Rune Raider by nyytroh
FINAL THOUGHTS: The initial idea was a puzzle game, but when I realized it was a bit too easy (I had some idea to improve it), it was too late.
INSTRUCTIONS: You only get one rune of a kind (same symbol and same color). The rest of the same kind will become wall.
When you are stuck and cannot pick any more rune, press Suicide.
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I made this in LibGDX.
Thanks to LibGDX, Paint.NET, bfxr, Wolframalpha, Otomata
NEWS: Android port
NEWS2: I uploaded it to Dropbox. It's more reliable
INSTRUCTIONS: You only get one rune of a kind (same symbol and same color). The rest of the same kind will become wall.
When you are stuck and cannot pick any more rune, press Suicide.
---------------------
I made this in LibGDX.
Thanks to LibGDX, Paint.NET, bfxr, Wolframalpha, Otomata
NEWS: Android port
NEWS2: I uploaded it to Dropbox. It's more reliable
Ratings
| Coolness | 45% | 1141 |
| Overall | 2.72 | 740 |
| Audio | 2.76 | 375 |
| Fun | 2.80 | 544 |
| Graphics | 2.96 | 483 |
| Humor | 2.47 | 400 |
| Innovation | 3.28 | 248 |
| Mood | 2.47 | 699 |
| Theme | 2.80 | 537 |
I could easily see this idea in a puzzle game in which you could try and get to an exit without blocking yourself or trying to trap some sort of enemy in the grayed out blocks.
The graphics and audio of the game were all primitive and worked well together. Nothing looked or sounded out of place, and everything was visually/audibly pleasing.
Overall a pretty good game and I would love to see this idea taken further. Congratulations and great job on finishing!
I'm not sure that the goal is supposed to be. I'm guessing either to collect everything or to get out. Doesn't seem to be a goal at all, but again I like the concept.