Experimental Exodus by LexGarza

[raw]
made by LexGarza for LD28 (JAM)
Remember to play it on 1366x768

You move with WASD and attack with the arrows.

The game was planned for 3 levels but only 2 are implemented.

NOTE: There is no ending D:, we couldn't finish that part, so after the second boss battle, you'll be stuck in the game T.T

Thanks for playing Experimental Exodus :D


In this Game, Experimental Exodus, you only get one, one disease. Try to defeat the hordes of enemies while dealing with one of several Diseases:

- OCD, you have to defeat all enemies on the level to proceed.

- AH1N1, you will suddenly stop all actions you can take.

- Allergy, each minute you spend on a room with enemies damages you.

- Picky Eater, not all hearts restore health.

- Schitzofrenia, some times you see dead enemies T.T

- Movement Failure, you suddenly move slower, suddenly faster.

- Panic Attack, you start running in random directions, unless you keep moving.

Attack enemies with one of four weapons (chosen at random due to poor time allocation during programming):

- Chainsaw, strongest weapon in the game, but you cant move while using it. Also, it has no attack animation, but you still hit enemies in front of you. To attack just keep the attack direction pressed.

- Machete fast melee weapon, deals less damage than the Chainsaw.

- Fishvolver, fast and precise ranged weapon, deals less damage than the Machete.

-Catling gun, extremely fast ranged weapon. Shoots two bullets at the same time but has poor accuracy and is the weakest weapon in the game.

You also have one special quality in the form of one bionic limb(not implemented, merely astethic changes):

- Helmet
- Arm
- Legs

Fixes:
- Attack animations are correctly displayed, now you actually see what attack you are doing and not just always see the catling gun animation.
- Put arrows in the first room to indicate the doors (Heavy complaints about not knowing the black cubes on the borders where doors)
- A text in the upper part tells you what disease you have (this was intended through an status icon but couldn't add it in time, we have the sprites though XD)
- After some work, bugs from the selection screen where corrected, now you can select wich attribute you want :D


Authentic Illusions & ArborSheep

Alejandro "Lex" Garza - Programmer
Ana "Anita" Gomez de Garza - Level designer
Aurelio "The Audio" Cardenas - Art & animations
Francisco "Chaos x" De la Garza - OST & SFX
Jorge "Yoxter" Hernandez - Menus
Ramiro "Rider" Nava - Programmer
Ricardo "Menetar" Parra - Programmer

Ratings

Coolness 86% 2
Overall(Jam) 2.40 491
Audio(Jam) 2.37 386
Fun(Jam) 2.02 501
Graphics(Jam) 2.47 454
Humor(Jam) 2.13 325
Innovation(Jam) 1.85 534
Mood(Jam) 2.10 479
Theme(Jam) 2.31 419

Feedback

Strangelander
17. Dec 2013 · 15:37 UTC
Similar to The Binding of Issac. However, kinda clunky and not very good looking.
Scifer
17. Dec 2013 · 19:33 UTC
The concept is okay, but the nice fast-paced action I think you guys were going for doesn't come across. Maybe could have used another artist on the team...
jsjwooowooo
17. Dec 2013 · 19:34 UTC
Interesting game, but I wasn't quite sure that I saw the effects of the one disease mechanic...
goerp
17. Dec 2013 · 19:46 UTC
well there was music and graphics but no enemies?

nothing happened I could walk around and sometimes shoot, but that was it
OK gave it another try. Those blocks are exits! That was totally NOT clear.


I must say I find the review of Strangelander a bit harsh.
Nice graphics and sound (nice idea with the affliction), but it didn't play very well.
I didn't get a good idea of what was happening. Some more audio and visual feedback would be nice.
dray
17. Dec 2013 · 21:54 UTC
i agree with goerp, graphics and sound is good for a game jam but the experience could have been enhance if you did less ennemies but more work on feedback (what disease i have, door art,...) and controls.
tiffi_gaming
17. Dec 2013 · 22:02 UTC
Yeah for catling gun!
McDonaldsWizard
18. Dec 2013 · 00:25 UTC
It seemed like there were a lot of features going on but not much feedback to communicate any of it to the user, which made some parts really confusing. I got real confused by the green gas that reversed my controls.
Und[0]ne Devs
18. Dec 2013 · 00:37 UTC
Extremely look like Binding of Isaac. Some art is missing, but the randomize of levels is fine!
LordHellMaX
18. Dec 2013 · 04:22 UTC
As others have mentioned, I feel like it's lacking communication... It's not clear at all when you have a disease and what it is, and also not clear at the beginning that you can go through the black boxes.
Venks
18. Dec 2013 · 04:43 UTC
Would love to see some screen shots added so more people have an idea of what they're downloading. I enjoy the concept and it was executed pretty well given the time frame.
ehtd
18. Dec 2013 · 05:08 UTC
Good game, I liked the music and the animations. It would greatly improve getting more responsive controls and making the levels harder.
claudiordgz
18. Dec 2013 · 05:59 UTC
I liked it. It feels unfinished though. The animations are really cool. I don't really need communication but the fact that my character goes beyond the border and I don't know what happens or how I die enervates me. Other than that, I felt like I was trapped inside the universe of The Cube (did someone saw that film?).
hamster_mk_4
18. Dec 2013 · 07:01 UTC
I spent quite a while figuring out how to attack. Playing a duel stick shooter with WASD and arrow keys is a new one on me.
Scipio Xaos
19. Dec 2013 · 03:05 UTC
Pretty fun little game. A little confusing what disease or weapon you have, but it was overall a nice game. Shoulda been some sort of ending when you beat the dog instead of the game continuing indefinitely. (Or did I miss the ending somehow?)
MrTedders
19. Dec 2013 · 03:46 UTC
A little more work on the player controls and feedback to the player and you could have something special here on your hands.
Diptoman
19. Dec 2013 · 03:48 UTC
I think the bounding box of the player is kind of too high, collisions were kind of a pain. A lot of features in there though, I like that. Visuals could've been improved and some more explanation would've been good, but overall pretty nice.
dalbinblue
19. Dec 2013 · 04:55 UTC
I really like the idea of the random disabilites, but I had a lot of issues with the controls and and visual feedback. For me none of the weapons showed on the screen so half the time I went to attack an enemy I would get hit myself. As a result, I could only get a few rooms in unfortunately.
vinull
22. Dec 2013 · 04:14 UTC
Start of a neat little "twin stick" shooted, but movement seems delayed. Also, I played with "Allergy" but never noticed what it did (I read the notes after - guess I moved the the rooms quickly). The song was need, but got repetitive - needs a few more bars and variation.