Destroy The Core by StabAlarash
The evil Annilator Overlord want to delete the universe !!! You need to prevent him at all cost.
You're our last hope !!!
Post Compo Version: I fixed some of the problems you guys talked about in the comments, thanks for the feedback by the way :)
- Skippable intro
- The shooting seems to be better now
- Add a little portrait for the communication
- Auto fire
You're our last hope !!!
Post Compo Version: I fixed some of the problems you guys talked about in the comments, thanks for the feedback by the way :)
- Skippable intro
- The shooting seems to be better now
- Add a little portrait for the communication
- Auto fire
Ratings
| Coolness | 100% | 1 |
| Overall | 3.90 | 32 |
| Audio | 3.40 | 106 |
| Fun | 3.79 | 38 |
| Graphics | 4.14 | 41 |
| Humor | 3.06 | 201 |
| Innovation | 3.11 | 356 |
| Mood | 3.71 | 56 |
| Theme | 2.79 | 545 |
Nice work!
I wonder if you tied the rotation of the ship into the camera, you might get something different. I love the gabble speak and I especially love that our endings both tie into the same thing!
Maybe a bit difficult, it's more fore experienced gamers.
The controls feel great. That's my one big compliment. Just feels good mousing around, firing and rolling.
The chatter audio at the start also made me laugh out loud when I heard it the first time.
The only thing that lets it down is that there's no checkpoint system, coupled with this huge intro at the start which means you effectively have a 30 second waiting time between goes.
Seriously impressed anyway though. Good work. :)
The tunnel was less random than I was expecting.
The camera could be attached to the ship so the tunnel rolls instead.
I probably spent just as much time in the dialog as in the tunnel... respawn should be at tunnel entrance. I still liked the game enough to wait through it several times.
Overall a very nice job. Keep up the good work!
Great graphics and lighting! Movement was okay, but... the "crosshair" was quite useless - probably, because the camera was slightly pointing downwards. (as much as "down" exists in space) I'm not suggesting to put the camera right behind the ship, it would only block the view and you'd only see the engines, but adding a second crosshair at a different depth would make it easier to predict, where the shots are actually going :)
BTW, huge plus for the intro, especially the part, when you approach the entry point, and your headlights fade in :)
still very cool, though.
Extremely polished. Great gameplay (what my LD game should have been). Great job :)
Game play is fun, and the concept was executed amazingly!
Very nice :)
The game is quite difficult, which would have been totally fine, except that every time I die I have to sit through an extremely long introduction all over again!
This is game-breaking.
I wanted to replay over and over, but I very quickly lost heart. I was there slamming buttons on my keyboard and mouse to skip the intro, but nothing seemed to work. It actually made me angry that I couldn't enjoy more of your game.
I suggest that no more than 4-5 seconds should stand between game over and the ship flying into the hole again. If it was me, I would have picked 2 seconds. I would have played easily 10x as long, but it felt like more than half my experience was the intro screen over and over. (Yes that means I suck at the game, but you didn't let me learn without brutal punishment.)
Other than this your game is totally awesome, with mood and sound and graphics and tight control and good difficulty all wrapped in a cool idea... I've rated it quite highly but your fun score did get a ding.
Additional minor points of feedback:
- I felt that my own ship blocked my view. This was never actually a problem, but I felt apprehensive that it would be one. Sometimes I rolled just to have a look around.
- Having to click again and again to shoot is a bit of a problem, since your game requires precision mouse control and hammering the button might introduce little inaccuracies in the movement control. But holding the button down to perma-fire the entire game is not appealing either. There must be some happy middle ground, such as firing 4 rapid shots with each click or something.
I hope that's not too much commentary. Great job, you have excellent craft.
Looking back on this, there's obviously a replayability issue I need to fix, I guess I was too tired at the end to notice that, or maybe too good at my own game I never died enough to notice ^^
What I loved the most is the atmosphere. Overall - great work!
But please, close the structure on the edges...
You can enter the core from outside! :D
BTW 9/10
My only complaint would be that the intro is too long for a retry. Otherwise, great graphics, responsive controls, and it was really fun!