Experimental Exodus by LexGarza
Remember to play it on 1366x768
You move with WASD and attack with the arrows.
The game was planned for 3 levels but only 2 are implemented.
NOTE: There is no ending D:, we couldn't finish that part, so after the second boss battle, you'll be stuck in the game T.T
Thanks for playing Experimental Exodus :D
In this Game, Experimental Exodus, you only get one, one disease. Try to defeat the hordes of enemies while dealing with one of several Diseases:
- OCD, you have to defeat all enemies on the level to proceed.
- AH1N1, you will suddenly stop all actions you can take.
- Allergy, each minute you spend on a room with enemies damages you.
- Picky Eater, not all hearts restore health.
- Schitzofrenia, some times you see dead enemies T.T
- Movement Failure, you suddenly move slower, suddenly faster.
- Panic Attack, you start running in random directions, unless you keep moving.
Attack enemies with one of four weapons (chosen at random due to poor time allocation during programming):
- Chainsaw, strongest weapon in the game, but you cant move while using it. Also, it has no attack animation, but you still hit enemies in front of you. To attack just keep the attack direction pressed.
- Machete fast melee weapon, deals less damage than the Chainsaw.
- Fishvolver, fast and precise ranged weapon, deals less damage than the Machete.
-Catling gun, extremely fast ranged weapon. Shoots two bullets at the same time but has poor accuracy and is the weakest weapon in the game.
You also have one special quality in the form of one bionic limb(not implemented, merely astethic changes):
- Helmet
- Arm
- Legs
Fixes:
- Attack animations are correctly displayed, now you actually see what attack you are doing and not just always see the catling gun animation.
- Put arrows in the first room to indicate the doors (Heavy complaints about not knowing the black cubes on the borders where doors)
- A text in the upper part tells you what disease you have (this was intended through an status icon but couldn't add it in time, we have the sprites though XD)
- After some work, bugs from the selection screen where corrected, now you can select wich attribute you want :D
Authentic Illusions & ArborSheep
Alejandro "Lex" Garza - Programmer
Ana "Anita" Gomez de Garza - Level designer
Aurelio "The Audio" Cardenas - Art & animations
Francisco "Chaos x" De la Garza - OST & SFX
Jorge "Yoxter" Hernandez - Menus
Ramiro "Rider" Nava - Programmer
Ricardo "Menetar" Parra - Programmer
You move with WASD and attack with the arrows.
The game was planned for 3 levels but only 2 are implemented.
NOTE: There is no ending D:, we couldn't finish that part, so after the second boss battle, you'll be stuck in the game T.T
Thanks for playing Experimental Exodus :D
In this Game, Experimental Exodus, you only get one, one disease. Try to defeat the hordes of enemies while dealing with one of several Diseases:
- OCD, you have to defeat all enemies on the level to proceed.
- AH1N1, you will suddenly stop all actions you can take.
- Allergy, each minute you spend on a room with enemies damages you.
- Picky Eater, not all hearts restore health.
- Schitzofrenia, some times you see dead enemies T.T
- Movement Failure, you suddenly move slower, suddenly faster.
- Panic Attack, you start running in random directions, unless you keep moving.
Attack enemies with one of four weapons (chosen at random due to poor time allocation during programming):
- Chainsaw, strongest weapon in the game, but you cant move while using it. Also, it has no attack animation, but you still hit enemies in front of you. To attack just keep the attack direction pressed.
- Machete fast melee weapon, deals less damage than the Chainsaw.
- Fishvolver, fast and precise ranged weapon, deals less damage than the Machete.
-Catling gun, extremely fast ranged weapon. Shoots two bullets at the same time but has poor accuracy and is the weakest weapon in the game.
You also have one special quality in the form of one bionic limb(not implemented, merely astethic changes):
- Helmet
- Arm
- Legs
Fixes:
- Attack animations are correctly displayed, now you actually see what attack you are doing and not just always see the catling gun animation.
- Put arrows in the first room to indicate the doors (Heavy complaints about not knowing the black cubes on the borders where doors)
- A text in the upper part tells you what disease you have (this was intended through an status icon but couldn't add it in time, we have the sprites though XD)
- After some work, bugs from the selection screen where corrected, now you can select wich attribute you want :D
Authentic Illusions & ArborSheep
Alejandro "Lex" Garza - Programmer
Ana "Anita" Gomez de Garza - Level designer
Aurelio "The Audio" Cardenas - Art & animations
Francisco "Chaos x" De la Garza - OST & SFX
Jorge "Yoxter" Hernandez - Menus
Ramiro "Rider" Nava - Programmer
Ricardo "Menetar" Parra - Programmer
Ratings
| Coolness | 86% | 2 |
| Overall(Jam) | 2.40 | 491 |
| Audio(Jam) | 2.37 | 386 |
| Fun(Jam) | 2.02 | 501 |
| Graphics(Jam) | 2.47 | 454 |
| Humor(Jam) | 2.13 | 325 |
| Innovation(Jam) | 1.85 | 534 |
| Mood(Jam) | 2.10 | 479 |
| Theme(Jam) | 2.31 | 419 |
nothing happened I could walk around and sometimes shoot, but that was it
OK gave it another try. Those blocks are exits! That was totally NOT clear.
I must say I find the review of Strangelander a bit harsh.
Nice graphics and sound (nice idea with the affliction), but it didn't play very well.
I didn't get a good idea of what was happening. Some more audio and visual feedback would be nice.