Light Away by ajfischer

[raw]
made by ajfischer for LD28 (COMPO)
You have control over only one light source. Use the light to navigate the dungeon.

The circles are pedestals and the squares are doors.

Press SPACE to place your light on a pedestal.
Press SPACE to take the light off the pedestal.

Transfer the light to a pedestal to charge up health.
Lose health if it is dark or you are carrying the light with you.
The pedestals unlock square doors that match that color when they are lit.

The level restarts if you run out of health.

Win by reaching the elusive black light!


CONTROLS:
SPACE - take/put a light on a podium
A - dash but drains health
Arrow keys - move

Ratings

Coolness 58% 3
Overall 2.73 733
Audio 3.00 245
Fun 2.66 649
Graphics 2.50 713
Innovation 3.21 299
Mood 2.83 453
Theme 3.04 415

Feedback

WhoaConstrictor
16. Dec 2013 路 03:31 UTC
Took a while to understand what was going on, and occasionally got stuck on walls. Neat concept though.
timtipgames
16. Dec 2013 路 03:35 UTC
I had some trouble to understand the idea but once I figured it out it was a nice challenge. I didn't make it to the blacklight though. There's some seems between the tiles visible and I had also problems sliding along tiles. I also felt like sometimes the game wouldn't react to my input but it is also possible that I just missed some rule that made it reasonable. Did you do the music yourself? Or is that actually something that procedural music generators produce these days? Would suprise me :)
馃帳 ajfischer
16. Dec 2013 路 03:46 UTC
The music was generated by cgMusic. Music generation has gotten pretty amazing these days.

Yeah, getting stuck on walls is a big issue. I know why it happens and how to fix it, I just didn't have time. Basically a box2d issue where the wall is made up of separate tiles, so you collide with the corners of them sometimes when you slide along. I'll probably try to fix that next if I keep going with it.
ENDESGA
16. Dec 2013 路 03:49 UTC
Couldn't understand at the start, but figured it out.
Very nice :)
SuperPokeunicorn
16. Dec 2013 路 04:33 UTC
Nice Concept. Took me a while to figure it out, but once I did it was fun. It was a little short though.
dcolgan
16. Dec 2013 路 04:49 UTC
Very original mechanic, good use of the theme, fitting audio. Cool idea for a game, you should totally make more levels.
Cherno
16. Dec 2013 路 05:52 UTC
Took me a while to figure out what was going on, a tutorial or some kind of interactive help would have been great. Once I did figure it out though, I enjoyed it! :)
ParaPup
16. Dec 2013 路 10:44 UTC
The game was very nice and fun to play.
@TeddyNashor
16. Dec 2013 路 23:47 UTC
As most comments say it took a little while to figure out what was going on, but i eventually got it and the concept is quite cool. sometimes I felt when i pressed space it wouldn't register, not sure if it was because I wasn't able to put a light there or what, but I got stuck at the second orange spot. Anyway, great music and again great concept. Cheers!
Calciumtrice
16. Dec 2013 路 23:48 UTC
Good core mechanic that was a nice implementation of the theme. Took me a while to figure out how it worked too but managed eventually.

Walls were a bit sticky and there was some flickering between tiles but the music was pleasant and the gameplay/puzzle worked well so I definitely enjoyed it overall.
moomoo112
17. Dec 2013 路 00:00 UTC
rather confusing at first, but its a nice concept
WojWorks
17. Dec 2013 路 01:02 UTC
I can't see anything...
moop
17. Dec 2013 路 11:07 UTC
Nice concept one I understood what was going on. Disappointed it ended so quickly.
Seemed to have a few issues where the space key wouldn't register.
Chaoseiro
18. Dec 2013 路 23:13 UTC
The idea is really good, but the problems with collisions and lights not turning on frustrated me a bit :/
Nelien
19. Dec 2013 路 00:46 UTC
Took a while to get it but once I beat the game it made me feel very smart: that's how puzzle games should feel, great job! My only complaint is that it's a bit on the short side.
Pixelfan Games
21. Dec 2013 路 10:58 UTC
I like the concept, hard to understand what you must to do, but later is fun and i think is a good idea. Good job :)
Capitals
24. Dec 2013 路 12:21 UTC
Interesting concept and I enjoyed the light effects!
01rafael
29. Dec 2013 路 03:56 UTC
Great concept, but gameplay was confused me
PaperBlurt
05. Jan 2014 路 20:05 UTC
Real good mood, I like when people use limited sight as a game mechanic.