The Compression Problem by raxter
Use various organs and arteries to power your limbs.
The 'heart' oxygenates blood (i.e. turns it red)
Power the limbs with oxygenated blood by connecting to it.
Use valves to control the flow of blood.
Drag and drop to place.
Right click to rotate.
Mousewheel to set valve release value.
Based heavily on The Bureau of Steam Engineering by Zacaronics Industries... except the artist didn't feel like a steampunk theme so went with flesh and blood rather. I muchly agreed :D Although the mechanisms of pressurised systems stayed... so it's a bit unintuitive, even once you know what is going on...
Waaaaaay from incomplete. Started this on Saturday 6pm after a first idea tanked badly. With most of my Sunday unable to jam due to prior commitments the game is just not quite there and not nearly as user friendly as I hoped (so like, gl figuring out what to do :p). Will work on it in weeks to come though since I think we can make something really cool with this.
Might retry but with actual blood flow mechanics to fit the theme better. It will also then not be a shameless clone of a far better game! (if you like the idea check out "The Bureau of Steam Engineering", wonderful game!)
Programming by Richard Baxter (@raxterbaxter)
Art by Dorianne Dutrieux (@damousey)
The 'heart' oxygenates blood (i.e. turns it red)
Power the limbs with oxygenated blood by connecting to it.
Use valves to control the flow of blood.
Drag and drop to place.
Right click to rotate.
Mousewheel to set valve release value.
Based heavily on The Bureau of Steam Engineering by Zacaronics Industries... except the artist didn't feel like a steampunk theme so went with flesh and blood rather. I muchly agreed :D Although the mechanisms of pressurised systems stayed... so it's a bit unintuitive, even once you know what is going on...
Waaaaaay from incomplete. Started this on Saturday 6pm after a first idea tanked badly. With most of my Sunday unable to jam due to prior commitments the game is just not quite there and not nearly as user friendly as I hoped (so like, gl figuring out what to do :p). Will work on it in weeks to come though since I think we can make something really cool with this.
Might retry but with actual blood flow mechanics to fit the theme better. It will also then not be a shameless clone of a far better game! (if you like the idea check out "The Bureau of Steam Engineering", wonderful game!)
Programming by Richard Baxter (@raxterbaxter)
Art by Dorianne Dutrieux (@damousey)
The valve thing didn't make any sense, everything is always blue... How does a heart "beat"? I connected everything up, nothing was loose... Anyway I gave up XD
It does show some promise... It just need to be communicate better, I guess...