Eldritch Racing by ian_snyder

[raw]
made by ian_snyder for LD28 (COMPO)
Race for your life, fleeing an eldritch terror you've awakened! Make it back to your manor to escape the horror.

WASD to move. Hold RMB or SPACEBAR to look around. LMB or Left CTRL to shoot the revolver.

POST-COMPO BUILD: Made it a bit easier and clarified the choice of your starting item.

IF THE SITE ISN'T WORKING: Please try reloading the page a few times, my web host has issues :/

Ratings

Coolness 66% 3
Overall 2.81 657
Audio 3.14 189
Fun 2.56 701
Graphics 3.55 212
Humor 2.04 587
Innovation 3.03 411
Mood 3.68 64
Theme 2.46 728

Feedback

mcapraro
16. Dec 2013 路 04:08 UTC
Looks really good, and you were really successful with the mood. it's got that scary vibe to it. i liked the concept, but wish the gun was usable from the keyboard.
馃帳 ian_snyder
16. Dec 2013 路 04:16 UTC
Hi mcapraro, thanks! I quickly added the ability to shoot using Left CTRL. The revolver is purposely wonky to use, though :P
DeathBySnail
16. Dec 2013 路 13:42 UTC
Finally, a "racing horror" game!
chicknstu
16. Dec 2013 路 13:45 UTC
Like the concept (First person racing game) but found it very difficult to play.

Nice graphics and audio for 48 hours, and I do love a bit of Lovecraft! :)
timtipgames
16. Dec 2013 路 14:58 UTC
Great mood, awesome setting, very cool graphics, barely playable game mechanic ;)
burgerdare
16. Dec 2013 路 15:06 UTC
the handling of the car is kind of slippery and enjoyable, but a good effort everywhere else. Maybe this could do with a post-mortem touchup in the mechanics department?
JoeProgram
16. Dec 2013 路 15:08 UTC
Wow, those tendrils of power look great! I also loved the way you setup the choice of item - it was a fun use of language. I couldn't really see the road or shoot though. If the player is supposed to be doomed, it would be fun to have an ailment afflict them rather than just losing.
Hyoga-3D
16. Dec 2013 路 15:14 UTC
Hey, great mood and atmosphere, but the game is a little too hard, the abomination only gets closer! also took me some time to realize i had to choose between the lantern and the revolver, at first i thought i had both items.
alexc
16. Dec 2013 路 15:44 UTC
What does this have to do with the theme? Otherwise it's a great game.
馃帳 ian_snyder
16. Dec 2013 路 16:53 UTC
Thanks for all the feedback, everyone! Specifically are you all having trouble with the driving itself? I think I've gotten too used to it :P I'll definitely work on a post-compo version with your feedback in mind :)
馃帳 ian_snyder
16. Dec 2013 路 17:00 UTC
Oh, and the idea from the theme is you only get one: either the lantern or the revolver :) The lantern is the easy way; you can see the road and just run :P The revolver makes it so you depend on the Terror's light to be able to see the road, so that's kinda the Hard Mode.
timtipgames
16. Dec 2013 路 21:23 UTC
oh now things clear up for me. I didn't read your desciption before and three things happened:
1) I didn't realize the "revolver vs light" screen is a selection for one of them but thought i do get both. I always clicked on the revolver though
2) I didn't realize I have to flee from the thing, but thought I have to shoot it with the revolver.
3) I found that impossible to do and blamed the controls.

If I choose the lantern and flee now, I don't think the controls are too bad anymore. But imagine you are trying to shoot the terror without fleeing whilst sitting in your car ;) Adjusted my rating :)
Nick Weihs
16. Dec 2013 路 22:48 UTC
Making the webplayer so small was a cool choice, and I liked the level design.
Lorenzo Maier煤
17. Dec 2013 路 02:33 UTC
Hi! I'm on Linux and there's no Unity webplugin available for it yet, so if you could provide a downloadable build, more people would be able to play it then. Thanks!
馃帳 ian_snyder
17. Dec 2013 路 13:27 UTC
Hi Lorenzo, thanks for the comment, there's a Linux build up now, please let me know if you have problems running it :)
Lorenzo Maier煤
17. Dec 2013 路 14:15 UTC
Awesome, thanks!
I think you might have forgotten to add the custom resolution the game is supposed to be played in to the list of res options to the game Loader for that build. Right now, all of the options crop it on the sides.

I really like the idea of the game, haven't really seen anything like it before myself.
The mood is great! I think you really nailed that with the sound and graphics.
The controls are a bit too sensitive for my liking, though.
Nice work overall!
KumoKairo
17. Dec 2013 路 17:49 UTC
I liked that I could see the castle almost all the time, so there was that mood of "just a little more.."
I was like "omg, I'm gonna hit a tree, I'm gonna hit a tree!"
Didn't get that idea with the revolver though, why would I need?

Car physics are great, very smooth! Definitely my vote)
馃帳 ian_snyder
17. Dec 2013 路 20:46 UTC
@Lorenzo: Thanks again for all your feedback, I've uploaded a new version where I THINK I fixed the resolution issue for Linux :)

@KumoKairo: Thank you very much, it means a lot to me! I'm really glad you noticed the castle :) I just left a review of your game, it's incredible! Get that on the App Store ASAP! ;)
Kyle Mac
18. Dec 2013 路 03:36 UTC
The website is down for me. I'm not sure what's up with that.
stvr
18. Dec 2013 路 03:59 UTC
The driving controls are a bit difficult, but this is a really unique take on the racing genre!
Kyle Mac
18. Dec 2013 路 16:12 UTC
It's very hard to see this game even with the lantern. And as other people have already pointed out, it's really hard to use the controls.
馃帳 ian_snyder
18. Dec 2013 路 20:45 UTC
Could you give more specifics about what you find difficult about the controls? Is the steering too sensitive, for example? I'd like to improve the post-compo version with people's feedback :) Thanks!
stvr
19. Dec 2013 路 00:03 UTC
In my opinion, it feels a bit like the steering is undersensitive, then it ramps up and gets oversensitive. That, combined with the "slidiness", makes it pretty hard to stay in control.
Lissar
19. Dec 2013 路 01:52 UTC
From what I could see of the graphics, I liked the style, wish I could have seen more of them! I liked the concept too. It was too difficult to control, though. Oh well, going mad is a fitting fate.
SimianLogic
19. Dec 2013 路 02:17 UTC
After describing it to my wife (who worked on Deadspace): "That doesn't make sense. Racing is fast and horror is slow."

Me: I had a really hard time seeing/driving/knowing what was going in. But the visuals and audio are pretty nice for a 48-hour project! What does the pistol do? I always seem to get caught from behind and the pistol only fires forward as far as i can tell
skysthelimit
19. Dec 2013 路 02:19 UTC
Interesting idea, couldn't really see where I was going or what I was doing for the most part, but it was very creepy and great to see the horror genre mixed into racing. Would love to see it developed further.
lando walters
19. Dec 2013 路 02:22 UTC
Visually, its very interesting, and I love the mood.
However, it could be hard to find the path if you ever lost it, and it sometimes felt like that game was killing me for no reason :/
Not entirely sure how the theme fit in...
Overall a very good entry
kevinmylo
19. Dec 2013 路 02:24 UTC
Pretty Cool Idea!
Definately cool for the short amount of time you had to work on this project!
kcpunk666
19. Dec 2013 路 02:33 UTC
Good job, great mood.
Scipio Xaos
19. Dec 2013 路 02:37 UTC
Interesting game.. I think I ran into an unusual bug, though. On my first playthrough I didn't even see the other driver. Just the red tentacles. I picked the gun (when I read the choices I thought you got both for some reason).

Man... driving like that in the darkness is terrible. Again, cause of the bug, I didn't die. Instead I sort of raced tendrils and went out of my mind trying to find a way to the manor...

Came here to comment, realized you could choose the lantern, played again and it was much better.. Could see and the Horror showed up that time. Pretty interesting game, though the handling of that dune buggy was horrid. :P
Switchbreak
19. Dec 2013 路 04:44 UTC
Nice graphics and great audio work. I love the idea of a lovecraftian cart racer, and the mood of the game is great. I wasn't able to win, though, the slidy controls were pretty frustrating.
馃帳 ian_snyder
19. Dec 2013 路 21:15 UTC
Ouch, I thought I'd made the car handling pretty fun :P Lesson learned! I hope you'll all try the post-compo version, I've tried to ease it up a bit :) I appreciate all the feedback!

@stvr: Awesome feedback, thanks!

@Lissar: Thanks, it's a visual style I've been working on for a while, unfortunately I'm showing it off in an almost pitch-black game -___-

@SimianLogic: That was kinda the point, to juxtapose horror with racing :P The pistol is meant to be the "hard" mode; you have to hold right click and drag to look around behind you to aim and shoot at the Horror, so it's purposely clunky. I didn't want the pistol to be the easy option :)

@landowalters: Please try the post-compo version, the theme is you only get one: the revolver or the lantern, but I didn't make the choice clear enough in the compo version.

@Scipio Xaos: Yes, I was having a weird bug where when the wheel colliders clipped through the ground the cars could fall through the world -___- I finally got it fixed in the post-compo version, I'm surprised you're the first person that has mentioned it!
Venks
20. Dec 2013 路 06:53 UTC
Very interesting title. A little odd, but not too off putting.
van noctar
02. Jan 2014 路 20:51 UTC
Good job
Christina Nordlander
03. Jan 2014 路 22:39 UTC
Great mood. Graphics are a bit basic, but not bad. The audio is where this really stands out, though: probably the most unsettling sound I've heard in a long while.

I didn't progress very far, but I might come back to it later.
JaJ
06. Jan 2014 路 21:18 UTC
I have to say I wasn麓t able to reach the manor without getting caught. I really like the visual style and mood!