Singularity by Cake_Catastrophe
Prime City, 3081AD
A mysterious attack on the the 5 major cores of the city introduces a new virus - turning innocent citizens into malicious software known as Hellions!
As the AI in charge of security, your duty is to send your avatars into the infected areas to fight back the Hellions. Each avatar is equipped with a powerful weapon that can neutralize the cores, the only problem is, it destroys the avatar in the proccess! Can you hold out long enough to use them effectively?
Instructions:
Left/Right arrows to move
'z' to shoot
'space' to neutralize
Enemies enter the area from all sides to attack you, shoot them down to earn points. As you fight your SYNC meter will increase.
When the Neutralize action is used, all enemies on screen are destroyed and you receive a bonus mutliplier based on your SYNC meter. If you get destroyed before you can Neutralize, you get no bonus.
Try and score at least 10,000 points on each level!
Made in Unity.
Sounds effects created in SXFR.
Music from the freesound project:
http://www.freesound.org/people/Flick3r/sounds/48488/
http://www.freesound.org/people/zagi2/sounds/193043/
A mysterious attack on the the 5 major cores of the city introduces a new virus - turning innocent citizens into malicious software known as Hellions!
As the AI in charge of security, your duty is to send your avatars into the infected areas to fight back the Hellions. Each avatar is equipped with a powerful weapon that can neutralize the cores, the only problem is, it destroys the avatar in the proccess! Can you hold out long enough to use them effectively?
Instructions:
Left/Right arrows to move
'z' to shoot
'space' to neutralize
Enemies enter the area from all sides to attack you, shoot them down to earn points. As you fight your SYNC meter will increase.
When the Neutralize action is used, all enemies on screen are destroyed and you receive a bonus mutliplier based on your SYNC meter. If you get destroyed before you can Neutralize, you get no bonus.
Try and score at least 10,000 points on each level!
Made in Unity.
Sounds effects created in SXFR.
Music from the freesound project:
http://www.freesound.org/people/Flick3r/sounds/48488/
http://www.freesound.org/people/zagi2/sounds/193043/
Ratings
| Coolness | 37% | 1329 |
| Overall | 2.44 | 908 |
| Audio | 2.75 | 381 |
| Fun | 2.37 | 819 |
| Graphics | 2.22 | 817 |
| Innovation | 1.89 | 971 |
| Theme | 1.89 | 947 |
Piat: Ah, the levels are actually infinite, you only need to reach a score of 10,000 to progress. Once you reach 100% on your sync gauge, you're basically into diminishing returns on score anyway.
I think the biggest weakness is the fact that the main mechanic (voluntarily ditching out of the level for the score multiplier) isn't made clear enough - and it's not easy to tell if you've reached 10,000 when keeping the multiplier in mind...
pjchardt: It's not a purist bullet hell shooter anyway, the ship's hitbox is far too big!
As for the invisible wall, that's a bug. Look fine in the unity editor, but as soon as I deployed a build the view port got stretched (this is also why the 100% bar only reaches about 70% of the way across the screen).
Not sure why that is, I've found unity's behavior to be pretty strange when it comes to resolution settings (The game is meant to be 640x640... but it's huge!)
Few things, the game is lacking some visual feedback, for eg: enemy response when get hit; the level is so long with almost no variety. Too much grinding.
Glad to see one..
Nice retro feel..
Good idea, though!
So you play as long as you want and then use bomb, the longer you played the more score you got?