Rude Bear Revengeance by Alex Rose
Rude Bear Revengeance is the 6th installment in the Rude Bear series (one has been created for every Ludum Dare since 25, as well as an extra one for Flappy Jam), and the fourth game in the main timeline (and currently the one latest in time).
It's set in the year 3012 in Neo-Liverpool, after the events of Claire's Voyage unfolded.
Rude Bear's been brought to life as a cyborg cyberpunk warrior, and it's time for him to get revenge on The Wizard for turning him Rude.
Armed with his photon whip, he has to flamekick, wallrun, flip, chandelier, whip, retract and hookshot his way to his mortal nemesis, and punish him for his crimes.
It's a Cyberpunk Ursine Extravaganza!
Controls:
- Move with WASD/Arrow Keys
- Jump with space (jump infinitely after getting the powerup).
- Wallrun by walking into a wall after getting the powerup.
- Aim the whip with the mouse after obtaining it.
- Fire and recoil the whip with left click.
- Reel yourself towards the whip with right click.
- Dive kick with E.
Optional theme #DoFlips achieved.
Alex Rose (@Vorpal_Games) - Code, Design, GFX, SFX, Webpage.
Daniel Burrows (@QuothTheRaven2) - Graphics
Rekkitt (@Rekkitt) - Lift/Title/Desert Music
Anchore State (Anchore-State on soundcloud) - Underground Music
Special thanks to:
Antony Dewar (@Panttts) - Original Webpage design, co-creator of the Rude Bear franchise with Alex, graphic designer for Rude Bear 1, RBRising, RBRadio, RBResurrection and RBX.
If you want to play the rest of the series:
http://vorpal-games.com/rude-bear/
It's set in the year 3012 in Neo-Liverpool, after the events of Claire's Voyage unfolded.
Rude Bear's been brought to life as a cyborg cyberpunk warrior, and it's time for him to get revenge on The Wizard for turning him Rude.
Armed with his photon whip, he has to flamekick, wallrun, flip, chandelier, whip, retract and hookshot his way to his mortal nemesis, and punish him for his crimes.
It's a Cyberpunk Ursine Extravaganza!
Controls:
- Move with WASD/Arrow Keys
- Jump with space (jump infinitely after getting the powerup).
- Wallrun by walking into a wall after getting the powerup.
- Aim the whip with the mouse after obtaining it.
- Fire and recoil the whip with left click.
- Reel yourself towards the whip with right click.
- Dive kick with E.
Optional theme #DoFlips achieved.
Alex Rose (@Vorpal_Games) - Code, Design, GFX, SFX, Webpage.
Daniel Burrows (@QuothTheRaven2) - Graphics
Rekkitt (@Rekkitt) - Lift/Title/Desert Music
Anchore State (Anchore-State on soundcloud) - Underground Music
Special thanks to:
Antony Dewar (@Panttts) - Original Webpage design, co-creator of the Rude Bear franchise with Alex, graphic designer for Rude Bear 1, RBRising, RBRadio, RBResurrection and RBX.
If you want to play the rest of the series:
http://vorpal-games.com/rude-bear/
Ratings
| Coolness | 55% | 3 |
| Overall(Jam) | 3.94 | 35 |
| Audio(Jam) | 3.89 | 62 |
| Fun(Jam) | 4.00 | 20 |
| Graphics(Jam) | 4.20 | 94 |
| Humor(Jam) | 3.72 | 56 |
| Innovation(Jam) | 3.51 | 150 |
| Mood(Jam) | 3.61 | 143 |
| Theme(Jam) | 2.97 | 468 |
The audio felt kind of thrown in there. The art was nice and the powerups were actually really cool, but from an experience standpoint I just couldn't get into it.
good work ^^
@Everyone else, Cheers. Particularly @JoshOS, I probably could've patched that bug, but I found it amusing and started abusing it for my own runs to zoom off.
Can you compile a mac version for those who are not on windows ?
I'll be back to check that, looks cool ! :)
The hookshot made me feel as cool as batman, the wall run made me feel as swift as spiderman, and the divekick made me feel as badass as superman. All great choices though all at once it was a bit overwhelming, the tutorial was a welcome addition :)
Archive: /home/caranha/Downloads/RudeBearRevengeance.zip
End-of-central-directory signature not found. Either this file is not
a zipfile, or it constitutes one disk of a multi-part archive. In the
latter case the central directory and zipfile comment will be found on
the last disk(s) of this archive.
unzip: cannot find zipfile directory
Can't use the webplayer because Unity's webplayer hates Linux :-)
Fun game! But, gosh... I was OP from the start... why was it so hard?
This really, really fun!
Very nice graphics, and the audio part of things was not too shabby either. Best part was definitely the elevator ride.
That said, everything else about the game is fucking awesome. It's awesome to run around and wreck stuff, it feels awesome to divekick the shit out of everything, it feels awesome to run past a dozen lasers and escape unharmed. Everything looks awesome, sounds awesome and feels awesome. The final boss fight in particular has you clearly kicking ass in a challenging way. The 'no whip' mode was even better, combining significant difficulty (but never to the point of frustration due to well-placed spawns) with kicking ass.
Some suggestions:
- There's a bug in the final boss fight in the third and second stage of the fight; touching the separated treads occasionally leads to a state where your jumps no longer function correctly (they become really short) and you can no longer divekick. Touching the treads again generally fixes the issue.
- It's possible to die in the transition between the second stage of the boss and the third stage; if you are slowly falling towards the boss or are already hurt and fall towards the boss, you can receive lethal damage before you even get the chance to do something. (The boss's body doesn't hurt until the transformation, so suddenly receiving damage from something that dealt no damage until you hit it is a very lame way to die.)
- It wasn't clear to me when I activated a spawn point. Maybe a change of spawn point color and/or a sound effect might make this more clear.
- Similarly, it was frequently unclear to me whether I properly hit (and dealt damage to) an enemy or not. Making the enemy flash red or similar and/or playing a sound effect indicating a hit would help make this more clear. It might also have been a collision issue; particularly in the case of the big circles firing lasers and the second stage of the final boss fight, it felt like dive-kicks that should've dealt damage did nothing. If this was intended and I just attacked incorrectly, a sound effect or other form of feedback could tell me so, otherwise it feels like it's just bugged.
And you diagnosed the treads glitch! I knew it happened but not the solution and I think I can see a solution to that now.
And you're completely right about the whip, I'd never done rope physics and it's shit. I should've given it more time or done it completely differently.
But thanks a lot, that was really useful feedback!