Jejeboy: Mad Shitter by Jejeboy
Avoid the absurdly large pair of buttocks. Do not let its inherently atrocious fecal matter decimate you into oblivion.
You only get one enemy. [Side note: there is an end goal if you stay alive long enough]
Default Controls (Configurable)
Directional keys: wasd / zqsd
Confirm/Jump: space
Cancel: left ctrl
Gameplay video:
http://www.youtube.com/watch?v=wEuvOZ0tlJ8
You only get one enemy. [Side note: there is an end goal if you stay alive long enough]
Default Controls (Configurable)
Directional keys: wasd / zqsd
Confirm/Jump: space
Cancel: left ctrl
Gameplay video:
http://www.youtube.com/watch?v=wEuvOZ0tlJ8
| Windows | https://www.dropbox.com/s/rietivdx4hsc5jo/Jejeboy%20-%20Mad%20Shitter.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=20833 |
Ratings
| Coolness | 40% | 1283 |
| Overall(Jam) | 3.63 | 79 |
| Audio(Jam) | 2.27 | 398 |
| Fun(Jam) | 3.48 | 78 |
| Graphics(Jam) | 3.76 | 148 |
| Humor(Jam) | 3.35 | 71 |
| Innovation(Jam) | 3.21 | 157 |
| Mood(Jam) | 2.95 | 242 |
| Theme(Jam) | 2.16 | 464 |
Fun game though, great job!
Protip: moving in a diagonal direction makes you move slower.
By the way. You can change the controls on the start of the application by accessing the 'input' tab.
It looks so amazing!
Great game, a little bit hard, but fun to play! Best enemy you can have ;)
Not a big fan of the humor though, but to each his own, I guess.
Good game all in all.
Since it's built in Unity, why not add builds for OS X and Linux? It's a shame it's monoplatform right now.
The projectile collision seemed off. There were several times when I couldn't see how I was hit, so I started just drawing fire all the way to one side, then all the way to the other to make sure I left plenty of room between us.
Having rebindable controls is fantastic! I wonder why you didn't support the arrow keys for menu/player movement and Enter for menu selections, though?
-mildmojo
The fast respawn was a design choice. I didn't want to punish players for dying. I also did not want to kill the player's "momentum" and "engagement".
Yeah. I noticed the collision detection too. I guess it's not just me. Thanks for the heads up. I'll try to shrink it in future games / builds.