Drop Down by Me4502
Note: This game requires OpenGL 2.0, most computers should support it, some very ancient ones or cheap ones may not.
Hi all,
Made this game with a few friends. Hope everyone enjoys it, we enjoyed making it. (And are about to enjoy sleeping)
We used the theme of 'You only have one' in this game by only giving the player one life as such, and only giving them one of each weapon. Once they lose the weapon they lose it forever.
The idea of the game is that weapons have 'health' (durability) instead of the player. Once you've lost your weapons you lose your one and only life.
Credits:
Us:
Code, Me4502 (http://me4502.com)
Textures and Maps, Jelfius
Textures, Jkenw7 (http://jkenw7.deviantart.com)
External Sources:
Background music by 'pheonton', from http://opengameart.org/content/rescue
Boar death sound by 'VWolfdog' from http://opengameart.org/content/orc-dying-sound-effect
Crossbow Shot sound by 'HolgiB' from http://opengameart.org/content/crossbow-sounds
Sword Stab sound by 'The Berklee College of Music' from http://opengameart.org/content/knife-sharpening-slice-1
Hi all,
Made this game with a few friends. Hope everyone enjoys it, we enjoyed making it. (And are about to enjoy sleeping)
We used the theme of 'You only have one' in this game by only giving the player one life as such, and only giving them one of each weapon. Once they lose the weapon they lose it forever.
The idea of the game is that weapons have 'health' (durability) instead of the player. Once you've lost your weapons you lose your one and only life.
Credits:
Us:
Code, Me4502 (http://me4502.com)
Textures and Maps, Jelfius
Textures, Jkenw7 (http://jkenw7.deviantart.com)
External Sources:
Background music by 'pheonton', from http://opengameart.org/content/rescue
Boar death sound by 'VWolfdog' from http://opengameart.org/content/orc-dying-sound-effect
Crossbow Shot sound by 'HolgiB' from http://opengameart.org/content/crossbow-sounds
Sword Stab sound by 'The Berklee College of Music' from http://opengameart.org/content/knife-sharpening-slice-1
Ratings
| Coolness | 56% | 3 |
| Overall(Jam) | 2.68 | 430 |
| Audio(Jam) | 3.14 | 185 |
| Fun(Jam) | 2.19 | 481 |
| Graphics(Jam) | 2.86 | 362 |
| Humor(Jam) | 2.10 | 333 |
| Innovation(Jam) | 2.21 | 484 |
| Mood(Jam) | 2.58 | 383 |
| Theme(Jam) | 2.59 | 330 |
Exception in thread "LWJGL Application" java.lang.IllegalArgumentException: no uniform with name 'ambientColor' in shader
at com.badlogic.gdx.graphics.glutils.ShaderProgram.fetchUniformLocation(ShaderProgram.java:293)
at com.badlogic.gdx.graphics.glutils.ShaderProgram.fetchUniformLocation(ShaderProgram.java:283)
at com.badlogic.gdx.graphics.glutils.ShaderProgram.setUniformf(ShaderProgram.java:445)
at com.me4502.LudumDare28.LudumDareGame.create(LudumDareGame.java:161)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:136)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)
Hope you can fix it :)
If it's Ubuntu, try the download again, I slightly tweaked a shader.
-Flatgub
And the crossbow issue I was partway through fixing, but ran out of time. It was *much* worse :P
With the controls, I found with the current ones to get part bits where you need to crouch jump, that you should go as close to the edge as possible.. I didn't have time to implement a better controls system.
The controls were a little odd, but didn't have time to fix it as they were tolerable.
Other than that it was fun. It was hilarious attacking people while running away due to my arm being flopped over my shoulder, I loved that!