Aperalim by samooJAM

[raw]
made by samooJAM for LD28 (COMPO)
Just a simple puzzle game made with 2D Unity3D. With help of paint.net, Audacity and Bfxr.net

Controls: mouse1 to pickup/drop a scroll and mouse2 to use it. Drop the scroll by clicking the bag. Spacebar to restart.

Destroy all the figures with spells to win the game.

Available scrolls: fire ball(short red figure), fire bomb(long red figure), ice ball(short blue figure) and ice bomb(long blue figure).
Bombs can be thrown over the walls by choosing a drop location. Figures can be pushed.

Ratings

Coolness 47% 1041
Overall 2.91 584
Audio 2.62 456
Fun 2.74 586
Graphics 2.88 523
Innovation 3.24 276
Mood 2.94 368
Theme 2.59 656

Feedback

Suese
16. Dec 2013 · 06:08 UTC
Good puzzle. I couldn't beat the first level after a few tries. Was hoping to see what was next.
Coin Flip Games
17. Dec 2013 · 05:00 UTC
Pretty creative game!
van noctar
21. Dec 2013 · 13:29 UTC
I don't understand the rules, but the graphics and sounds are funny!
Tanser
21. Dec 2013 · 14:33 UTC
Nice idea, i like it! Well done :)
local minimum
21. Dec 2013 · 14:41 UTC
I'm sorry I don't at all get the mechanics. I think you need to explain how the entities work and interact. All I managed was to remove one block with the scroll but as it seemed like I couldn't do more than push the dudes around... I'm not sure what I'm supposed to do.
Nelien
21. Dec 2013 · 16:32 UTC
The puzzle mechanic was quite innovative and enjoyable, but pushing figures was a bit clumsy and frustrating (also I didn't realise I could do that initially). The game would have benefitted from more of a learning curve with a handful of simple levels that teach you the basic concepts to start with. But certainly one of the better puzzle games I played and it did keep me playing for 10 minutes or so. High marks on innovation for sure!
goerp
22. Dec 2013 · 13:52 UTC
I found this game to be a bit hard. It could be a bit frustrating, but parts of that can easily be fixed in a post compo version I think.
The scrolls for me were not obvious, so even with the instruction on this page I was still not sure if I had a scroll that would kill a tall blue guy or a small red guy or. It was also a surprise that walls were smashed by the bombs as well.
If you had some extra explanation on the game screen where you could see what scroll would remove what, it would help a lot.
Because you couldn't know before hand what kind of scroll you would get the game is a bit trial and error. That's OK, but because of the large amount of variables it took me a lot of work for a small amount of progress (but maybe I'm just too tired for this game at the moment).

Good idea, nice character, but needs some more work to make it sparkle.
Daveloper
22. Dec 2013 · 19:50 UTC
Nice top down shooter, getting and using the scrolls felt a bit clumsy though.
MaTX
23. Dec 2013 · 17:47 UTC
The player could be helped a bit to play the game better, would help the game itself. Does work, though.
Jupiter_Hadley
25. Dec 2013 · 18:58 UTC
I wasnt really sure what to do but... I included it in my Ludum Dare compilation video series, if you'd like to have a look :) http://youtu.be/fAaMjCotTMM
BluShine
29. Dec 2013 · 12:50 UTC
Interesting concept and mechanics. But it would really have been much better with some simple starting puzzles, rather than getting thrown right into the deep end. Of course, that's tough to do within the limits of the compo. Graphics were cool, and it really worked well with the combination of ambient noises. But, it's pretty obvious that this was designed for "two colors", not "you only get one" :P
thebrainfuse
30. Dec 2013 · 00:39 UTC
love the DIY feel and smart puzzles!
Mase
31. Dec 2013 · 00:19 UTC
Cool character designs, audio, and FX like footprints and melting blocks.