LITH by Novodantis

[raw]
made by Novodantis for LD28 (JAM)
Enter the labyrinth of LITH! There's treasure to be found, but there are also strange stone robots called Liths patrolling its passages. Don't let them get you and you may just make it back alive to claim your score!

UPDATE: No changes to the actual game, just changed link to Dropbox instead of Drive

Ratings

Coolness 56% 3
Overall(Jam) 3.54 95
Audio(Jam) 3.78 40
Fun(Jam) 3.30 125
Graphics(Jam) 3.74 152
Humor(Jam) 2.06 344
Innovation(Jam) 2.79 285
Mood(Jam) 4.15 11
Theme(Jam) 2.74 274

Feedback

bitserum
17. Dec 2013 · 18:01 UTC
Very cool, now i know how pacman felt like chasing food.
Great mood and very thrilling to play.
Jerre
17. Dec 2013 · 19:16 UTC
Very nice looking game, and nice sound creates a good atmosphere the mouse movement was a bit too sensitive for me.
Bribz
17. Dec 2013 · 19:16 UTC
Great atmosphere. Seemed a bit hard to find the exit, but the mood put me on edge for the whole game. Literally sitting here with goosebumps.
lilinx
17. Dec 2013 · 19:16 UTC
Well done textures. The reflection of the red light (especially when this thing is right after you) gives you thrills. Also, the sound of this thing!
Jago
17. Dec 2013 · 19:19 UTC
Wow! This is really thrilling game. Great job with the mood! I was always afraid of what was behind the next corner.
lapayo
17. Dec 2013 · 19:21 UTC
I really like the mood of the game. The sound of lingering robots, moving through the corridors and the feeling of being alone in the labyrinth are great. What could have improved the experience would be a lower sensitivity of the camera movement, because it was still really fast even with the dpi set to 400, and therefor felt a little bit odd in comparison to the rather slow movement speed. Also, I think it was a very good design decision to give the robots / Liths the bright red light on their head so one can see them around from behind a corner.
Doccrazy
17. Dec 2013 · 19:25 UTC
Ex-ter-mi-nate!
ChrisMingay
17. Dec 2013 · 19:27 UTC
Holy **** that's a tense game! Great use of light, I got stuck down a dead end, knew a bad guy was behind me and didn't dare turn around.
ChrisMingay
17. Dec 2013 · 19:29 UTC
If some Let's Play's of this don't spring up I'll be shocked. Forgot to say in my previous post but it reminds me of the dos game 3Demon (which terrified my when I played it as a child), but it's 10x scarier.
KumoKairo
17. Dec 2013 · 19:44 UTC
At first I wanted to ask why didn't you put a web version of it as long as it's on unity, but then I played it and understood why - the atmosphere makes it all :)
It definitely needs a full screen to play
Good job!
BalisticRaptor
17. Dec 2013 · 22:02 UTC
Very Tense. This game is pretty freaken scary!
🎤 Novodantis
17. Dec 2013 · 22:10 UTC
Thanks all!

Also, apologies for the clumsy Google Drive link, I knew I shoulda used Dropbox...

I'm definitely looking to neaten this up for a post-Dare version (and make the Liths a bit more sophisticated; my attempts to smooth their movement resulted in them being frustratingly conservative with their paths).
Ekilibr
18. Dec 2013 · 15:33 UTC
Nice looking entry ! And so is the atmosphere. Nice job !
LukuluK
19. Dec 2013 · 21:26 UTC
Yeah nice idea, and the atmosphere is good ! The robots succeeded at scaring me ! The difficulty with this concept is to add more interesting choices, since player hasn't lot of informations at his disposal. Perhaps it could be interesting to add mechanics of vision beyond walls at short distance & freezing of robots !
PaperBlurt
21. Dec 2013 · 08:28 UTC
Old school like FPS.
Both the mood and robots really add to the gameplay.
Hyde Wyvern
24. Dec 2013 · 07:06 UTC
OMG this game is so thrilling and exiting! I got more bump-scare with this than with Slender or any other scary game. THESE are my favorite type of game! You gave me a new favorite ^^
peacegiverman
28. Dec 2013 · 03:28 UTC
Oh, man, that was intense! You set a wonderful mood. I liked this game a lot. I only wish I could move a little faster. But I guess that's the idea :D
H-Bomb
28. Dec 2013 · 12:14 UTC
These daleks are scary :3 The atmosphere is great and the red light is a nice gamedesign touch.
The controls need to be improved.
I didn't play the game too long because I have not been hooked by the universe in which it is set. A simple mechanic like this one could use a bit of background story and a higher goal than just "collect gold".
TobiasNL
28. Dec 2013 · 13:41 UTC
Haha yes! That was good stuff. The music really added to the mood of the game. It actually was sort of scary :P Rating's up!
mcapraro
29. Dec 2013 · 15:56 UTC
great looking game and really sets the mood well. i wish i could run or sneak :)
Jacques_le_lezard
31. Dec 2013 · 11:01 UTC
Simple but polished game, good job! You can improve it by adding some features to your labyrinth ;)
Alex Rose
06. Jan 2014 · 19:15 UTC
This was really fun. My only qualm is that the mouse sensitivity is super high, I'd try and turn a little and turn huge, kept getting me killed. But it's really cool. Level design is great (although it's super hard to remember where I've been). The robot is scary as shit. The audio creates great mood.

I'm going to come back and play this for longer once the competition is over.