In life, you only get one... ending. Of Life And Death is an unintentional text adventure with graphics, about a man's futile attempt to achieve immortality!
Art by me (Jacob, 16) and everything else by my amazing friend Adam, 16. This is my second Ludum Dare and his first. We were going to have a third friend do art for us, but she had to drop out last minute due to schoolwork, leaving me to take over the art (originally Adam and I were going to split code). While art is not my forte, I'm kinda pleased with how it turned out, and the game as a whole is a fun experiment! It's (kinda) #NOKILL.
The choice to steal from your parents at age 8 is really good one that I've personally never seen in a game. I think that kind of exploration of ethical development is really interesting. Well done.
great story guys. I am really curious if there is a way (but I would assume not as it seems to be the point of the game). Either way, experimental games are so great to play so thanks so much!
I loved it! I like the way the interactive narrative was implement, the music went nicely with it, the story was great, the choices were great, the representation of opening doors and leaving behinds others was great too.
Interesting! There's a couple of (minor) bugs that I've noticed, such as giving you the option to pay back your parents regardless of whether you actually stole from them or not, otherwise an interesting concept.
It was fun to pick various life choices. I feel like the results of your actions took a long time to affect the outcomes it seemed. Fits with the theme. Good job!
Wow this game is so touching and really deals with decisions in a fantastic way, I'm speechless. My game also relies on the "you only got one life so make the right choices" theme but in a kind of different way. Amazing! I loved it.
Played through your game earlier (although I just realized I forgot to finish and rate it!), and I noticed the similarities immediately. So interesting how the same sub-theme can be taken two totally different ways!
Nice attempt on creating game with story and a message, mabye a bit naive at times and limitating the player, but a great try after all!
--- Spoler! ---
After denying the money to the client I was told that it destroyed my personality to the point where I wanted to kill myself - the development of the character that I took (f.e. - to take the knife, to stab the guy, to steal the girl...) didn't made me to expect that the protagonist would be a guy who whold want to kill himself just because of some random guy's death :P
-- Spoilers --
Unfortunately, early decisions don't much end up impacting future consequences, the consequences are usually immediate. No matter your early choices, you always end up working at the insurance office, if you deny money you become guilt ridden, if you give it you get fired, and you always end up dying. That's our take on the theme, you only get one ending. In a full game, you're right, there would be a more diverse system of choices and consequences and personality and all that stuff.
Nice concept, I like the idea of being confronted with choice. Great work ! I tried it 3 times, I wonder what I got wrong, never got the immortality choice ;)
Not sure if I should reveal this, but there is no way to achieve immortality. That's the point/moral of the game, no matter how you live your life, it always ends, and you can never become immortal.
Great job!
Thanks! Second full Ludum Dare for me, first for my partner, but I did Shark Jam last month, and we've both made many games outside of Ludum Dare.
Played through your game earlier (although I just realized I forgot to finish and rate it!), and I noticed the similarities immediately. So interesting how the same sub-theme can be taken two totally different ways!
--- Spoler! ---
After denying the money to the client I was told that it destroyed my personality to the point where I wanted to kill myself - the development of the character that I took (f.e. - to take the knife, to stab the guy, to steal the girl...) didn't made me to expect that the protagonist would be a guy who whold want to kill himself just because of some random guy's death :P
-- Spoilers --
Unfortunately, early decisions don't much end up impacting future consequences, the consequences are usually immediate. No matter your early choices, you always end up working at the insurance office, if you deny money you become guilt ridden, if you give it you get fired, and you always end up dying. That's our take on the theme, you only get one ending. In a full game, you're right, there would be a more diverse system of choices and consequences and personality and all that stuff.
SPOILER
Not sure if I should reveal this, but there is no way to achieve immortality. That's the point/moral of the game, no matter how you live your life, it always ends, and you can never become immortal.