Pilot's Last Stand by phi6
I created this game for LD because I absolutely love the old Wing Commander series, and also I wanted to get more experience in low poly 3D modelling (I'm a programmer!)
In Pilot's Last Stand, you control a fighter on a mission to destroy a hostile mothership. You only get one cruise missile for the job, and the mothership cannot be damaged by lasers alone.
The twist is that you must traverse through a dense asteroid belt before you are able to reach your target. Crashing into an asteroid will cause your ship to spin out of control. By the time you get out of the cluster, you will be struggling to re-orient yourself in order to get a clear shot at the mothership.
Technically, the game uses full Newtonian physics, so you are able to rotate the ship independently of its movement. However in this case I've kept it casual, the ship's velocity is fixed so the focus is on aiming and timing that perfectly executed shot at the end.
To be honest I'm not 100% sold on the gameplay, but I did enjoy creating a game with as much production value as possible in the 48 hours.
Apart from the voice acting, everything I did solo, including the art and code.
Voice acting credits:
Kathryn MacColl - Flight Computer
John Dick - Command
In Pilot's Last Stand, you control a fighter on a mission to destroy a hostile mothership. You only get one cruise missile for the job, and the mothership cannot be damaged by lasers alone.
The twist is that you must traverse through a dense asteroid belt before you are able to reach your target. Crashing into an asteroid will cause your ship to spin out of control. By the time you get out of the cluster, you will be struggling to re-orient yourself in order to get a clear shot at the mothership.
Technically, the game uses full Newtonian physics, so you are able to rotate the ship independently of its movement. However in this case I've kept it casual, the ship's velocity is fixed so the focus is on aiming and timing that perfectly executed shot at the end.
To be honest I'm not 100% sold on the gameplay, but I did enjoy creating a game with as much production value as possible in the 48 hours.
Apart from the voice acting, everything I did solo, including the art and code.
Voice acting credits:
Kathryn MacColl - Flight Computer
John Dick - Command
| Video | http://www.youtube.com/watch?v=QHboWgWYFw4 |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=29305 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.60 | 117 |
| Audio | 3.79 | 24 |
| Fun | 3.39 | 178 |
| Graphics | 3.82 | 122 |
| Humor | 2.58 | 356 |
| Innovation | 2.94 | 488 |
| Mood | 3.39 | 146 |
| Theme | 3.10 | 386 |
Ship damage was really effective and made staying on course difficult.
Great graphics also.
Really cool game, the graphics are excellent, good sounds, great playability. Awesome job !
Really nice game. The controls were a bit non-intuitive at first, but I became accustomed to them fairly quickly. It was very hard not to spin out a lot of the time :P.
Voice acting was spot on as well. Good job.
(Oh and btw you commented on my game, WarpRunner, that the walls don't kill you, you should try the next levels, cause there are ennemies that do kill you, and it's pretty hard to beat at the end !)
The game itself was pretty good. Couldn't wait to pull that trigger - so I did - and once again the voice acting got me giggling. 5 on humor. Good entry man!
Nice idea to include voice instructions, fitting perfectly.
Too bad that there's no audio for hitting the mothership, I almost was sad not to hear Command's voice after completing the mission ^_^
"Who authorized that!?"
Made me feel like I was really in there and being a noob.
As a lover of good old space sims I approve.
Nice graphics style.
Low poly was nice and all the little extra's going on added some nice depth.
I love the narration as well :)
The ship was kinda hard to control though, but overall, fun game!
The damage of the ship was implemented well, it would have been great if we could destroy asteroids, or at least push them away by shooting.
My first impressions on the game :)
Great setting, but the controls were a bit infuriating... reminded me on playing all those space combat sims with the arrowkeyes when you were really supposed to use a joystick
It definately carries the theme. My only complaint is the size of the screen, I wish it was larger. It was difficult to distinct the asteroids from eachother. I could reduce my desktop resolution I guess :)
Good little game, and don't worry, gameplay is good. It just needs a couple more levels and difficulty settings I think :)
The voice are very well made and really was a nice touch.
The controls, I miss being with mouse, but maybe you wanted to be with keyboard, so may be just my taste.
Great job!