One Hour, One Shot, One Way Out? by Eskoala
The zblorb runs in Gargoyle for Windows http://ccxvii.net/gargoyle/ and fizmo for Linux / Unix. (apt-get install fizmo)
The easiest thing to do by far is to click the web link (again, untested except to see that it loads...)
The code was mostly tested in the Inform IDE for Windows owing to time constraints. Other options can be found from http://inform7.com/if/interpreters/ and http://ifwiki.org/index.php/Linux_Interpreters .
As you'd expect, there are lots of things I'd have liked to finish that I didn't get round to, so the rooms and object actions are a little sparse. I like to think it adds to the atmosphere.
Warning: may contain mild peril, suicide, murder, and zombies.
The easiest thing to do by far is to click the web link (again, untested except to see that it loads...)
The code was mostly tested in the Inform IDE for Windows owing to time constraints. Other options can be found from http://inform7.com/if/interpreters/ and http://ifwiki.org/index.php/Linux_Interpreters .
As you'd expect, there are lots of things I'd have liked to finish that I didn't get round to, so the rooms and object actions are a little sparse. I like to think it adds to the atmosphere.
Warning: may contain mild peril, suicide, murder, and zombies.
Ratings
| Coolness | 41% | 1259 |
| Overall | 3.00 | 491 |
| Fun | 3.00 | 389 |
| Innovation | 2.45 | 778 |
| Mood | 3.45 | 124 |
| Theme | 2.71 | 584 |
tinsel
baubles
a Christmas tree
a box (open but empty)
a shotgun
a baseball bat
a robarbie
a keys
a television
a cushion
I'm not leaving my Christmas tree behind, but Sophie can go suck it.
I got stuck for a while trying to get in the car. (I don't know about you, but if I were getting in a car in the middle of a zombie apocalypse with my only child, I'd close and lock the car doors first thing I did.)
Typoes: "a keys"; "gutteral" should be "guttural".
Other nitpicks: some rooms listed exists that you couldn't actually use (for example, going from the kitchen to the hall, or from the downstairs bathroom to the playroom), and the downstairs bathroom wasn't listed among the exits at all. (Not that it matters, since there was nothing important in there, but still.)
Other than that, and the difficulty with the car, nice work. Nothing groundbreaking, but an entertaining short horror game.
Possibly unintentional comedy point:
SPOILER
The fact that you can talk to Sophie after she's zombiefied, and the generally carefree nature of that conversation.