Jejeboy: Mad Shitter by Jejeboy

[raw]
made by Jejeboy for LD28 (JAM)
Avoid the absurdly large pair of buttocks. Do not let its inherently atrocious fecal matter decimate you into oblivion.

You only get one enemy. [Side note: there is an end goal if you stay alive long enough]

Default Controls (Configurable)
Directional keys: wasd / zqsd
Confirm/Jump: space
Cancel: left ctrl

Gameplay video:
http://www.youtube.com/watch?v=wEuvOZ0tlJ8

Ratings

Coolness 40% 1283
Overall(Jam) 3.63 79
Audio(Jam) 2.27 398
Fun(Jam) 3.48 78
Graphics(Jam) 3.76 148
Humor(Jam) 3.35 71
Innovation(Jam) 3.21 157
Mood(Jam) 2.95 242
Theme(Jam) 2.16 464

Feedback

JohnnySix
17. Dec 2013 路 22:52 UTC
Best screenshot ever!
JohnnySix
17. Dec 2013 路 22:57 UTC
Haha, loved it. The extensive menu system and custom quality options at the beginning were an added bonus. Dug the sound fx and the running blind. Music and a distance counter would be cool, to compare high scores.
john_conder9
18. Dec 2013 路 05:29 UTC
Haha, dodging a gigantic arse that shoots blocks of fetal matter at you is certainly not a game I expected to ever play in my life. This is awesome, it's really well done. Very enjoyable to play, but man it is really hard and unforgiving - even on easy. I didn't even try the hard mode out, my best run was about a minute in, sometime after the camera zoomed out a bit. It was cool, but it got reduced to me just doing the same part over and over again so I ended up quitting.

Fun game though, great job!
馃帳 Jejeboy
18. Dec 2013 路 05:42 UTC
I'm glad you guys enjoyed it. :)

Protip: moving in a diagonal direction makes you move slower.
Broxxar
18. Dec 2013 路 06:02 UTC
Really polished looking game, though really strange. I can't imagine what possessed you to make 'G' the jump and confirm key...
dremelofdeath
18. Dec 2013 路 06:07 UTC
haha, great concept! I really dig the graphics. Though 'G' for jump? weird control choice
馃帳 Jejeboy
18. Dec 2013 路 06:21 UTC
Yeah, I'm used to using my right hand for non-directional control. The games I play usually require multiple buttons and I always start with the 'g' key followed by h,j,k,t,y,u,i. I should change the scheme for the next game.

By the way. You can change the controls on the start of the application by accessing the 'input' tab.
Mutt
18. Dec 2013 路 06:46 UTC
Da fuck I just play? No really, this is fantastic. Took me a while to figure out exactly how the, um, fecal mechanics worked. I think I gave this the highest ratings of anything so far, it's extremely polished, to a glossy finish even. (You could even call it a polished turd.) I love the graphics -- kind of makes me want to make a simply styled 3d game like this. Heh, of all the games to make me really think I should try out Unity, funny it would be this. Good work!
udinjelek
18. Dec 2013 路 07:15 UTC
I prefer [space] to jump, hehehe but its ok, hemm.. anyway when the player hit the wall in front (not wall that chase the player) it automatically die ya?? nice game after all
Fenixin
18. Dec 2013 路 07:25 UTC
Very polished feeling, funny!
Dmitrix
18. Dec 2013 路 07:45 UTC
I really liked it. I think if you added a timer and tightened the controls to make them feel more twitchy it would be really awesome.
Alismuffin
18. Dec 2013 路 07:50 UTC
So clean, yet so so dirty!
AdventureIslands
18. Dec 2013 路 07:52 UTC
Well I sure didn't expect something like this from the theme. Very polished game though, looks and plays nice disregard the odd key placement.
Sakuyan
18. Dec 2013 路 08:35 UTC
Really digg the fluid animations
allinlabs
18. Dec 2013 路 08:43 UTC
Reminds me of some levels of an good old called Crash Bandicoot on PS1. Lot of fun !
WiseGAMER
18. Dec 2013 路 09:31 UTC
Totally one of the best games here!
rnlf
18. Dec 2013 路 09:46 UTC
Wow... I will probably install Windows just to try this one :D

It looks so amazing!
grifdail
18. Dec 2013 路 10:22 UTC
Graphique are realy good. I played with a joypad as I use an Azerty keyboard and we cannot remap these key. The control feel strange. The game is good.
Pixlexia
18. Dec 2013 路 10:25 UTC
I didn't read the description so it took me a while to find out where the confirm button was, LOL. But anyway, really fun and well polished game!
HuntTheWumpus
18. Dec 2013 路 15:40 UTC
Like the idea of running towards the camera (instead of running away from it, like many other games do it.)
Great game, a little bit hard, but fun to play! Best enemy you can have ;)
stromchin
18. Dec 2013 路 15:47 UTC
Holy crap! (get it?)
vapgames
18. Dec 2013 路 16:58 UTC
Great game, well balanced and very fun. Took me some time to realize that i'm chased by a giant ass XD
zkenshin
20. Dec 2013 路 02:36 UTC
Really liked his flip animation and the art style. :)
rnlf
20. Dec 2013 路 22:21 UTC
Great gameplay and graphics, might need some kind of arcade mode with high scores though.

Not a big fan of the humor though, but to each his own, I guess.

Good game all in all.
olafsworld98
25. Dec 2013 路 20:01 UTC
awesome!!!
Benjamin
25. Dec 2013 路 21:18 UTC
With a highscore table of longest run it would have been perfect :) The respawn is bit too fast, maybe 1-2 seconds death animation / explosion would make a good transition.
mmickyman
25. Dec 2013 路 22:23 UTC
Shiiiiieeet that game is hard. Fun and funny, as other already said, it has a Crash Bandicoot vibe, good job.
rezoner
25. Dec 2013 路 22:48 UTC
I can sense a new Canabalt
mize_VS_mildmojo
25. Dec 2013 路 22:54 UTC
Runs smoothly, has quite a menu system for a jam game, and the voxelly graphics look great in motion.

Since it's built in Unity, why not add builds for OS X and Linux? It's a shame it's monoplatform right now.

The projectile collision seemed off. There were several times when I couldn't see how I was hit, so I started just drawing fire all the way to one side, then all the way to the other to make sure I left plenty of room between us.

Having rebindable controls is fantastic! I wonder why you didn't support the arrow keys for menu/player movement and Enter for menu selections, though?

-mildmojo
OJ Navarro
25. Dec 2013 路 23:40 UTC
Hmm. I never really considered a timer or a distance display meter since I thought everyone can finish the game. But that's an interesting idea.

The fast respawn was a design choice. I didn't want to punish players for dying. I also did not want to kill the player's "momentum" and "engagement".

Yeah. I noticed the collision detection too. I guess it's not just me. Thanks for the heads up. I'll try to shrink it in future games / builds.
Maple
26. Dec 2013 路 13:42 UTC
Awesome game!
local minimum
26. Dec 2013 路 16:53 UTC
Unfortunately I found the game too hard (at least in this state of being sick), the fecal cubes gave very little time to move out of the way. I like the game concept though, running towards myself, and I retried quite a few times to get to play some of it at least.
davisan
26. Dec 2013 路 22:05 UTC
Nice game! Very funny.
GaTechGrad
06. Jan 2014 路 04:25 UTC
Nice. Sort of like Indiana Jones, except with a huge butt instead of a boulder.