The Single Block by Static_boy123
Find your way through the puzzle of The Single Block. You have to solve multiple puzzles by placing a single block, and making your way to the mysterious yellow portal. As you find your way through different puzzles, just remember, every puzzle can be solved...and in multiple ways!
=====Controls=====
W, Space, Up Arrow - jump
S, Down Arrow - if stuck to ceiling, hold until you fall(should be fixed)
A, Left Arrow - move left
D, Right Arrow - move right
R - Restart Level
Enter - Place Block
This Game was made in 48 hours by Peter Gottesman for the Ludum Dare Compo
=====Controls=====
W, Space, Up Arrow - jump
S, Down Arrow - if stuck to ceiling, hold until you fall(should be fixed)
A, Left Arrow - move left
D, Right Arrow - move right
R - Restart Level
Enter - Place Block
This Game was made in 48 hours by Peter Gottesman for the Ludum Dare Compo
Ratings
| Coolness | 30% | 1456 |
| Overall | 2.00 | 989 |
| Fun | 1.60 | 996 |
| Graphics | 1.73 | 965 |
| Innovation | 2.07 | 931 |
| Theme | 3.33 | 248 |
That said, the puzzles were pretty good. This game can be saved!
However, the game has many problems that prevent it from being enjoyable.
The character jumps way too fast, it can take multiple tries to place the block where you want it because of how fast the character moves, and the poor choice of placing mechanic, and the character interacts weirdly with the environment.
Additionally, some of the puzzles rely less on good design, and more on exploiting the way the game works. For example, level 2. As far as I can tell, you need the block later, but at first it seems you need it at the start. You really don't, as long as you move over while you're falling, but that just feels kind of cheap.
The game has problems, but it also has positives. The concept is solid, the art is fairly pleasing, and playable game out in such short time itself is impressive.
With the wonky movement hammered out, a different way of placing the blocks, and some improvements on the level design, and this could be a reasonably satisfying game.
Also nice to see you used Java!
I'm assuming this was something like a first game though, so I encourage you to keep experimenting and get better. At least you got collisions to not bug out too too terribly, that's always one of the hardest parts in a platform game.
First of all: Level 2...Horribly designed level, and I know it I would have made a new level, but I just didn't have time in the end.
Second: Collision...This is one of the reasons I didn't have enough time to fix other bugs, redesign levels, and add in actual gravity. I at one point totally rewrote it, realized it didn't work, so I rewrote it again, and realized it was what I previously had. After that I realized a tiny bug, and fixed it. The fixed collision still didn't fix the being in blocks though.
Additionally: Block Placing...I am going to be fixing this very very soon. Will be much better.
Finally: Jumping...Horrendous. I was going to implement gravity so I put in placeholder jumping, of course, I ended up not ever implementing it. I will be fixing this soon also.
Thank you all for giving me your opinion, and good luck with your games!
Would be awesome if the mechanics were refined and the level design expanded upon.