Make it Count by tSwitch
�Become Ace "Loneshot" Trigger, the special agent with a penchant for ponchos and more than just a signature look. Ace made his name by resolving the most difficult of hostage situations, all while only ever firing a single bullet.
With his trusty handgun "Betty" and his bouncing bullets, can he continue the incredible killstreak?
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Ace will turn to face your mouse at all times, allowing you to aim his shot.
There is no time limit, so feel free to take as long as you need to think.
There is a reticle that will indicate where the bullet will initially strike after you fire.
Kill every enemy in the level to win.
You lose points for killing hostages, and lose if you kill them all.
You can restart the level at any time by pressing 'R', or return to Level Select by pressing 'ESCAPE.'
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The Windows version should be compatible with Linux under WINE.
With his trusty handgun "Betty" and his bouncing bullets, can he continue the incredible killstreak?
-------------------------------------------
Ace will turn to face your mouse at all times, allowing you to aim his shot.
There is no time limit, so feel free to take as long as you need to think.
There is a reticle that will indicate where the bullet will initially strike after you fire.
Kill every enemy in the level to win.
You lose points for killing hostages, and lose if you kill them all.
You can restart the level at any time by pressing 'R', or return to Level Select by pressing 'ESCAPE.'
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The Windows version should be compatible with Linux under WINE.
A well made game. I have the feeling the game would be pretty great on mobile too !
It works fine with WINE (except switching desktop, then the whole game zooms by the factor of two each time)
+ Bonus Points for the auto resolution, so it even fits on my netbook screen. Thats the first game of this LD i played that supports it.
The graphics worked really well and I can't fault them at all. The gameplay was excellent, it felt a lot like trying to make trick shots in pool. Once I'd fired my shot I was on the edge of my seat waiting for my bullet to shred through the bad guys and tensing up whenever it approached a hostage.
The sound and the music went hand in hand and worked well with the graphics, giving it quite a consistent and polished feel. Though I unfortunately had to give up on the last level after many attempts, I would love to see a post competition version with additional levels.
Overall really nice work and an excellent use of the theme.