Blunderer by jtpup0
Trailer: https://www.youtube.com/watch?v=S84epiCgsJg&feature=youtu.be
Blunderer is about a pixelated dude trying to piece together the universe and find its way out of color limbo.
CONTROLS:
WASD to Move
When I thought of the theme "Beneath the Surface" for Ludum Dare 29, I wanted a crazy mechanic that disorientated the player bur enabled them to delve deeper through the levels and visually by seeing them as they complete see the next mazes laid out before them as a paralaxxing background. I chose a top-down view to a ball and decided it looks too plain; so Blund was born and put atop the ball to give a sense of comical relief snd direction. Blunderer's main mechanic was born through a box collider error, I set up WASD and hit a wall without adjusting a few constraints on the rigid body and the player and camera would spin like crazy, this "glitchy-rigidbody-physics- spinning!" was quickly made from a bug into a feature because it reminded me if Sega's Sonic 1's bonus levels that made me cry and laugh as a child.
This is my first Ludum Dare entry; was very insightful and fun, I'll make sure to attend another one in the future.
Blunderer is about a pixelated dude trying to piece together the universe and find its way out of color limbo.
CONTROLS:
WASD to Move
When I thought of the theme "Beneath the Surface" for Ludum Dare 29, I wanted a crazy mechanic that disorientated the player bur enabled them to delve deeper through the levels and visually by seeing them as they complete see the next mazes laid out before them as a paralaxxing background. I chose a top-down view to a ball and decided it looks too plain; so Blund was born and put atop the ball to give a sense of comical relief snd direction. Blunderer's main mechanic was born through a box collider error, I set up WASD and hit a wall without adjusting a few constraints on the rigid body and the player and camera would spin like crazy, this "glitchy-rigidbody-physics- spinning!" was quickly made from a bug into a feature because it reminded me if Sega's Sonic 1's bonus levels that made me cry and laugh as a child.
This is my first Ludum Dare entry; was very insightful and fun, I'll make sure to attend another one in the future.
Ratings
| Coolness | 100% | 1 |
| Overall | 2.88 | 850 |
| Audio | 2.62 | 633 |
| Fun | 2.38 | 1063 |
| Graphics | 3.39 | 411 |
| Humor | 2.19 | 734 |
| Innovation | 3.16 | 482 |
| Mood | 3.02 | 526 |
| Theme | 2.28 | 1135 |
I've never blundered such a beautiful blunder as thus, thine blunders hath blundered their blunderations straight into my very heart. My head is spinning!
One thing that bothered me, was how far zoomed in you were, so you couldn't see the structure of the level very well. But other than that, great work!
And also, please put a disclaimer that player shouldn't get up from their chair right after playing!!
Its a cool idea all around!
Anssi@MooseflyGames
This is beyond freaky graphics.
The play well with the gameplay.
The little man is awesome!
Awesome.
The background scenario is absolutely stunning
(When not spinning) I loved the colorful visuals and seeing the next level beneath me. The music fits in with the overall mood really well to. Good job!
I like what I see here, but it's not super addicting yet. I can wander about and get the room to spin and occasionally I see glowing orange cubes that I can pick up, but it doesn't seem like there's much point to it, nor any real danger or challenge to it. But the visuals are amazing and I don't think I've ever played a game that has looked or felt like this. Motion sickness will limit how much I can get addicted to a game like this, but if you instill a compelling goal and an appropriate challenge curve, this could really take off.
It was an awesome experience :), it reminds me of Sonic 1 bonus levels
1. The whole spinning thing, while novel, makes no sense. I have no idea why I'm spinning - the trigger to the spin and the spin doesn't make sense. How I stop the spinning also makes no sense. as "cool" as the spinning is, it felt shoehorned. It does nothing but hamper my memory of where the heck I was going.
2. Navigation. I have no idea where I'm going - if there was any way of navigation I missed it. Add the spinning to that and you felt like you're perpetually - exactly - going in circles.
3. Agency - the two previous points make me feel like I have no control over the game and my actions. I don't know where I'm going, I don't know how to "get better" besides going slower. Which just produces a really slow and frustrating maze.
So if you can address the above concerns, the core mechanics can actually work. I feel like the player needs to be given more to work with (some kind of direction to go), and I feel there needs to be more reason for the spinning or something about the spinning that makes sense, or is controllable.
Sorry if the above sounds harsh, but I really liked your game and I'd love to see it improve :)
Cheers!