The Maze Nightmare by docteurSid

[raw]
made by docteurSid for LD35 (JAM)
You fall asleep when suddenly...

Ratings

Coolness 68% 3
Overall(Jam) 3.12 652
Audio(Jam) 3.41 257
Fun(Jam) 2.82 777
Graphics(Jam) 2.68 890
Humor(Jam) 1.91 760
Innovation(Jam) 3.16 465
Mood(Jam) 3.82 109
Theme(Jam) 3.00 776

Feedback

Headmade
19. Apr 2016 · 08:03 UTC
Oooh, very eerie atmosphere with the music. And the shrinking vision gives me an increasingly claustrophobic feeling. Well done.

However it seems that the shifting level can lock in the things I'm collecting, making them unaccessible. Also it was unclear at first that I can pass through diagonal gaps. Is this intentional? If so there really should be a visible gap between the tiles. Also at the level boundaries I can walk around freely by hugging the walls.

I lasted 283 seconds btw. if anyone wants to compare highscores :)
Zodalia
19. Apr 2016 · 08:21 UTC
The atmosphere in this is great, particularly when close to losing. I also like that the maze seems to reshape itself, as it lends to a strong sense of tension.

I'm not sure if it's intentional that you can walk through two blocks that are touching diagonally, although it helped an otherwise fairly difficult game!
kleinzach
19. Apr 2016 · 12:13 UTC
I immediately reached a situation where I couldn't get to one of the blue circles. However I dig the atmosphere you create.
MrNyarlathotep
19. Apr 2016 · 12:19 UTC
If you're going to continue work on this, it might be nice to either change the colour of blue dots you have already 'picked up' so you know that they're inactive, or remove them from the map. A couple of times I stepped on an 'old' dot thinking it was a 'new' one
Verz
19. Apr 2016 · 12:19 UTC
Cool! you did a good job creating the mood, with the music and graphics. Nice game :)
Ramayana
19. Apr 2016 · 12:25 UTC
Great atmosphere! I'm not sure if the diagonal pass through walls is intentional but it really make the game less difficult. Good Job!
Falak
19. Apr 2016 · 12:27 UTC
Good concept and realy hard game. I like this maze!
Auroratide
19. Apr 2016 · 12:27 UTC
Awesome atmosphere! Horrory-like games really strike a chord with me, and your execution was excellent, with that circular viewport and shifting maze. Also clever use of theme, having the level shapeshift rather than the player. Good work!
edgeofcode
19. Apr 2016 · 13:02 UTC
Definitely nightmare-ish! Great game.
hijomo
19. Apr 2016 · 19:44 UTC
Horror not humor! my view is getting smaller and this wall wasn't here before ... now I am huddled in the corner.
spiffl
19. Apr 2016 · 21:04 UTC
Great concept. I love the idea of a "horror" game with no enemies... just those walls closing in... and the vision circle shrinking... so creepy! However, like others have said, I got to a point where I 100% couldn't get a blue dot (and I know about the diagonal thing; it was completely boxed in). The graphics were really simple of course, but the tiles you used for the walls are actually very good and gross looking, and the music is rad. Good job :)
SeaMonsterGD
19. Apr 2016 · 21:17 UTC
The mood is really creepy, good sound atmosphere and the walls are really gross. The maze could have used a bit more action though.
fprawn
19. Apr 2016 · 22:39 UTC
I like the concept a lot, a maze that gets harder the longer you're in it. It seemed really simple at first, like I was just walking right to the destination without any effort, but quickly became challenging.
BlennosoftGames
20. Apr 2016 · 01:50 UTC
I lasted: 941 s. The combination of the tense music, creepy visuals and the shrinking view had me desperately and breathlessly rushing around and freaking out much like the main character would be as the end got nearer. So very well done on the immersion factor!

I'll be coming back to this one for sure. I'm a big fan of mazes in general, and this one is a great big beauty :D
S0rax
20. Apr 2016 · 17:37 UTC
This entry is good and the atmosphere is very siniter.
remiv
22. Apr 2016 · 13:45 UTC
I like the music and mood of this. Great work
Oliver_MB
23. Apr 2016 · 10:10 UTC
I love the feeling! Great idea :D
kabel
09. May 2016 · 12:19 UTC
Feels a little rushed and unfinished, but I like the core mechanic. Maybe add different kind of power ups if you plan to expand this!