Beyond The Surface The Chaos Rises by kibertoad
Cyberpunk card strategy game where you control a gang of high-tech freaks taking over a city piece by piece and throwing it into madness.
We didn't have the time to include about a half of drawn cards, including the whole fraction of cops, expect them later in post-jam.
All feedback about interface and balance would be most appreciated.
Note: although not mentioned anywhere in the game, all rolls use 1-10 dice.
We didn't have the time to include about a half of drawn cards, including the whole fraction of cops, expect them later in post-jam.
All feedback about interface and balance would be most appreciated.
Note: although not mentioned anywhere in the game, all rolls use 1-10 dice.
| Windows | http://storage.googleapis.com/kiberion/chaos.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=7122 |
Ratings
| Coolness | 71% | 3 |
| Overall(Jam) | 2.97 | 513 |
| Audio(Jam) | 3.37 | 234 |
| Fun(Jam) | 2.61 | 564 |
| Graphics(Jam) | 3.71 | 238 |
| Humor(Jam) | 2.18 | 523 |
| Innovation(Jam) | 3.10 | 326 |
| Mood(Jam) | 3.31 | 256 |
| Theme(Jam) | 2.32 | 675 |
The card texts were all over the place and full of typos, and I got so many cards that I couldn't even read my cards' texts anymore. The game also crashed when I tried to use "Feed" on Mother of roach.
The game was also way too easy, because getting killer bots with four combat rolls and psychics with 3 stealth rolls let you just steamroll everything (exept for hackers).
Looks good, but isn't much fun to play.
Anssi@MooseflyGames
A great entry, would love to play it with more cards and on a mobile device.
As for the game play, seemed rather easy, and I never felt like the decisions were that tough or interesting to make. I essentially just always used the unit with the highest "best of N rolls" stat for the type of roll that was weakest for my opponent. For example, if an opponent required +6 Stealth or +5 Combat to defeat, I'd use whatever unit had the highest number of combat rolls. Seemed to be a reliable strategy.
There were also very few opponents that did anything other than gain/lose random unit. It would have been interesting if, for an example opponent, choosing a stealth roll would have one risk/reward pair, while choosing a combat roll would have a different risk/reward pair. Especially if some of the risk/rewards were small, while others were large.
Overall, it seemed like too much randomness, and not enough relevant decision making. And the special skills mostly felt inferior to the standard rolls, because "best of N rolls" is statistically very favorable.
The UI was at first confusing, just because I didn't know if I was playing or looking at a tutorial, and I didn't know what clicking on a card actually *did*. Through experimentation I realized that the first gameplay screen was basically choosing which area of the city to fight in, and the second screen had the opponent on the left and my available units on the right. But none of that was obvious at first.
There was also some issues with the available unit list. Selecting any unit other that the bottom one failed to show the unit's portrait or special abilities. All actions were still available, but I didn't always remember what the special abilities did. Also, once I had a lot of available units, the stack began to overflow off the screen, and I couldn't even read the full text for the unit on the bottom.
Finally, a possible bug: In the Matrix, I ran across a Net Queen, used a hacker matrix roll, and it said "Success! You get:" But it didn't list what I got, and I got nothing, while I was expecting to "get encountered unit". I had six units at the time.
In short, too much randomness and a lack of choice that matters. I would suggest losing the unit that you are using instead of a random one, because there's hardly any uses to some of the units.
However, for a 2 day game, this is really surprising (and fun!). I really liked the art, and there was a lot of it. Great job on your game !
I'm and old Magic The Gathering player so this was real nice.
Good job.