HellBow by kumoi
Requires Oculus + Hydra on Windows.
Hello Everyone!
To download our game, be aware that Chrome may cause the download to fail as it contains an executable.
We tried our best to get a Web and Android Build in time, but we could only focus on the deployment that uses the Oculus and Hydra. If you still get a chance to try it out with the required hardware, I can guarantee it is a barrel of fun! Unfortunately the Youtube videos do not do it justice.
We used Unity, Maya, Photoshop, Audition, Audacity, bfxr
For more info about our development, please check us out at http://teamec.tumblr.com/
Stay tuned if you guys want to still play our game on a web platform. We will be loading it outside of the Ludum Dare Jam on our Tumblr.
A special thanks to our game testers: Matt and Derek
Signing off...
George, Calvin and Mike
Hello Everyone!
To download our game, be aware that Chrome may cause the download to fail as it contains an executable.
We tried our best to get a Web and Android Build in time, but we could only focus on the deployment that uses the Oculus and Hydra. If you still get a chance to try it out with the required hardware, I can guarantee it is a barrel of fun! Unfortunately the Youtube videos do not do it justice.
We used Unity, Maya, Photoshop, Audition, Audacity, bfxr
For more info about our development, please check us out at http://teamec.tumblr.com/
Stay tuned if you guys want to still play our game on a web platform. We will be loading it outside of the Ludum Dare Jam on our Tumblr.
A special thanks to our game testers: Matt and Derek
Signing off...
George, Calvin and Mike
| Oculus + Hydra | https://dl.dropboxusercontent.com/u/307846/Hellbow.zip |
| Web (Post Jam) | https://dl.dropboxusercontent.com/u/307846/HellBow/index.html |
| Windows (Post Jam) | https://dl.dropboxusercontent.com/u/307846/HellBow/Hellbow_PC.zip |
| Oculus only (Post Jam) | https://dl.dropboxusercontent.com/u/307846/HellBow/Hellbow_Oculus.zip |
| PlayFeed | http://youtu.be/iwDyZQR2ujM |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=30008 |
Ratings
| Coolness | 64% | 3 |
| Overall(Jam) | 3.41 | 130 |
| Audio(Jam) | 3.28 | 146 |
| Fun(Jam) | 3.18 | 157 |
| Graphics(Jam) | 3.74 | 152 |
| Humor(Jam) | 2.50 | 226 |
| Innovation(Jam) | 3.26 | 136 |
| Mood(Jam) | 3.23 | 166 |
| Theme(Jam) | 3.24 | 129 |
Great job, talented people, crazy game !
But needless to say, great effort. Cracking.
Am I the only one who fell into that bridge trap... TWICE O_o
- Lighting. You got a mysterious "dark" world with great basics to create a cool atmosphere, but the global lighting is ruining it plus it like a good shadow display for what I wanted to do. I saw some efforts for some spots, but either it's due to the engin or the lack of time it really can be improved
- Feedback when big ennemies are hurt. Didn't know I there where invicible or if I had to keep shooting.
- You start to tell a story/give a context on a grave at the start. References to that story while playing would improve the immersion. We just feel we get there to punch some monsters instead of living an adventure.
What I liked :
- The atmosphere, great effort =) (music + models)
- The gameplay
- The surprise before the boss :p
Good work overall, thanks for the game !
Side Note: Since you used Unity I would suggest exporting a Linux build as well. The Web player does not work on Linux machines.
Would love to play it first-hand on the Occulus.
A bit of random noise and subdivisions on the meshes would have turned low-poly repetitive landscape into something gorgeous; its a classic trick.
The part after the bridge start to be really tough.
I don't have an oculus rift but it's great to see people programming for it.