Refuge by chardish
Refuge is a short adventure game about belonging, nostalgia, friendship, and choices.
The goal of the game is to explore the environment and experience the narrative.
Narrative-driven games are new territory for me. I hope you enjoy it, and I look forward to hearing what you think of it.
Thanks for playing it : )
The goal of the game is to explore the environment and experience the narrative.
Narrative-driven games are new territory for me. I hope you enjoy it, and I look forward to hearing what you think of it.
Thanks for playing it : )
Ratings
| Coolness | 100% | 1 |
| Overall | 3.33 | 244 |
| Audio | 2.36 | 573 |
| Fun | 2.65 | 653 |
| Graphics | 3.29 | 309 |
| Humor | 2.25 | 495 |
| Innovation | 2.80 | 571 |
| Mood | 3.54 | 95 |
| Theme | 3.20 | 313 |
I feel as if the decision you have to make comes a bit quickly. I had only talked to each character about once before I had to make a decision.
The scenario though does allow an imagination to wander. It's interesting to think about, but I'm not sure I was deciding the choice the game thought I was.
Great little experience overall though!
But so many doors! xD
Anyway i think i found a bug near the end of the game, when i leaved the common room i was to close to Nessa and it lauched the conversation with her while going through the door. After that the dialog box stayed until the end of the game.
Both ends are also written very well.
I like a lot all the graphical backgrounds you used, and in a more specific way the global aesthetic.
I miss some ambient music but for a compo it's always understandable.
Nice characterizations in such a short duration; felt for that Scott person.
Agree with several others here that door naming would be super-awesome in the beginning but once I had the place mentally mapped it wasn't much of an issue and door transitions were fast enough it didn't seem punishing.
Thumbs up!
Great work and good story.
The only thing that bothered me is the rooms. There are either too many empty rooms without a purpose for the player, or they miss some sort of labeling so I don't have to memorize which is which.
I'm off to see the generator ending now.