Only One Life Each by Msquirrel

[raw]
made by Msquirrel for LD28 (COMPO)
A Mage, a Knight and a Thief, trapped in a dungeon.
The knight and Thief have lost their weapons, the Mage still has his hands.
They All need to survive for them to escape.

Controls:
WASD - movement
Space - Actions and Spell
Right Arrow - scroll through characters

I had wanted to add in more levels and puzzles but didn't have enough time

*****
Use Space to fire spells, pick up rocks and open doors.
Use your mouse to aim your spells.

Ratings

Coolness 28% 1479
Overall 2.69 754
Fun 2.93 446
Graphics 2.44 737
Innovation 2.67 648
Theme 2.73 570

Feedback

AlanZucconi
16. Dec 2013 路 04:44 UTC
Cool idea! :D
LatFoued
16. Dec 2013 路 14:03 UTC
The gameplay is a bit weird, and i couldn't figure what to do in the first 5mins. Maybe more instructions. Cool idea though.
turnip
16. Dec 2013 路 14:05 UTC
Nice idea, but imo the difficulty starts off too high. Would have been nice to start with some less deadly puzzles, or at least not reset back to the beginning when you die.
馃帳 Msquirrel
16. Dec 2013 路 14:07 UTC
turnip - the original idea would be that each mechanic (like button or wall stwitch) would have a small easy level to start and it would build up to more complex levels, unfortunately, I ran out of time to make all the levels I had wanted.
windwalkerranger
16. Dec 2013 路 14:56 UTC
need help can't get out of the first room :) ?
馃帳 Msquirrel
16. Dec 2013 路 15:06 UTC
windWalkerranger, use the knight to pick up the rock, place it on the switch :)
windwalkerranger
16. Dec 2013 路 15:09 UTC
oh god, how did I fail that! I am really getting old :( It was a nice setup, but too difficult to enjoy. Definately will wait for the post-compo version.
SenorDiablo
16. Dec 2013 路 19:21 UTC
Good fun, difficult but good. really enjoyed:)
SuperPokeunicorn
16. Dec 2013 路 23:04 UTC
The concept was interesting, but the difficult was unfair. You would often times lose half your health on an enemy you had no way of knowing would be there. Having to start over from the beginning each time did not help. Also you forgot to make the enemies' line of sight invisible.
scoobyben
16. Dec 2013 路 23:07 UTC
Cool idea, but quite unforgiving. It would be nice to start from the next room once you get there, rather than having to beat the first one again.

I couldn't get past the second room, as the mage would only fire to the left, and so I couldn't hit the switch on the right
馃帳 Msquirrel
17. Dec 2013 路 07:52 UTC
scoobyben, the mage's fire depends on where your mouse is :)
scoobyben
17. Dec 2013 路 11:31 UTC
Ah, ok. In which case I would've put the switch character buttton somewhere nearer to the left hand - I found it very tricky to use wasd, right arrow key and the mouse all at once
glovecat
19. Dec 2013 路 11:00 UTC
A little bit hard but it's awesome! :D
Ekilibr
20. Dec 2013 路 12:22 UTC
Like the idea pretty much ! As it was said, the difficulty starts too high :( But nice job !
馃帳 Msquirrel
20. Dec 2013 路 18:50 UTC
Thanks for the feedback Guys, might work on a post compo version over my Christmas Break. :)
foumart
28. Dec 2013 路 11:56 UTC
This is nice concept but feels uncomplete. It's bad to be killed while reading - like in the second room where you're on fire right away.
馃帳 Msquirrel
02. Jan 2014 路 00:42 UTC
Yeah, It was a bit incomplete, the text was added in 5 minutes prior to deadline so there was some form of in game instruction. No time to fix it so you couldn't get killed