{"author_link":"\/author\/d__adee\/","author_name":"d__adee","author_uid":"24414","comments":[{"author_name":"Snuti","author_uid":"31813","time":"Dec 16, 2013 @ 2:16am","epoch":1387159860,"text":"So hard to find the gem box and escape the enemies. I did reach level 2 a few times. Evil enemies :P Really cool concept. :)"},{"author_name":"jedt1201","author_uid":"6818","time":"Dec 16, 2013 @ 2:50am","epoch":1387161900,"text":"Love it. Similar to Link and Binding of Isaac. This game gives you random generated levels every time you start a new game. This game has really great potential. Superb graphics and the animation is very solid. But the enemies are too fast but this gives a good challenge to the player."},{"author_name":"jedt1201","author_uid":"6818","time":"Dec 16, 2013 @ 3:22am","epoch":1387163820,"text":"Voted!"},{"author_name":"nyrrrr","author_uid":"24704","time":"Dec 16, 2013 @ 2:10pm","epoch":1387202700,"text":"really hard. didn't make it any further than level 2 so far. but will try again later."},{"author_name":"Lorenzo Maier\u00fa","author_uid":"29253","time":"Dec 16, 2013 @ 2:25pm","epoch":1387203600,"text":"This is really good and really, really hard.\r<br\/>Can you even kill the enemies with the sword?\r<br\/>Very addicting though!"},{"author_name":"Coblynau","author_uid":"29114","time":"Dec 16, 2013 @ 2:29pm","epoch":1387203840,"text":"Very positive game, fun to play, but those bees! Nasty! :)"},{"author_name":"d__adee","author_uid":"24414","time":"Dec 16, 2013 @ 2:40pm","epoch":1387204500,"text":"@all\r<br\/>Thanks for playing guys! :D\r<br\/>\r<br\/>@jedt1201\r<br\/>Thanks! :D It's actually inspired by those two games. And thanks for voting!\r<br\/>\r<br\/>@Lorenzo Maier&uacute; \r<br\/>Yes you can! (depends on which sword and which enemy) :D \r<br\/>But the best option is to just run. xD"},{"author_name":"Nik Sudan","author_uid":"8717","time":"Dec 16, 2013 @ 4:55pm","epoch":1387212600,"text":"Very tricky to master, but I really liked the idea. Maybe if enemies had a proximity detection then you could step into a room and think about your approach."},{"author_name":"gnerkus","author_uid":"28566","time":"Dec 16, 2013 @ 8:41pm","epoch":1387226160,"text":"You have a talent for creating horror games!\r<br\/>\r<br\/>The graphics are very cute. You have a unique art style. I didn't fancy the white borders, though. They made the images look like they were cut out.\r<br\/>\r<br\/>The item-trade game mechanic suits the theme perfectly. I might borrow it. =)\r<br\/>\r<br\/>The sound effects were adequate but I was a little disappointed that there was no music.\r<br\/>\r<br\/>I would like to play a full version on Android someday."},{"author_name":"@TeddyNashor","author_uid":"24963","time":"Dec 16, 2013 @ 9:00pm","epoch":1387227300,"text":"HAHA! this game is actually really well done  (polished)!  GJ d__adee :).  You def accomplished your goal of proc-gen :). It was super hard though.  played it about 15 times and the highest score I got was 2 gems XD."},{"author_name":"Zanzlanz","author_uid":"11407","time":"Dec 16, 2013 @ 10:37pm","epoch":1387233120,"text":"Super game! At first it was really frustrating to get started, but once I got the hang of it, I realized how amazing it is.\r<br\/>Even though I read your tweets, the procedural gen caught me off guard. Well done!! (:"},{"author_name":"Sink","author_uid":"26274","time":"Dec 16, 2013 @ 10:47pm","epoch":1387233720,"text":"Cool idea but I think the gem box should have been in the starting room, I always had a rough time finding it. The concept is neat and the graphics are nice, I just think some tweaks would have made it even better."},{"author_name":"d__adee","author_uid":"24414","time":"Dec 17, 2013 @ 3:27am","epoch":1387250520,"text":"@all\r<br\/>Thanks again for playing everyone! :)\r<br\/>\r<br\/>@Nik\r<br\/>Noted. :D\r<br\/>\r<br\/>@Gnerkus\r<br\/>Thank you! :)\r<br\/>And yes, you can borrow the idea. There was no time to make my music so I have not added any, sorry. But yes, I'll make it into a full game :D\r<br\/>\r<br\/>@Teddy\r<br\/>lol! Thank you! And yes, I'm proud of myself I made proc gen to work which I haven't done before.\r<br\/>\r<br\/>@Zanz\r<br\/>Thank you!\r<br\/>\r<br\/>@Sink\r<br\/>Noted. Will rework on this and make it into a full game. :)\r<br\/>\r<br\/>\r<br\/>Thank you all for your feedback!"},{"author_name":"AdventureIslands","author_uid":"11391","time":"Dec 17, 2013 @ 6:14pm","epoch":1387303740,"text":"Wow, very difficult! It seems that the sword only kills bees, other enemies don't seem to be hurt by it or they have crazy amount of hp. I feel this has potential, graphics are really nice, but the enemies could be slower and be easier to deal with."},{"author_name":"d__adee","author_uid":"24414","time":"Dec 17, 2013 @ 8:11pm","epoch":1387310760,"text":"@AdventureIslands\r<br\/>Thanks for playing. :)\r<br\/>\r<br\/>Actually you can defeat enemies that are same colour as the sword. There are three different swords in game. \r<br\/>:D"},{"author_name":"j_stirk","author_uid":"25288","time":"Dec 17, 2013 @ 10:00pm","epoch":1387317300,"text":"Really fun to play, although it would be nice to be able to retry where you messed up, rather than have to start a brand new map. Nice clean visuals make it easy to understand. The different weapons affecting different monsters was a nice touch too."},{"author_name":"rogueNoodle","author_uid":"21449","time":"Dec 18, 2013 @ 2:21pm","epoch":1387376160,"text":"Great job!  A little difficult though - I think a slight delay in the enemies when you enter a room would help a lot. LOVE the art style - black background is not an obvious choice, but it's very effective :)"},{"author_name":"H-Bomb","author_uid":"11347","time":"Dec 18, 2013 @ 7:07pm","epoch":1387393320,"text":"Overall, congratulations for the work.\r<br\/>Even if the concept is really simple but is quite well implemented.\r<br\/>As I said, I had some fun playing your game but something bothered me. It is really hard but, in my opinion, not in a good way (I love really hard games).\r<br\/>There is a real issue with the collisions with trees. I was always thinking my character will be able to move between two trees and then bump right into one of them...\r<br\/>That gave me an awful feeling of unfairness.\r<br\/>In addition, that feeling is accentuated by flying enemies. Every single enemy is flying and, de facto, not affected by this tree issue.\r<br\/>Anyway, graphics are pretty cool (except the black background) and random generation works really well.\r<br\/>Music would have been great but who can make everything in 48h ?"},{"author_name":"Arkazon","author_uid":"6492","time":"Dec 18, 2013 @ 10:06pm","epoch":1387404060,"text":"Agree with earlier comments - gem box should be in the first room.  It took me a few attempts to find a gem and I never managed to find both a gem and the gem box!  Maybe put a delay on enemy movement when you first enter a room - just a  quarter of a second or so to give the player a chance to react before they die."},{"author_name":"Xaychru04","author_uid":"16472","time":"Dec 19, 2013 @ 6:53am","epoch":1387435680,"text":"Nice game, very difficult, I couldn't go further than level 3.  I like the artstyle, the concept is original too, good job! :)"},{"author_name":"stvr","author_uid":"26473","time":"Dec 19, 2013 @ 5:00pm","epoch":1387472100,"text":"A pretty solid concept, but the enemies are super tough, and winning or losing pretty much depends solely on how close you spawn to a sword. Also, walking diagonally is faster than walking straight."},{"author_name":"2HitAdam","author_uid":"15390","time":"Dec 20, 2013 @ 7:06am","epoch":1387522860,"text":"Hey man, finally got around to playing -- made it to level 4 with 8 gems! The tile change was a nice surprise, how many are there? The game is extremely difficult at first, as has been noted, but once you work out how the swords work and how the enemies move you can really get the jump on them.\r<br\/>\r<br\/>Overall incredible work getting a proc gen game done for a jam. Only thing I can say is it would be nice if collisions were masked to the tree instead of the tiles trees were on, it would compliment the responsive movement. I had fun working this one out!"},{"author_name":"somepx","author_uid":"29702","time":"Dec 20, 2013 @ 8:49am","epoch":1387529040,"text":"Amazing indeed!!! Damn wasp enemy alway kill me, no matter how many times I try to kill it :O\r<br\/>Excellent work @d__adee! ;)"},{"author_name":"Jan Marcano","author_uid":"13980","time":"Dec 22, 2013 @ 6:47pm","epoch":1387737720,"text":"Nice visual theme! The game was really hard. Couldn't manage to reach level 2. Sometimes I would get a gem or two but not much more xD\r<br\/>\r<br\/>Keep up the nice work! Would like to see this developed further. (And hopefully a little more forgiving at the beginning)"},{"author_name":"olafsworld98","author_uid":"30819","time":"Dec 23, 2013 @ 2:43am","epoch":1387766280,"text":"hard"},{"author_name":"local minimum","author_uid":"24765","time":"Jan 1, 2014 @ 3:53pm","epoch":1388591280,"text":"Way to hard game! Those enemies come so fast and if you haven't got the sword... and when I got the sword I don't know how many times I would have needed to hit the wasp? Could become a really nice game though, you just need to make it much more forgiving."},{"author_name":"s73ph4n","author_uid":"31818","time":"Jan 1, 2014 @ 4:11pm","epoch":1388592360,"text":"One silly question. How do you bring items to the gem box? I can only swap between sword-gem"},{"author_name":"NiceAlexanderAS","author_uid":"7045","time":"Jan 5, 2014 @ 2:37am","epoch":1388889120,"text":"The game was kind of hard but very fun! :D Excellent work! :D never found the gem box :c xD"},{"author_name":"patrickgh3","author_uid":"14266","time":"Jan 5, 2014 @ 6:10am","epoch":1388901900,"text":"Neat mechanic! It's a bit too difficult for me though, I only got to level 2 once."},{"author_name":"Jeremias","author_uid":"7211","time":"Jan 5, 2014 @ 12:38pm","epoch":1388925180,"text":"The enemies are far too fast! Cute character sprite, anyway :D"},{"author_name":"d__adee","author_uid":"24414","time":"Jan 5, 2014 @ 1:01pm","epoch":1388926560,"text":"@all\r<br\/>Thanks for playing everyone. \r<br\/>\r<br\/>@s73ph4n\r<br\/>You have to touch the gem box while holding the gem. ;)"},{"author_name":"foumart","author_uid":"14368","time":"Jan 5, 2014 @ 1:24pm","epoch":1388927940,"text":"Nicely put together for the compo, well done! But it's too hard and a little stucky - maybe some obstacle-sliding movement? Also the invulnarable enemies must be stopped for at least 2-3 sec when hit, and do they all fly through the obstacles?"},{"author_name":"Dry Tree","author_uid":"5357","time":"Jan 5, 2014 @ 1:30pm","epoch":1388928300,"text":"Nice game! A bit more time to think about each screen would be helpful (those monsters come right at you before you've seen what items there are and what paths\/exits you have); I'd also like to see every colour sword available somewhere on each level so you can eventually beat all the monsters (and maybe have the wrong colour sword stun them for a second, just to give you a chance). I really liked the white outline on the graphics :)"},{"author_name":"loxo","author_uid":"23206","time":"Jan 5, 2014 @ 1:35pm","epoch":1388928600,"text":"I like the idea and the graphics very much! But I think the game is too difficult and not very balanced between multiple starts. It's pure luck to have the right sword near you or a clear path. Maybe slower enemies would decrease the difficulty enough, or only one kind of sword you have to get to defeat every enemy. Or I would like to see that with every start the levels are identical, so you would be able to learn the layout and improve over time."}],"images":["ld28\/24414-46a13d37ecc46ca7d57a8da45a8eae81.jpg","ld28\/24414-ed5163d7529d9854f781f4b4d2b7eed0.jpg","ld28\/24414-0613ecb231bbd9820206d2fbe271feea.jpg"],"links":[{"url":"http:\/\/gamejolt.com\/dashboard\/developer\/games\/view\/20159\/","text":"jar file (GameJolt)"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/75943786\/LD28\/LostGem.jar","text":"jar file (Drop Box)"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/75943786\/LD28\/src.zip","text":"Source"}],"metadata":{"g_key":"20943","g_author":"24414","g_event":"LD28","g_eventkey":"20","g_subevent":"COMPO","g_urlkey":"20972","g_title":"Lost Gems","g_status":"UCHK1","g_place":"121","g_commentcount":"34","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/24414-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/24414-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/24414-shot2.png-eq-900-500.jpg"],"text":"You only get one item a time. Earn points by bringing gem to your gem box.\r\n\r\nCONTROLS:\r\narrow keys and space","title":"Lost Gems"}