Smashy Smashy by ossah

[raw]
made by ossah for LD28 (COMPO)
Smashy Smashy by Peter McMillan

The aim of the game is to destroy the tower by firing your cannon.
You only get one shot!

There are randomly generated barriers stopping you from hitting the target so it is your job to aim and time your shot.

If you lose, it's back to the menu.
If you win, you get to try build up a new highscore by trying another randomly generated level.

To Run:
Run the executable jar, SmashySmashy.jar. Make sure you have java installed first! :)

Controls:
'W' and 'A' aim the cannon.
'Space' fires your single round.
'R' rage quits back to the menu.

If the ball touches the ground at any point, you have 15 seconds until Game Over so it is still possible to hit the target.

Support:
Tested on Windows but should also work on OSX.
Untested on Linux

Edited: uploaded new jar. Found some bugs! :)

Ratings

Coolness 63% 3
Overall 3.16 379
Audio 3.00 245
Fun 3.27 241
Graphics 2.06 894
Humor 3.14 173
Innovation 2.17 892
Mood 2.58 626
Theme 3.15 347

Feedback

lordjosephdeburg
16. Dec 2013 路 01:40 UTC
One of the best games Ive played this LD, very addicting gameplay, great use of theme and sound. Well done!
AlanZucconi
16. Dec 2013 路 03:02 UTC
Remember me of... ... ..angry birds! :p :p :p
馃帳 ossah
16. Dec 2013 路 03:14 UTC
Yeah, decided to try keep it simple. My first LD and I wanted to use it to learn libgdx and box2d so went for the simplest gameplay I could think of.

I added really annoying floating barriers of doom though! ;)
ambi
16. Dec 2013 路 09:58 UTC
Interesting and fun twist to Angry Birds type of games. Nice music and humorous mood. Thumbs up.
Coblynau
16. Dec 2013 路 09:59 UTC
Good use of LibGDX, like the sound bite - more would have added to the humor. :)
mortl8324
16. Dec 2013 路 10:03 UTC
Frustrating. Sometimes felt impossible. Fun though.
馃帳 ossah
16. Dec 2013 路 10:05 UTC
Thanks for the comments. Yeah, I wanted to add more sound bites but it was at the end of my too do list. :)

Really enjoyed using libgdx and box2d and look forward to making some more games with them.
alcorrius
16. Dec 2013 路 10:08 UTC
The font is great. Graphics is not so good. But overall it is nice game. Improve graphics and I will play it instead of Angry Birds.
馃帳 ossah
16. Dec 2013 路 10:08 UTC
As the levels are randomly generated, there is a possibility that there might be impossible levels but in general they should be possible to complete.
Wanted to make it difficult to enforce the YOGO theme.

Also on my todo list was powering of the shot, which I never go around to implementing. I think that would have helped with some of the more difficult arrangements.
Thanks :)
Sebastian
16. Dec 2013 路 10:09 UTC
Very simple graphics, but quite effective. Nice work!
馃帳 ossah
16. Dec 2013 路 10:10 UTC
@alcorrius
Thanks for the comments. Yeah the graphics aren't at much. They were last minute additions and due to the way I set the game camera and drew the sprites, they had to be low res.

Will have to find an artist for version 0.0.2! :)
Edd Morgan
16. Dec 2013 路 12:11 UTC
Played this for way longer than I expected to.
Crabman
16. Dec 2013 路 13:45 UTC
Woohoo, I got FOUR! Only took a million tries! Btw, for a game this mean, a couple of different, randomly played failure messages would be cool. You just hear them so much. :D
Lorenzo Maier煤
16. Dec 2013 路 13:50 UTC
Angry cannons? what else could I ask for!
I really dig the mood. And the gameplay is pretty addicting, too.
vanaficionado
16. Dec 2013 路 19:15 UTC
You get humor points from me for "Thou hast faaaaiiiilllleeeed!"
joserodolfofreitas
16. Dec 2013 路 19:21 UTC
The concept is fun, but randomizing the level would be very dangerous if it was for a game on real market.
Jago
16. Dec 2013 路 19:28 UTC
This absolutely the best game I've played so far! Nice graphics and sound and very coherent feel overall. Good job!
馃帳 ossah
16. Dec 2013 路 19:44 UTC
@Jago
Thanks for the great comment! Delighted you enjoyed it.
@joserodolfofreitas
I agree. I ended up dumbing down the random level generation.
Might be fun with more structured levels.
302_Dave
18. Dec 2013 路 01:20 UTC
Man, this is one of these games that make me want to yell at my monitor in the best way.

Freaking blocks! This sucks! ... Okay, one more time. :)
glovecat
19. Dec 2013 路 10:43 UTC
It's fun but I can't pass the first level U_U
馃帳 ossah
19. Dec 2013 路 13:48 UTC
@glovecat
All the levels are randomly generated. I wanted to add a degree of longevity and variance without having to spend too much time on level design.

As it turned out, it might have been quicker to spend time on 5 or 6 levels of increasing difficulty and would have guaranteed that no impossible levels would be generated.

@302_Dave
Lol. Thanks. The best kind of compliment!
cappelnord
20. Dec 2013 路 11:52 UTC
Placing the obstacles randomly isn't a good choice, as the difficulty varies a lot and some levels are probably impossible (large, fast obstacle directly in front of the cannon). With proper level design it could have been a fun game!
馃帳 ossah
20. Dec 2013 路 15:48 UTC
@cappelnord
Thanks for the feedback.
Yeah, I agree. I do like the randomness to some extent but it would definitively benefit from some clever level design.
I am currently thinking of taking the game further and adding more structured levels and design.
kalth.streil
25. Dec 2013 路 00:56 UTC
I failed miserably too many times :(.

Great game, very funny! However, it would be better if the difficulty of the game increased with every stage.

48h game, great job! I liked the texts, audio and fonts. Graphics were simple but acceptable. :)
shatley123
31. Dec 2013 路 09:01 UTC
Good game. The music was fantastic.
bvanschooten
05. Jan 2014 路 13:32 UTC
Works great on Linux. Nice job, it's great to see physics games on LD48. I like the audio too. The obstacles are too random. Hitting the tower was mostly a matter of waiting until I got lucky with the obstacles. I only got to see one tower shape, having more towers would have been great.