Eldritch Racing by ian_snyder
Race for your life, fleeing an eldritch terror you've awakened! Make it back to your manor to escape the horror.
WASD to move. Hold RMB or SPACEBAR to look around. LMB or Left CTRL to shoot the revolver.
POST-COMPO BUILD: Made it a bit easier and clarified the choice of your starting item.
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WASD to move. Hold RMB or SPACEBAR to look around. LMB or Left CTRL to shoot the revolver.
POST-COMPO BUILD: Made it a bit easier and clarified the choice of your starting item.
IF THE SITE ISN'T WORKING: Please try reloading the page a few times, my web host has issues :/
Ratings
| Coolness | 66% | 3 |
| Overall | 2.81 | 657 |
| Audio | 3.14 | 189 |
| Fun | 2.56 | 701 |
| Graphics | 3.55 | 212 |
| Humor | 2.04 | 587 |
| Innovation | 3.03 | 411 |
| Mood | 3.68 | 64 |
| Theme | 2.46 | 728 |
Nice graphics and audio for 48 hours, and I do love a bit of Lovecraft! :)
1) I didn't realize the "revolver vs light" screen is a selection for one of them but thought i do get both. I always clicked on the revolver though
2) I didn't realize I have to flee from the thing, but thought I have to shoot it with the revolver.
3) I found that impossible to do and blamed the controls.
If I choose the lantern and flee now, I don't think the controls are too bad anymore. But imagine you are trying to shoot the terror without fleeing whilst sitting in your car ;) Adjusted my rating :)
I think you might have forgotten to add the custom resolution the game is supposed to be played in to the list of res options to the game Loader for that build. Right now, all of the options crop it on the sides.
I really like the idea of the game, haven't really seen anything like it before myself.
The mood is great! I think you really nailed that with the sound and graphics.
The controls are a bit too sensitive for my liking, though.
Nice work overall!
I was like "omg, I'm gonna hit a tree, I'm gonna hit a tree!"
Didn't get that idea with the revolver though, why would I need?
Car physics are great, very smooth! Definitely my vote)
@KumoKairo: Thank you very much, it means a lot to me! I'm really glad you noticed the castle :) I just left a review of your game, it's incredible! Get that on the App Store ASAP! ;)
Me: I had a really hard time seeing/driving/knowing what was going in. But the visuals and audio are pretty nice for a 48-hour project! What does the pistol do? I always seem to get caught from behind and the pistol only fires forward as far as i can tell
However, it could be hard to find the path if you ever lost it, and it sometimes felt like that game was killing me for no reason :/
Not entirely sure how the theme fit in...
Overall a very good entry
Definately cool for the short amount of time you had to work on this project!
Man... driving like that in the darkness is terrible. Again, cause of the bug, I didn't die. Instead I sort of raced tendrils and went out of my mind trying to find a way to the manor...
Came here to comment, realized you could choose the lantern, played again and it was much better.. Could see and the Horror showed up that time. Pretty interesting game, though the handling of that dune buggy was horrid. :P
@stvr: Awesome feedback, thanks!
@Lissar: Thanks, it's a visual style I've been working on for a while, unfortunately I'm showing it off in an almost pitch-black game -___-
@SimianLogic: That was kinda the point, to juxtapose horror with racing :P The pistol is meant to be the "hard" mode; you have to hold right click and drag to look around behind you to aim and shoot at the Horror, so it's purposely clunky. I didn't want the pistol to be the easy option :)
@landowalters: Please try the post-compo version, the theme is you only get one: the revolver or the lantern, but I didn't make the choice clear enough in the compo version.
@Scipio Xaos: Yes, I was having a weird bug where when the wheel colliders clipped through the ground the cars could fall through the world -___- I finally got it fixed in the post-compo version, I'm surprised you're the first person that has mentioned it!
I didn't progress very far, but I might come back to it later.