One upgrade in heart by Tonasz
Simple rhytm-based game, where defeating an enemy allows you upgrade your robot body and helps you rescue captived love. But remember - you will only get one upgrade after each battle. And that's not the only thing, you can only get one...
That's my first Ludum Dare entry. Moreover - that's propably my first finished game! Doing this in 48 hours was my huge personal achievment. Thank you Ludum Dare community and thank you my three friends (especially Tonny) who were encouraging me whole time.
Tools I used:
Engine: Unity 4.3
Graphic: Inkspace
Sounds: http://chirp.rezoner.net/composer/
EDIT:
I made second, more polished version of the game, mostly based on your comments. One more day of work was what I needed. I encourage you to check it, but remember that your votes must be based on original compo version.
http://tonasz.com/oneupgrade/
That's my first Ludum Dare entry. Moreover - that's propably my first finished game! Doing this in 48 hours was my huge personal achievment. Thank you Ludum Dare community and thank you my three friends (especially Tonny) who were encouraging me whole time.
Tools I used:
Engine: Unity 4.3
Graphic: Inkspace
Sounds: http://chirp.rezoner.net/composer/
EDIT:
I made second, more polished version of the game, mostly based on your comments. One more day of work was what I needed. I encourage you to check it, but remember that your votes must be based on original compo version.
http://tonasz.com/oneupgrade/
| Web (Unity) | http://tonasz.com/ld28/ |
| Source | http://tonasz.com/ld28/sources/sources.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=25257 |
Ratings
| Coolness | 85% | 2 |
| Overall | 2.93 | 570 |
| Audio | 2.41 | 540 |
| Fun | 2.86 | 498 |
| Graphics | 3.05 | 436 |
| Humor | 2.78 | 291 |
| Innovation | 2.91 | 507 |
| Mood | 2.72 | 518 |
| Theme | 2.42 | 756 |
I liked the way you created the upgrading choice. I missed a way to compare my current equipment with the one I'm about to choose, though.
I also felt that choosing "+1 live" is a generally better than others powerups, which make the choice a little bit unbalanced.
In overall the game is pretty neat, and the music fits the ambient nicely.
You're right - there's a lack of litting up arrows and better indication when to hit them. I thought that sound would be enough, but that's not true. If I make a better version after LD, I'll take all of your remarks.
Another thing I'm afraid is a chance, that unbalance could ruined a bit experience - some of you could not see none of two endings. :)
Overall pretty nice game, the fighting could perhaps be bit more difficult, as the arrows just arrive in one straight line and are pretty easy to hit. The hit detection bar could perhaps have different shapes or the arrows could come from different heights.
Possible improvement: Bounding boxes around the arrows to hit so we can know the timing, I got a lot of misses because I wasn't sure what the bounding box or the hitzone was (even though it appeared close to or on the line).
Fun game, On my first try i only got damage and health and arrows were coming way too fast. Your upgrade system is well done !
But I have to admit, I played for a long time, so something about this works very well. I was disappointed that it's so damn difficult to get to the end with all your original parts. I think you should give the option to retain one of your parts every turn to make getting to the end looking like yourself not so damn RNG dependant.
Cool story: It wasn't going to be rhytm-based game for a looong time :)
@Broxxar [SPOILER to others] "RNG" scripts works the way that lets you upgrade to at least one orginal part or weapon (they don't count as "news" - character doesn't hold it in finale scene). The true is that "classics" are a bit weaker.
@taocayo high-five!
The characters and the enemies all share the same mesh/animations/rig, having only different textures to look different. (It worked quite so well, lots of people that talked to me didn't really noticed that it's all the same mesh)
I have used this shader from the unity asset store though:
http://forum.unity3d.com/threads/178456-(RELEASED)-Toony-Gooch-Pro-Mobile-Cartoon-Shaders-pack-with-lots-of-features!
Haven't played your game yet ^^ will get to it later tonight, trying to record them all in order
Cheers