Desperado by ShellfishGames
Desperado - a King of the Hill style game without a twist: There are a lot of individuals in this game, but you only get one hill. Capture it by banishing and/or destroying your opponents!
WASD to Move, Space to Jump/Stomp (you'll need it!), LMB to Use Weapons, Mouse to Aim (3 of the 8 available weapons require proper aiming).
H for Help, ESC to pause.
Game runs on Windows only, requires DX9.0c (available here: http://www.microsoft.com/en-us/download/details.aspx?id=34429 ) and runs in 1024x768 window mode. Hope that's OK with most of you - if not, my apologies. I'll try to upload a video of the game sooner or later.
WASD to Move, Space to Jump/Stomp (you'll need it!), LMB to Use Weapons, Mouse to Aim (3 of the 8 available weapons require proper aiming).
H for Help, ESC to pause.
Game runs on Windows only, requires DX9.0c (available here: http://www.microsoft.com/en-us/download/details.aspx?id=34429 ) and runs in 1024x768 window mode. Hope that's OK with most of you - if not, my apologies. I'll try to upload a video of the game sooner or later.
| Windows | http://shellfishgames.com/dl/desperado.zip |
| Source | http://shellfishgames.com/dl/desperado_code.dba |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=23164 |
Ratings
| Coolness | 95% | 2 |
| Overall | 3.17 | 366 |
| Audio | 2.88 | 301 |
| Fun | 3.33 | 206 |
| Graphics | 3.20 | 355 |
| Humor | 3.11 | 186 |
| Innovation | 3.27 | 259 |
| Mood | 2.95 | 362 |
| Theme | 2.73 | 570 |
I changed a few things relatively late that had some impact on the balancing, so I wasn't really aware of the problem. I'll make sure to solve that for the Post-Compo version (and add a few new weapons - suggestions are welcome!).
http://www.youtube.com/watch?v=2_oFxoXIwkk
Doesn't replace playing though! :P
Awesome..
A lot of the weaponry seemed quite powerful, and the enemies bounces seemed a bit unpredictable. Not a good kind of unpredictable.
Also, it was a bit difficult to see the enemies on the backside of the mound.
However, the game had great sounding effects and music, a good looking game, and fun gameplay.
Did you use a 3D game engine for this or is it, as I suspect, a 2d game engine with a prerendered backgronund and some incredibly elaborate method for moving the bad guys and cursor as if it's on a 3D surface?
Because if it's the latter, holy shit dude, that's fucking amazing.
If not, oh well, it's still pretty fun :P .
But Actually it's relatively simple. World To Screen Transformation for bad guys/player/grenades and stuff (x,y,z) -> (x,0.5*y-z) (z being the height and x,y the ground coordinates). And all the ground decals, shadows, "HUD" and the cursor are rendered to a texture from a completely top down perspective, and this texture is then drawn to the screen with some kind of displacement mapping to achieve the 3D effect.
Have a look at the contents of the media folder if you like. "texture.png" is the top down ground texture, and "coords.png" a texture that implies a mapping from the screen coordinates to the ground texture.
Thanks for your interest, and thanks everybody here for the kind words. I'm glad most of you enjoy the game! :)
I'm actually working on the post-compo version right now, with more weapons, unlockable stuff and local Multiplayer. http://imageshack.com/a/img89/9775/6bgr.png
If you have time please rate my game too :)
http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=14399
I'd thought about this concept, so I'm curious to see how it turned out for you!