positions) add variation to the game, which is something my own lacked.
There are five kinds of enemies and as many weapons (sword, bow, scales, death's scythe... am I missing any? XD) but to be honest, I found most of them frustrating: for example, spamming the bow is awesome, but sadly you can't strafe, so it becomes useless quite fast. The sword doesn't do much damage even though you have to get close. The scythe moves around in a pattern which I found quite unhelpful, and while it's away you lose your only weapon. The scales were my preferred weapon :)
The quantity of enemies is cool, but the game lacks any kind of healing, so it gets rough real quick, and fleeing is sometimes not an option when there's an enemy on the way. So yeah, it's a good game but lacks a bit of QA, which is to be expected of a LD of course :)
Great job!
Nice entry and use of the theme.
A bgm would have set the mood and boost the gameplay experience, however, good job!