BULLETS ARE FATAL by pele

[raw]
made by pele for LD28 (JAM)
You Only Get One HIT POINT!! Yikes!

Recommended use of gamepad (if possible). Also recommended switching to fullscreen if playing in Web (right-click > Go Fullscreen)

(Press down to drop from platforms.)


Team:
Lucas Pelegrineti (Art)
Lucas Ribeiro (Art)
Pedro Boechat (Programming)
Peter Dam (Programming)

** Unity currently only offer official support for Ubuntu Linux, version 10.10 or later. However, users are happily running games on a very wide range of linux distributions, including Arch Linux, Gentoo, Debian, and others. (source: http://blogs.unity3d.com/2012/11/22/linux-publishing-in-unity-4-0/)

Ratings

Coolness 75% 2
Overall(Jam) 3.46 119
Audio(Jam) 3.96 19
Fun(Jam) 3.23 141
Graphics(Jam) 4.57 12
Humor(Jam) 3.08 116
Innovation(Jam) 2.86 261
Mood(Jam) 3.53 87
Theme(Jam) 3.08 183

Feedback

windwalkerranger
17. Dec 2013 · 06:29 UTC
Art style, composition, characters are very beautiful and overall graphical quality is very good. Controls are a bit funky, though. Couldn't get the connection to the theme?
zebi24
17. Dec 2013 · 11:08 UTC
I love the graphics and gameplay style! Very hard tho, that 1 hit kill is brutal. :)
Venturelli
17. Dec 2013 · 16:30 UTC
I really like the style, the use of the theme and the randomly-generated levels, but the controls are pretty weird and it looks like perhaps your team bit more than they could chew in 72 hours, there are lots of bugs, animation issues, balance issues, etc. Overall a pretty solid entry, congratulations! \o/
DamnPete
17. Dec 2013 · 17:53 UTC
Perfect, Venturelli... We did bite more than ew could chew and had to cut and re-adapt several things. The controls didn't get a refinement pass, I recommend using a Gamepad, it works much better than keyboard+mouse, unfortunately. Also we didn't have time to properly implement some gameplay features, so some things are indeed quite buggy.

Windwalkerranger, the connection to the theme is that you only have 1 hit point, so you have do dodge every single bullet or else you die...
occash
17. Dec 2013 · 18:32 UTC
It's very good! I like this graphics so much!!! Very interesting game!
StMatn
17. Dec 2013 · 19:18 UTC
The graphics and sound are really great, but controlls need a bit of practice.
The unforgiving one hit rule is ok for me, but it kind of breaks the experience if an enemy spawns right in front of you and shoots a bullet in your face :(
Its a bit strange, that rooms spawn in the air, but the procedural levels are really cool!
Great work!
vapgames
17. Dec 2013 · 19:28 UTC
Great graphics and animation, but gameplay is very unfinished.
ChrisMingay
17. Dec 2013 · 20:25 UTC
Echoing everyone else I think, graphics and sound seem amazing, but I really struggled to actually play the thing because of the controls. I will come back to see if it gets updated :)
Katamori
17. Dec 2013 · 21:33 UTC
Missing link.
AtomicVikings
17. Dec 2013 · 21:34 UTC
Owww :( The Screenshots are looking great but there is no game in your Dropbox.

Error msg: Error (404)
We can't find the page you're looking for. Check out our Help Center and forums for help, or head back to home.

But I will rate for graphics, because the screens are nice :)
🎤 pele
17. Dec 2013 · 21:48 UTC
Fixed the problem with the links. Thank you for pointing it out!
pboechat
17. Dec 2013 · 21:48 UTC
Ops! Sorry, pals! Broken link problem fixed! Thanks for the feedback :)
code-11
17. Dec 2013 · 21:50 UTC
This game has a lot of potential, as long as the bugs get ironed out. When I was playing, I often got confused as to which surfaces I could jump through (the wooden catwalks were particularly pernicious). I would make sure that it is very clear where what objects you can pass through, and what objects you can't. It's fun to play, but frustrating to die because of something I didn't intend. I would also like to see the jumping and movement physics tweaked a little. Right now, the keyboard controls feel sluggish (I haven't tested it on a controller, but I assume it's probably better on that). Other than those few things, I think it's a great game! I loved the music. Short and sweet. I must've played at least 10 rounds.
dalbinblue
18. Dec 2013 · 02:16 UTC
Beautiful artwork, really cool game; controls are a little difficult; will try with gamepad later.
Jellycakes
18. Dec 2013 · 03:08 UTC
Really cool game! The art style and music went together so well, and they were both super cool. Maybe work on the difficulty some more, and then it'll be a pretty good game. Nice work!
CNIAngel
18. Dec 2013 · 03:35 UTC
Fun game overall. I kinda wish I could have shot directly up. Still, it was an enjoyable experience.
aneeslol
18. Dec 2013 · 06:10 UTC
Amazing graphics and music, genuinely fun gameplay. Very impressive!
Atmospherium
18. Dec 2013 · 07:29 UTC
Amazing graphics and overall game design. This really looks like it has the potential for a retail release if you did a bit more playtesting and polishing. Very cool entry.
Dr. Mo
18. Dec 2013 · 07:48 UTC
Nice procedurally-generated maps! I want to wander around and see how far it extends, but I'm constantly fearing for my one HP life. I'd love to see a post-compo version of this with better jumping mechanics.
tobbez
18. Dec 2013 · 18:01 UTC
Really like the way tension builds up while playing and that you always need to pay attention. Sometimes there seem to be glitches with the engine resulting in getting stuck while falling through platforms and such but overall a great game.
AtomicVikings
18. Dec 2013 · 18:24 UTC
great visuals. I like the mashup of 2D and 3D. the sound was amazing too :) 5 stars overall :D
kalth.streil
18. Dec 2013 · 18:53 UTC
Art is beautiful; the animations are perfect, the designs are very well done. I'm sad about the downscaling and the clipping that happened mid-way though :( Hope you can reupload a post-compo with the proper assets!

Gameplay-wise it's neat; hard enough to make it a challenge but still doable :D The music totally fits the game and the mood overall is completely western :)
soy_yuma
18. Dec 2013 · 19:14 UTC
The graphics and music are way cool! But it's too hard for me. Probably better controls can improve the overall experience.
Dohan
18. Dec 2013 · 21:55 UTC
Very cool game and nice art. But it's really hard!
DanielSnd
20. Dec 2013 · 04:55 UTC
http://www.youtube.com/watch?v=FmBD-Uin8cI
My first impressions on the game :)
Deity
20. Dec 2013 · 06:39 UTC
Excellent graphics and audio. Controls were pretty bad (or I was doing something wrong) -- it seems you can't even shoot left?
🎤 pele
20. Dec 2013 · 07:36 UTC
Hey Deity. Yes, we didn't have time to fine-tune the controls for the Jam, but we will put up a post-compo version soon, we have greatly improved the controls. You can shoot in either direction though, if you were using the mouse you just need point in the direction you want to shoot. If you were using the gamepad, the right analog stick does the aiming.
Diptoman
20. Dec 2013 · 11:57 UTC
Aww, one hp was hard. Though bullets moved slower than usual, dodging was difficult since they kept bouncing around. And oh, I loved being able to kill enemies higher up by shooting at the ground! And spawning as different characters in different places each time was cool. The combination of 2D sprites and 3D levels was pretty effective, so some great gfx there. Some bugs were there, like being able to shoot through walls if you gun went through it(and getting shot through walls this way). Then there were some jumping bugs with the rocky platforms.
But overall, a very good entry!
Arkrothe
20. Dec 2013 · 12:44 UTC
Really loved the graphics and how we get different levels each time, but the controls could use a bit more polish, and if the bullets stood out more (brighter or something), it would have been easier to dodge.
blackmagic
20. Dec 2013 · 12:56 UTC
the mix of pixart and 3D render is surprising, the controls are akward also.
I liked the look of the character tought and the overall mood.
The game looks way too difficult, i understand the one life thing to respect the theme, but due to that replaying the game isn't comfortable.
Checkpoints would be a great way to help the player finish the game.
DamPete
20. Dec 2013 · 13:32 UTC
I think the major problem is the controls are a bit unfinished, which adds to difficulty. Also, like Arkrothe said, the bullets aren't as visible as we wish they were. The post-compo version has fixed most of these issues, introducing new features as well, we are currently working on polishing the game better, I'm not sure though if we should already post it for you guys to get a feel of what's going on or wait for a bit more polishing. Your feedback does help us a lot in tweaking the mechanics though... Gotta discuss with the team the best moment to officially publish our post-compo.
DamPete
20. Dec 2013 · 13:34 UTC
In the post-compo we have included motion trail for bullets, which greatly improves their visibility, you can check that out on the gameplay video that we provided. :)
jdpalmer
20. Dec 2013 · 23:04 UTC
I love the graphical style! Good work.
kibertoad
20. Dec 2013 · 23:48 UTC
Reminds me Showdown Effect.
OrangeeZ
22. Dec 2013 · 01:58 UTC
Great work on visual part, the game is an eye candy :) Platform physics was somewhat buggy though - sometimes the character appeared floating when passing through several platforms during a jump.
Knighty
27. Dec 2013 · 04:35 UTC
Great music and graphics, and pretty difficult. The enemies are so mean. They just suddenly fall out of the sky and shoot you without giving you any time to react.
ViliX
28. Dec 2013 · 15:16 UTC
It's easy to loose, but I like the idea and graphics :)
van noctar
28. Dec 2013 · 23:58 UTC
Wahouuuuuuuu!! Graphics and sounds are amazing!! Very good job!
FrederickK
30. Dec 2013 · 05:16 UTC
WOW, a lot of potential.
Just, like was said, the controls were what killed here.
Other than that, very impressive work!