G by Sean Noonan
Story:
Play as Doc, the survivor of a catastrophic space accident. Use your trusty fire extinguisher to propel yourself through the wreckage of a fallen space station in order to regroup with your crew.
Descripton:
You only get one input - click to blast the fire extinguisher and propel yourself further into the depths of space.
You only get one life to find your crew.
Tools:
Construct 2
BFXR
Other:
I used a song from a friend's Soundcloud.
Issues:
Safari under OSX currently does not allow for volume control, so all sound effects will play at full volume - if this is the case, it is advised to use Chrome.
Plays best in Google Chrome.
PS This is my first Ludum Dare! If you want to catch up with any other jams or perhaps want me to retweet your LD's or something, just drop me a line on twitter @SeanNoonan
Play as Doc, the survivor of a catastrophic space accident. Use your trusty fire extinguisher to propel yourself through the wreckage of a fallen space station in order to regroup with your crew.
Descripton:
You only get one input - click to blast the fire extinguisher and propel yourself further into the depths of space.
You only get one life to find your crew.
Tools:
Construct 2
BFXR
Other:
I used a song from a friend's Soundcloud.
Issues:
Safari under OSX currently does not allow for volume control, so all sound effects will play at full volume - if this is the case, it is advised to use Chrome.
Plays best in Google Chrome.
PS This is my first Ludum Dare! If you want to catch up with any other jams or perhaps want me to retweet your LD's or something, just drop me a line on twitter @SeanNoonan
| Web | http://sean-noonan.com/games/ld/g/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=25406 |
Ratings
| Coolness | 85% | 2 |
| Overall | 3.18 | 354 |
| Audio | 3.31 | 132 |
| Fun | 3.02 | 383 |
| Graphics | 3.43 | 255 |
| Humor | 2.06 | 575 |
| Innovation | 3.19 | 309 |
| Mood | 3.37 | 157 |
| Theme | 2.81 | 530 |
Simple and polished.
@Snail_Man Originally the extinguisher was going to run out of juice, but it resulted in a rather dull fail condition (being simply left to float away in space).
@Baknik The Gravity movie was a key inspiration, yes.
@HeroesGrave I'm sorry to hear that, perhaps try to the web version?
@kbake It's not meant to be dry or deadpan either - so that's fine :)
@Suese Maybe you had some bad luck in the random placement? I am sorry you didn't have an optimal experience.
A great showing of the K.I.S.S. moto.
At first when I heard the music I thought it was the lambada, it took me back to the 90's for a few seconds ^^
Great job overall !
P.D.: We also used construct to make our ludum dare game :)
@tchem I think I will!
@BluShine I was not aware this was an issue - I will generate something myself tonight and put it up alongside my original entry. I guess I read the rules wrong? The thing that is important isn't the music itself but the volume of the sound, so I could replace it with anything really.
@nerial I think the biggest problem is that sometimes you start at the furthest point that the font size allows, so you never realise if you're getting further out. I should have reduced the opacity of the text as you got further away. But also yes, the music makes it pretty obvious too :)
@Ludipe Great, I'll check it out tonight!
As a side note for next time, Compo participants must create/generate game audio during the 48 hours. Just a friendly reminder :)
BTW - by using chiptune from someone else you broke the rules - game should have been posted as a jam (therefore zero rating for audio)