1Px@At by Fadobo
You are given a single pixel and the task to make it as far as possible, collecting more and more pixels while avoiding collisions with obstacles. To challenge myself, the game uses only a single texture image, a 1x1 white pixel.
PREREQUSITES:
This game requires XNA 4.0
If you have trouble launching the game, install it from the Prerequisites folder
HOW TO PLAY:
Space / Up-Arrow / Xbox Gamepad A/B/X/Y to move up
SPECIAL KEYS:
F1 - Toggle Fullscreen (On Title Screen)
F2 - Toggle Sound Effects
F3 - Toggle Music
ESC / Xbox Gamepad Back-Button - Exit Game
EDIT: First of all thanks for all the great comments!!! It makes me feel warm and fuzzy inside. Especially the ones about the music, which is the first somewhat complete song I've ever made in Famitracker (or at all for that matter)
One piece of advice: The colorful blinking ball is a power up(down?)! It adds 200 Points and shrinks your cube a certain percentage, which is very helpful to navigate later levels. Sorry for not making it clear in-game. :)
Also: Let's hear some highscores!
PREREQUSITES:
This game requires XNA 4.0
If you have trouble launching the game, install it from the Prerequisites folder
HOW TO PLAY:
Space / Up-Arrow / Xbox Gamepad A/B/X/Y to move up
SPECIAL KEYS:
F1 - Toggle Fullscreen (On Title Screen)
F2 - Toggle Sound Effects
F3 - Toggle Music
ESC / Xbox Gamepad Back-Button - Exit Game
EDIT: First of all thanks for all the great comments!!! It makes me feel warm and fuzzy inside. Especially the ones about the music, which is the first somewhat complete song I've ever made in Famitracker (or at all for that matter)
One piece of advice: The colorful blinking ball is a power up(down?)! It adds 200 Points and shrinks your cube a certain percentage, which is very helpful to navigate later levels. Sorry for not making it clear in-game. :)
Also: Let's hear some highscores!
Ratings
| Coolness | 81% | 2 |
| Overall | 3.14 | 391 |
| Audio | 3.02 | 241 |
| Fun | 3.47 | 133 |
| Graphics | 2.26 | 806 |
| Humor | 2.11 | 559 |
| Innovation | 2.93 | 493 |
| Mood | 2.81 | 464 |
| Theme | 2.77 | 556 |
This would make an epic loading screen game! Or even just a cool mobile game to play while waiting for the bus!
The art style was really cool too. The whole thing was just well polished and really fun to play. Thumbs up!
@TeddyNashor: Not sure if you mean the pixel or powerup-sound. I agree the latter one is a bit loud, but I wanted the powerup to feel powerfull (ran out of time for screenshake)
Gamelabbers: Titlescreen was definitely a quick thing, but I actually think it turned out ok. Completely agree on the slow progression. I would love to balance the difficulty for all levels and allow people to skip forward a bit. The slow started to help less experienced gamers to familiarize them with the controls a lot though.
Chiguireitor: Yeah, colors are randomly selected which results in bad combinations every now and then. I myself am color-blind myself and have problems sometimes. It's not documented, but you can press 't' to re-roll the colors at any time.
The color schemes are horrible - the contrast is way too big and they really make eyes hurt (most of them).
Besides, I like the simple yet addictive gameplay and the audio track.