Monad by Piat

[raw]
made by Piat for LD28 (COMPO)
Welcome to Monad.

Best played in standalone. But web works, ideal resolution: 1152x648

You are the the god of this world, The One, and you must tend your flock else they will stray from the herd.
You will cast miracles in order to sway the beliefs of your flock, these will cost you the prayers of your Sheeple. Your Sheeple will pray to you to regenerate your stock, you can also call Mass from you alter to get a prayer boost.
Should one of your flock stray and become a heretic they are lost to you forever, you will still be able to cast miracles on them, but they will never sway back to you. They will also spread their heresy amongst the faithful.
Should the faith of the non believers out weigh that of the faithful a new god will be born from their heresy. Should this occur you will cease to be whole and will fracture your Oneness, ending the game.

How To Play:
-Click Sheeple or your Alter to cast miracles.
-Keep Sheeple from falling from your grace.

Miracles:

Sheeple:
Heal, cost - 30: Heal the target Sheeple, increasing their faith, but lowering those who did not receieve your favour.
Feed, cost - 15: Feed the target Sheeple, increase their faith slightly.
Posses, cost - 40: Posses the target Sheeple, decrease the victims faith but increase those around him for a time.
Smite, cost 125: Smite the target Sheeple, killing the victim and restoring the faith of witnesses.

Alter:
Mass, cost - 75, cooldown 190secs: Call mass, all believers will pray at your alter restoring your prayers.
Lynch, cost - 90, cooldown 90secs: Call forth a heretic and have him burned, restoring the faith of witnesses. Requires heretic to be present.
Apperate, cost 25, cooldown 65secs: Appear before your Sheeple, restoring their faith.
Sacrifice. cost 50, cooldown 30secs: Sacrifice one of your true believers for a big boost of faith for witnesses.

Change Log:
1.1: Fixed music loop for main game.

Ratings

Coolness 84% 2
Overall 3.11 414
Audio 2.87 305
Fun 2.83 524
Graphics 3.02 446
Humor 3.12 185
Innovation 3.39 202
Mood 2.90 408
Theme 2.70 588

Feedback

whiteknife
16. Dec 2013 · 04:09 UTC
An interesting concept, and I'm impressed at how far you got into making a god-game in 48 hours! A decent bit of fun, too - a very solid showing.
syl
16. Dec 2013 · 04:57 UTC
maahahan :D
zzzev
16. Dec 2013 · 05:00 UTC
Awesome work; an essentially fully functioning god game! The framework for a deep game is all there, and I'm amazed at how much you were able to get functional in 48 hours. (Also, I love the menu art, and the punniness)
ENDESGA
16. Dec 2013 · 05:07 UTC
hahahaha, this is a cute fun game! very nice :)
ehtd
16. Dec 2013 · 05:27 UTC
Well done. The web controls sometimes were weird.
fued
16. Dec 2013 · 05:41 UTC
controls sucked, but the basic idea was fun lol
MrTedders
16. Dec 2013 · 05:56 UTC
Hahaha i can see promise in this game.
ParaPup
16. Dec 2013 · 06:15 UTC
This was fun as.
Kettlecorn
16. Dec 2013 · 06:19 UTC
I like this.
Thein
16. Dec 2013 · 06:24 UTC
I really enjoyed this. At first I thought it was too difficult, but I got better after a few minutes playing. Very impressive for a game jam entry!
jillytot
16. Dec 2013 · 06:43 UTC
Seems cool, but it was a little hard to understand what was happening.
CustomPhase
16. Dec 2013 · 07:41 UTC
It was a little bit to understand what to do, and graphics could use a little bit more touch. Still pretty impressive for a 48h godsim.
ThatGuy
16. Dec 2013 · 11:02 UTC
Amazing work for only 48 hours. We need more sheep god games out there. I hope you'll continue working on this game, adding more spells and other things to do. Great work!
zconnelly13
16. Dec 2013 · 16:06 UTC
Hmm, I think it's not working quite correctly on my machine (Windows 7 64-bit). I heal him a bunch but nothing happens after that :3 great concept tho!
kbake
16. Dec 2013 · 18:01 UTC
Interesting idea! I was not very good at retaining my sheeple haha. The only thing I could say was that I couldn't close it from within the game, but that's not a big deal.
Tim Kaldor
16. Dec 2013 · 19:57 UTC
The most ambitious game I have seen so far and the amount of progress you made was impressive. Many good features.
fued
16. Dec 2013 · 22:26 UTC
Much better game when i played it not half asleep! controls didnt confuse me quite so much haha
🎤 Piat
17. Dec 2013 · 01:39 UTC
@zconnelly13 not sure what would have caused that, game developed and tested on win7 64bit machine, have not been able to reproduce.
ashen
17. Dec 2013 · 07:27 UTC
Enjoyed playing this a lot, but I couldn't stop the "filth" from spreading! Very original idea and impressive amount of work for just 48 hours. Maybe add some indicator to sheep that show their faith without having to hover over them individually. Well done!
Mekuri
17. Dec 2013 · 22:50 UTC
Great game. Very impressive for to do all this within 48 hours.
I like the idea quite a lot. Great job.
Dikkop
18. Dec 2013 · 16:12 UTC
Enjoyed it. Just wondering is there any way to end the game? Once I figured out how to keep my Sheeple faithfull there didn't seem to be anything happening to stop me any more.

Was fun!
🎤 Piat
18. Dec 2013 · 22:53 UTC
@Dikkop - unfortunately the win conditions got pushed out of time due to prioritising the tutorial and some niggling bugs
mcapraro
20. Dec 2013 · 20:44 UTC
wow, complicated for just 48 hours, great work!
JohnnySix
22. Dec 2013 · 18:45 UTC
Everyone lost faith. :( Well done for such a complex game in the 48h though!
van noctar
27. Dec 2013 · 23:29 UTC
Nice!
Daniel X. Moore
29. Dec 2013 · 00:54 UTC
I can't play on Linux as there's no Unity web player for Linux. Can you put up a Linux build?
thatwhichis
31. Dec 2013 · 19:25 UTC
It's official! I'm the worst god ever.

Good thing I didn't have any ambitions!
jerombd
02. Jan 2014 · 12:52 UTC
Interesting concept, I should make a God-like game too one day...