The Witch's Weak Point by Agram
Our team include :
Agram for coding (first LD)
Jeremy Vitry (Kuru) artists
Grelin artists (first LD)
Shakkam for musics (first LD)
We have searched a lot around the theme of only one weak point, like Achille or Sanson ... but we finished elsewhere.
Try to have fun with our game !
some bugs are corrected :
- Boss that disappear on the right of the creen
- shot rate that didn t come back when switching bozooka and roquette
- more controle : add 'space' and 'c' to shot, and add 'v' to swap. Choose your best config !
- Volume of music is higher
Agram for coding (first LD)
Jeremy Vitry (Kuru) artists
Grelin artists (first LD)
Shakkam for musics (first LD)
We have searched a lot around the theme of only one weak point, like Achille or Sanson ... but we finished elsewhere.
Try to have fun with our game !
some bugs are corrected :
- Boss that disappear on the right of the creen
- shot rate that didn t come back when switching bozooka and roquette
- more controle : add 'space' and 'c' to shot, and add 'v' to swap. Choose your best config !
- Volume of music is higher
| Web | https://dl.dropboxusercontent.com/u/14704311/index.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=29418 |
Ratings
| Coolness | 62% | 3 |
| Overall(Jam) | 3.85 | 35 |
| Audio(Jam) | 4.04 | 16 |
| Fun(Jam) | 3.81 | 30 |
| Graphics(Jam) | 4.72 | 3 |
| Humor(Jam) | 2.69 | 186 |
| Innovation(Jam) | 3.09 | 189 |
| Mood(Jam) | 3.71 | 52 |
| Theme(Jam) | 3.09 | 175 |
Some loots bugs sometimes but really low problem, good job! =)
Simple comcept but efficient!!
Great job to the team !
Neat mechanics. The Ctrl+W shortcut however, was a pain in the butt. The tab kept on closing
The graphics are nice, but as @paras238 said, 'Ctrl + W' means the tab keeps closing (or in my case, 'Command + W' on a Mac).
More playtesting with your web build could prevent a problem like this in the future. :)
- Boss that disappear on the right of the creen
- shot rate that didn t come back when switching bozooka and roquette
- more controle : add 'space' and 'c' to shot, and add 'v' to swap. Choose your best config !
- Volume of music is higher
I only touchs the bugs, i didn t change anything about gameplay or leveldesign !
You added the enemy that slows you down, which works great for keeping the player away from the mana orb. Still, it's not enough to keep the game from being far too easy. The switching mechanic is also kind of strange. Maybe it needs more feedback for the player, and maybe it should be limited or have a cooldown phase so you can't spam it over and over to get the orb out of tough spots so quickly. The player feels REALLY overpowered here.
And I don't want it to seem like I'm being extremely negative about your game. In fact, it's the opposite. I think that your game's aesthetic is wonderful and your characters are very memorable. It would be great for you all to keep working on this because it could be VERY VERY VERY awesome with some tweaks to the core gameplay. This looks like an extremely professional product and it would be a shame to not keep working on this. What you have here is more than just a jam game, it's a start to something much bigger.
Thank you so much for putting your talents together for LD and welcome to the newcomers on your team!
I finished the game with 1020 score points. It became quite laggy at the end.
Very fun to play!
It's a nice game with great music (reminded me of Gundemonium series) and graphics! But it was too repetitive... If only this was taken care of, this would be a great game!!