Aperalim by samooJAM
Just a simple puzzle game made with 2D Unity3D. With help of paint.net, Audacity and Bfxr.net
Controls: mouse1 to pickup/drop a scroll and mouse2 to use it. Drop the scroll by clicking the bag. Spacebar to restart.
Destroy all the figures with spells to win the game.
Available scrolls: fire ball(short red figure), fire bomb(long red figure), ice ball(short blue figure) and ice bomb(long blue figure).
Bombs can be thrown over the walls by choosing a drop location. Figures can be pushed.
Controls: mouse1 to pickup/drop a scroll and mouse2 to use it. Drop the scroll by clicking the bag. Spacebar to restart.
Destroy all the figures with spells to win the game.
Available scrolls: fire ball(short red figure), fire bomb(long red figure), ice ball(short blue figure) and ice bomb(long blue figure).
Bombs can be thrown over the walls by choosing a drop location. Figures can be pushed.
Ratings
| Coolness | 47% | 1041 |
| Overall | 2.91 | 584 |
| Audio | 2.62 | 456 |
| Fun | 2.74 | 586 |
| Graphics | 2.88 | 523 |
| Innovation | 3.24 | 276 |
| Mood | 2.94 | 368 |
| Theme | 2.59 | 656 |
The scrolls for me were not obvious, so even with the instruction on this page I was still not sure if I had a scroll that would kill a tall blue guy or a small red guy or. It was also a surprise that walls were smashed by the bombs as well.
If you had some extra explanation on the game screen where you could see what scroll would remove what, it would help a lot.
Because you couldn't know before hand what kind of scroll you would get the game is a bit trial and error. That's OK, but because of the large amount of variables it took me a lot of work for a small amount of progress (but maybe I'm just too tired for this game at the moment).
Good idea, nice character, but needs some more work to make it sparkle.