Escape from planet YOGOAAT by neekobus

[raw]
made by neekobus for LD28 (COMPO)
Here is my entry. It is really short, but I am quite happy of the result.
Javascript / Canvas 2D. No framework.
Much more difficult to release than my previous entry !

Work better on Webkit (Chrome, Safari).
Animated capture : http://nee.free.fr/ld28/release1/ld28.gif

EDIT : You have to take all the items in the level to the drop zone.
The bigs items will slow your move. The smaller item (in level 2) is an Anti-gravity : it allow you to jump higher.

Ratings

Coolness 32% 1435
Overall 2.74 724
Audio 2.08 661
Fun 2.65 653
Graphics 3.13 386
Humor 1.93 641
Innovation 2.62 681
Mood 2.56 641
Theme 2.14 867

Feedback

apwolf
16. Dec 2013 · 02:26 UTC
I like the concept, really solid idea that you should continue on. I was disappointed there was no reset button, though!
midgety
16. Dec 2013 · 02:50 UTC
I like the art and the idea. The game is fun. It's like a game you would see on OneMoreLevel or other online gaming sights like that
Crabman
16. Dec 2013 · 03:07 UTC
The collision acted a bit strange here and there, but overall, not bad. :)
emmelineprufrock
16. Dec 2013 · 03:13 UTC
I was interested in the concept, but the game crashed at the start of level 2? and I couldn't go any further. Or I'm playing it wrong.
WBojangles
16. Dec 2013 · 03:16 UTC
Want to play, but I can't escape the title screen..
lordjosephdeburg
16. Dec 2013 · 03:22 UTC
Good concept I enjoyed the work that went into the level design.
ParaPup
16. Dec 2013 · 03:22 UTC
I do like, Could have done with a background ambience.
Croze
16. Dec 2013 · 03:23 UTC
Very buggy and I need a reset button lol, but other than that not a bad puzzle game, also doesn't really feel like it fits the theme
SuperPokeunicorn
16. Dec 2013 · 04:01 UTC
The concept was cool and the foreground/background movement was visually impressive, but the lack of levels is what really killed it.
Zolmeister
16. Dec 2013 · 04:03 UTC
Wish there were more levels!
SuperPokeunicorn
16. Dec 2013 · 04:13 UTC
Liked the concept, but the lack of levels killed it.
CoderMusgrove
16. Dec 2013 · 04:36 UTC
I love the art and the concept, disappointed to not being able to reset..
Sean Noonan
16. Dec 2013 · 05:45 UTC
I cannot get through the title screen :(
Sean Noonan
16. Dec 2013 · 05:49 UTC
Scrub my last comment - it worked when I refreshed the page! I liked the visuals but didn't quite understand the what each of the items were meant to be doing.
Also quite a few bugs ;)
KWL_TW
16. Dec 2013 · 06:26 UTC
Cute character, nice concept!
GravityScore
16. Dec 2013 · 07:44 UTC
Got stuck on the first bit, didn't see the hole in the ground. Does need a reset button! Pretty cool otherwise. Nice job!
ErikU
16. Dec 2013 · 07:46 UTC
Interesting concept, wish there had been a bit more content! A bit of odd physics behaviour when carrying that small piece at the bottom of the cave. Overall nice entry though.
TheCams
16. Dec 2013 · 09:36 UTC
I like the idea. The first puzzle was great. It's a shame the jump is kinda buggy, I'd like to see more levels ! good job
mutuware
16. Dec 2013 · 11:07 UTC
Was a bit confused on the first level how to get past the hole. Nice graphics, some ambient music would rally add to the mood.
henrykun
16. Dec 2013 · 12:55 UTC
Nice idea, I like the graphics too :).
majorcrampas
16. Dec 2013 · 13:09 UTC
Liked it! We have a similar mood ;)
MRvanderPants
16. Dec 2013 · 14:21 UTC
I really miss the reset button. But still a very cool game!
JackBid
16. Dec 2013 · 14:53 UTC
I like the idea and graphics, it is a little buggy and not many levels, but I am sure that if you had more time you could fix it. It is a nice idea, you should keep working on it!
Toby Simone
16. Dec 2013 · 16:29 UTC
Really good game! The jumping sound scared me so bad though the first time :)
Citiral
16. Dec 2013 · 16:56 UTC
The game was really short, but I think you can make a really fun metroidvania esque puzzle platformer if you work this out to a full game. (Certain items you hold give you certain powers, but you can only hold one at a time)
MrAmazingSocks
16. Dec 2013 · 17:26 UTC
Very few levels but was fun while it lasted.
occash
16. Dec 2013 · 17:45 UTC
I Like design and simply control
OtherAlexy
16. Dec 2013 · 17:59 UTC
View is only 1/4 of what it should be.
barrucadu
16. Dec 2013 · 19:12 UTC
I like the idea, but it could have done with some more levels, and collisions with the walls was a bit broken.
Pitoum
16. Dec 2013 · 19:19 UTC
Nice graphics.
But the game crashed after the level 3.
Well done anyway! I like the concept :)
mckoss
16. Dec 2013 · 21:32 UTC
Once you get an item stuck in a hole - there is no getting out - game over. That's frustrating.
eternalmajin
16. Dec 2013 · 22:07 UTC
Definitely need a reset level button for when a fool drops the heavy weight on level 2 into the hole...whoever that person who did that may be...stop looking at me!

I also got stuck in the ceiling after grabbing the Anti-Gravity item on level 2 by jumping high then dropping the item. Seemed like the act of dropping jumped the character up instead of putting the item down, forcing me into the ceiling.

I had fun with the game and I like the concept for sure. Expand on it and keep it going!
Mnemusyne
16. Dec 2013 · 22:19 UTC
I got stuck on the floor.
Jupiter_Hadley
16. Dec 2013 · 23:32 UTC
I ended up glitching out of the room... so a restart button would be really nice! Its a really nice start to the game! I enjoyed it and included it in my Ludum Dare 28 video compilation series, if you'd like to take a look :) http://youtu.be/sSLhI-W0qCg
hnjslater
17. Dec 2013 · 00:00 UTC
Good fun, collision detection a little odd. Super pretty.
DanielSnd
17. Dec 2013 · 02:41 UTC
Nice graphics and concept.
🎤 neekobus
17. Dec 2013 · 10:42 UTC
Thanks for all the reviews !
glovecat
18. Dec 2013 · 11:05 UTC
Weird collisions! but fun ald nice overall!
ezolotko
26. Dec 2013 · 09:17 UTC
Cool
jomomomo
30. Dec 2013 · 20:54 UTC
Nice job, good puzzle game. Would like to see more levels, and maybe make it a bit harder. Add spikes in the caves or some enemies?
xrm0
04. Jan 2014 · 12:46 UTC
Nice, but a bit buggy.