Drop Down by Me4502

[raw]
made by Me4502 for LD28 (JAM)
Note: This game requires OpenGL 2.0, most computers should support it, some very ancient ones or cheap ones may not.

Hi all,

Made this game with a few friends. Hope everyone enjoys it, we enjoyed making it. (And are about to enjoy sleeping)

We used the theme of 'You only have one' in this game by only giving the player one life as such, and only giving them one of each weapon. Once they lose the weapon they lose it forever.

The idea of the game is that weapons have 'health' (durability) instead of the player. Once you've lost your weapons you lose your one and only life.

Credits:

Us:
Code, Me4502 (http://me4502.com)
Textures and Maps, Jelfius
Textures, Jkenw7 (http://jkenw7.deviantart.com)

External Sources:
Background music by 'pheonton', from http://opengameart.org/content/rescue
Boar death sound by 'VWolfdog' from http://opengameart.org/content/orc-dying-sound-effect
Crossbow Shot sound by 'HolgiB' from http://opengameart.org/content/crossbow-sounds
Sword Stab sound by 'The Berklee College of Music' from http://opengameart.org/content/knife-sharpening-slice-1

Ratings

Coolness 56% 3
Overall(Jam) 2.68 430
Audio(Jam) 3.14 185
Fun(Jam) 2.19 481
Graphics(Jam) 2.86 362
Humor(Jam) 2.10 333
Innovation(Jam) 2.21 484
Mood(Jam) 2.58 383
Theme(Jam) 2.59 330

Feedback

glovecat
17. Dec 2013 路 02:22 UTC
Hey I get this error in Ubuntu 12.04

Exception in thread "LWJGL Application" java.lang.IllegalArgumentException: no uniform with name 'ambientColor' in shader
at com.badlogic.gdx.graphics.glutils.ShaderProgram.fetchUniformLocation(ShaderProgram.java:293)
at com.badlogic.gdx.graphics.glutils.ShaderProgram.fetchUniformLocation(ShaderProgram.java:283)
at com.badlogic.gdx.graphics.glutils.ShaderProgram.setUniformf(ShaderProgram.java:445)
at com.me4502.LudumDare28.LudumDareGame.create(LudumDareGame.java:161)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:136)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)

Hope you can fix it :)
sudorossy
17. Dec 2013 路 02:23 UTC
Currently closes as soon as I open it. I'll come back later to see if you've fixed it :)
馃帳 Me4502
17. Dec 2013 路 02:28 UTC
Thanks for the report, I believe I've fixed it, but I don't have a linux machine to test it.
Ludusamo
17. Dec 2013 路 02:34 UTC
It is still broken on Ubuntu as of right now for me as well.
JellyMan64
17. Dec 2013 路 02:40 UTC
The game ain't working.
馃帳 Me4502
17. Dec 2013 路 02:42 UTC
To everyone saying it isn't working, what OS?
If it's Ubuntu, try the download again, I slightly tweaked a shader.
flatgub
17. Dec 2013 路 03:08 UTC
It's an interesting concept but the moment was sluggish and rigid, and if you fired backwards with the crossbow the bolt came from the wrong spot. If those issues were fixed, it'd be a fun game!
-Flatgub
馃帳 Me4502
17. Dec 2013 路 03:10 UTC
Thanks, what kind of hardware do you have? It could be low FPS causing the sluggish movement.
And the crossbow issue I was partway through fixing, but ran out of time. It was *much* worse :P
angela
17. Dec 2013 路 03:15 UTC
Great Art and lighting effects! I didn't make it very far through though. The controls were a little too hard for me to juggle(like crouch to jump while moving right). I'm using Windows and it ran great for me.
馃帳 Me4502
17. Dec 2013 路 03:16 UTC
Thanks! I've been testing with windows and so have my friends, which is probably why it runs fine on windows.
With the controls, I found with the current ones to get part bits where you need to crouch jump, that you should go as close to the edge as possible.. I didn't have time to implement a better controls system.
code-11
17. Dec 2013 路 03:19 UTC
I liked the implementation of the theme as well as the general game play. However, the controls, especially the crouch jump (requiring you to move and crouch and jump at the same time) were a little hard to pull off, although this could have been on purpose. I also did not figure out what the 3rd weapon did, although it looked like a camera?
馃帳 Me4502
17. Dec 2013 路 03:22 UTC
The third weapon is a lamp. You use the mouse cursor to aim it, and it lights up infront of you.

The controls were a little odd, but didn't have time to fix it as they were tolerable.
01rafael
17. Dec 2013 路 03:52 UTC
Nice feature with sword rotation. but story is bored
馃帳 Me4502
17. Dec 2013 路 03:54 UTC
It wasn't really supposed to be a story focused game, but more of a dungeon adventure game.
Rynig
17. Dec 2013 路 03:59 UTC
I didn't continue very far due to how sluggish the game was, but I did find the stabbing animation particularly hilarious depending on the angle.
Pixelfan Games
17. Dec 2013 路 04:05 UTC
good job but i dont enjoy
Scipio Xaos
17. Dec 2013 路 04:06 UTC
Quite nice! I enjoyed playing it. Also cool to see another Java platformer. ;)
j_stirk
17. Dec 2013 路 04:26 UTC
Nice platformer, although I agree that the sneakjump is a pretty frustrating combo. That boarman death sound is awesomely disturbing :)
yapshuter63
17. Dec 2013 路 13:29 UTC
nice job, my kind of graphics :P
Ariake81
17. Dec 2013 路 23:49 UTC
great gfx and music choice, good atmosphere too.
john_conder9
18. Dec 2013 路 04:24 UTC
This game had me until I had to do the super-jumps (plus I lost shortly thereafter, so many boarmen!) - it is really hard to have to hold down, left or right, and then hit up while holding those down. It's very uncomfortable. I felt like the pace was a bit too slow when I was crouching too, and it felt like I had to crouch way more than I should have - like it was just strewn about since it was a mechanic.

Other than that it was fun. It was hilarious attacking people while running away due to my arm being flopped over my shoulder, I loved that!
馃帳 Me4502
18. Dec 2013 路 09:12 UTC
Thanks for the feedback everyone :)