White-Hat-Guy by Gaspard_
You are a cool white-hat-guy, you want to be in the camera, MOONWALKING AND BEING COOL, all while making a nice journey!
I'm sick, I'll put more text here later.
Because I was sick this isn't great...
But still fun!
// now lets put some more.
I find it interesting to see what you made while you were sick.
The glitches are there at the end of each level. Just wait, it should resolve itself(however, after a day, give up xD)
This is a one key game, in the sense of the keyboard(Yes, you can confuse that with the only key you can get each level...)
I realised I made some weird/chaotic music... side effect of being sick...(I can do better. Not sure? check my last LD entry),and also, even though you are supposed to get only one power-up per level(not counting J boxes, which increase your jump power) , it can happen that you don't get one.In that case, you are probably screwed.(Indeed.)
Technical best possible score:
100*6(coins)+100*3(Levels)+4*50(J-boxes)=1100 points.
Edit: Just corrected a typo: I had replaced a 25 by a 40.
This is allowed according to the compo rules.
Also, found one huge mistake, but correcting that would be against the rules(it's something like 100 lines)
I'm sick, I'll put more text here later.
Because I was sick this isn't great...
But still fun!
// now lets put some more.
I find it interesting to see what you made while you were sick.
The glitches are there at the end of each level. Just wait, it should resolve itself(however, after a day, give up xD)
This is a one key game, in the sense of the keyboard(Yes, you can confuse that with the only key you can get each level...)
I realised I made some weird/chaotic music... side effect of being sick...(I can do better. Not sure? check my last LD entry),and also, even though you are supposed to get only one power-up per level(not counting J boxes, which increase your jump power) , it can happen that you don't get one.In that case, you are probably screwed.(Indeed.)
Technical best possible score:
100*6(coins)+100*3(Levels)+4*50(J-boxes)=1100 points.
Edit: Just corrected a typo: I had replaced a 25 by a 40.
This is allowed according to the compo rules.
Also, found one huge mistake, but correcting that would be against the rules(it's something like 100 lines)
| .jar & source | http://staticvoidgames.com/play/?game=YOGOPOWERUP |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=25208 |
Ratings
| Coolness | 50% | 3 |
| Overall | 2.50 | 868 |
| Audio | 2.84 | 321 |
| Fun | 2.35 | 829 |
| Graphics | 2.78 | 575 |
| Humor | 2.73 | 309 |
| Innovation | 2.65 | 660 |
| Mood | 2.91 | 398 |
| Theme | 2.54 | 689 |
Exception in thread "main" java.lang.IllegalArgumentException: Width (80) and height (0) cannot be <= 0
at java.awt.image.DirectColorModel.createCompatibleWritableRaster(DirectColorModel.java:1016)
at sun.java2d.opengl.CGLGraphicsConfig.createCompatibleImage(CGLGraphicsConfig.java:200)
at java.awt.GraphicsConfiguration.createCompatibleImage(GraphicsConfiguration.java:178)
at sun.awt.image.SunVolatileImage.getBackupImage(SunVolatileImage.java:236)
at sun.awt.image.VolatileSurfaceManager.getBackupSurface(VolatileSurfaceManager.java:263)
at sun.awt.image.VolatileSurfaceManager.initialize(VolatileSurfaceManager.java:126)
at sun.awt.image.SunVolatileImage.<init>(SunVolatileImage.java:88)
at sun.awt.image.SunVolatileImage.<init>(SunVolatileImage.java:98)
at sun.awt.image.SunVolatileImage.<init>(SunVolatileImage.java:109)
at sun.java2d.opengl.CGLGraphicsConfig.createBackBufferImage(CGLGraphicsConfig.java:356)
at sun.lwawt.LWCanvasPeer.createBuffers(LWCanvasPeer.java:62)
at java.awt.Component$FlipBufferStrategy.createBuffers(Component.java:4016)
at java.awt.Component$FlipBufferStrategy.<init>(Component.java:3956)
at java.awt.Component$FlipSubRegionBufferStrategy.<init>(Component.java:4479)
at java.awt.Component.createBufferStrategy(Component.java:3833)
at java.awt.Canvas.createBufferStrategy(Canvas.java:194)
at java.awt.Component.createBufferStrategy(Component.java:3756)
at java.awt.Canvas.createBufferStrategy(Canvas.java:169)
at display.Display.getBufferstrategy(Display.java:32)
at display.Display.<init>(Display.java:29)
at yo.Game.<init>(Game.java:32)
at yo.Main.main(Main.java:71)
What I see is that the window first appears small then big. I guess it makes this check when the window is still small or something?
I'm on OSX 10.8.5 and here's my Java version:
java version "1.7.0_45"
Java(TM) SE Runtime Environment (build 1.7.0_45-b18)
Java HotSpot(TM) 64-Bit Server VM (build 24.45-b08, mixed mode)
Seriously, I don't know how it ended up like this!
*HeyChinaski Thanks!
That's because I made it the first day, not the one where I was sick.
*miwuc I got an idea of what it might be: does your computer have a small screen?
The music is incredible, and I like this glitchy shoot animation.
My best score is 650.
The music is quite fitting :)
Nice work!