The Black Lighthouse by funselektor
The lighthouse has stopped working. You must restart it before night falls.
(Simply pick up 7 red balls with your boat and return them to the lighthouse)
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Controls:
WASD
The boat controls may take some getting used to. They boat controls are "heavy", so counter-steer and plan where you're going to go, just like with a real boat.
(Simply pick up 7 red balls with your boat and return them to the lighthouse)
----
Controls:
WASD
The boat controls may take some getting used to. They boat controls are "heavy", so counter-steer and plan where you're going to go, just like with a real boat.
Ratings
| Coolness | 100% | 1 |
| Overall | 2.97 | 528 |
| Audio | 3.20 | 167 |
| Fun | 2.13 | 913 |
| Graphics | 3.94 | 89 |
| Humor | 1.80 | 701 |
| Innovation | 2.63 | 673 |
| Mood | 3.64 | 77 |
| Theme | 2.42 | 756 |
The ship was a bit hard to control for me, but great job!
I had issues with the controls - manipulating the ship was extremely difficult, and I got stuck on rocks frequently. There was also a lack of feedback in the game. I had no idea how much power I needed to get for the lighthouse, from the lighting alone I couldn't tell how much of the day had passed (perhaps some sort of meter or having a sun that passes in the sky would help?), and I also got completely lost (a map might help).
I guess the question comes more down to where you want the player to find the game interesting.
The game seems to straddle between being about atmospheric exploration and being goal oriented. In the future, choosing one and making all your decisions around that would definitely help.
Congrats on finishing! The water looks fantastic and it's definitely an interesting concept.
Btw: The linux package had a Windows .exe in it. WINE ran it just fine, but just thought you'd like to know. :)
Graphics are nice but what's the point of building a lighthouse in a such small canyon?
Atmosphere and music is also good.
4 for me overall.
I'll start off with the good. I adore the art style you went for here, I've appreciated this low poly look for a while now. The music is also fitting, and the foggy build up just enhances everything.
The bad. Well, I found that if you tried to rush and accidentally rammed your boat into a rock then you'd often get stuck in it. It just got a tad frustrating, I restarted the game twice for the same reason.
The "floaty" boat controls may have attributed to some of this frustration, but I can't totally blame it. I kind of wanted to like how the boat handled.
And last but not least, the idea of having all this atmosphere and then sending me on a fetch quest for these red objects wasn't appealing for me. It felt like a last minute gameplay decision.
It was pretty frustrating when the boat would run aground on the smallest collision with the terrain, though. Those two materials could be a lot slipperier.
I wanted a camera angle wide enough that I could see the whole lighthouse. Maybe the camera could zoom out when you're near the island?
-mildmojo
All the problems you mentioined are updated in the Post-Compo version!
Good job !
Not to mention that i really love your graphics and music