Thrust Issues by Gravedrinker
One of your spaceship's thrusters broke and now it's on you to explore the dangerous old factory in search of a replacement!
Can you overcome tricky obstacles, boiling hot steam and dangerous machinery; all with only one thruster?
Play now and find out!
* Tricky obstacle courses
* Pilot a vintage self-aware spaceship
* Speedrun timer and saved best-times
* Hand-drawn graphics
Thrust is everything in a relationship they say. Now you too can play a self-aware vintage spaceship with Thrust Issues to be reminded of that.
Hint: Right arrow lets you skip a level
UPDATE: There is a post-compo version available now. Try it out to see your feedback incorporated!
*New, alternate control scheme (left/right arrow)
*New, easier levels to start out with
*Music, sound effects
*Additional assets in the levels
This is my first game jam.
Twitter: @Gravedrinker
Can you overcome tricky obstacles, boiling hot steam and dangerous machinery; all with only one thruster?
Play now and find out!
* Tricky obstacle courses
* Pilot a vintage self-aware spaceship
* Speedrun timer and saved best-times
* Hand-drawn graphics
Thrust is everything in a relationship they say. Now you too can play a self-aware vintage spaceship with Thrust Issues to be reminded of that.
Hint: Right arrow lets you skip a level
UPDATE: There is a post-compo version available now. Try it out to see your feedback incorporated!
*New, alternate control scheme (left/right arrow)
*New, easier levels to start out with
*Music, sound effects
*Additional assets in the levels
This is my first game jam.
Twitter: @Gravedrinker
| Windows | http://bit.ly/19OAsrX |
| Web | http://bit.ly/1fihFte |
| Post-Compo (Dropbox) | http://bit.ly/1hgrkBG |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=30549 |
Ratings
| Coolness | 60% | 3 |
| Overall | 3.64 | 109 |
| Audio | 1.55 | 747 |
| Fun | 3.61 | 82 |
| Graphics | 3.68 | 166 |
| Humor | 2.99 | 231 |
| Innovation | 3.81 | 54 |
| Mood | 2.97 | 351 |
| Theme | 4.05 | 22 |
I also like that it doesn't have audio(yet?), in my opinion it gives a lot of class to a game :o)
It also has a lot of content! Took me 10-20 min to beat (didn't time :p).
In my experience, once you lift off you either do very good or very badly (I guess its because the thruster isn't powerful enough to break a fall)
When I land upside-down I keep thinking I can flip over again by timing the thrusts :p, while in reality it's the only situation in which you need the restart button.
Thank goodness you can land upside-down in the landing zone and it counts :^)
Would you say the thruster should be strong enough to break a fall?
And yeah, I thought getting into the landing zone no matter how would be more fun than having to land correctly, especially when trying to beat your own best-time.
Thanks a lot for playing.
Was allowing you to skip to the next level by pressing the right arrow key intentional? :)
Congratulations making such a polished game for your first game jam!
I improved the game quite a bit since entering the compo by adding sounds and music back in, having a better control scheme and adding more levels (including a few easier levels in the beginning so the difficulty ramps up more slowly). Thanks again to everyone playing, I'm so happy that people dig it.
Its nice that you can skip level with arrow keys :p
On the credits screen you mentioned about music but I didnt hear any music throughout the game?
Last but not least there are additional art assets in the game, more decorations and some physics-boxes to knock over.
Keep it coming!
Great graphics though, sounds would of been awesome. Nice to see how good it runs in an HTML5 canvas too (it is, right?)
Good job!
Good Job!
Graphics are nice and the concept is good. :)
Awesome graphics and mechanics. Really addicting!!! Awesome work! Incredible!
If you have time, rate my game too! I would really appreciate it! :D
Adding the resting places was a great idea. Sometimes I'd get halfway up and just need to reset my attitude and velocity so I could think about the next section of the level.
-mildmojo
Nice work :)
Balancing thrust is a bit hard but you keep trying and trying!
Oh and I liked the short intro too.
Well done!
In my previous games I used "N" or "S" as the level skip key.
You really improved it in the postCompo version.
Good job, dude!
Nice graphics, and funny as well.
It reminded me in some ways of the very old game bugaboo. In a hard physics way you had to get to a point and it was very frustrating, but you had to try again and again and again.
Or maybe I should have also done more to get people to notice it? Post more, rate even more etc. Who knows. Maybe next time.